
Summary
- Tiny Shock is a Temporary Gunboat Ability that is occasionally available for players who have an Armory level of 8 or above, and automatically scales to its level.
- Tiny Shock stuns a single defense for 30 seconds on hit.
- Each use costs 3 more Gunboat Energy than the previous, with a starting cost of 3 Gunboat Energy.
Offensive Strategy
- Tiny Shocks are best used for stopping specific defenses (which depends on your troop composition) that would otherwise cost too much energy to stun with Shock Bombs.
- For example, using a Tiny Shock on Boom Cannon, Sniper Tower or Cannon when your army consists of Heavies or Tanks is beneficial. Another example would be deploying Tiny Shock on Rocket Launchers when using Laser Rangers, which often threatens them more than anything else.
- When attacking a Boss Base with a Super Mortar or MMG 9000, Tiny Shocks can take them out of the equation for quite a while, which allows troops to either destroy or bypass them.
Defensive Strategy
- The Sky Shield is much more effective against Tiny Shock than it seems, as it must land directly on its desired target.
Trivia
- Tiny Shock are very similar to EMPs (Electromagnetic Pulses) which disrupt and cripple electronic equipment.
- Back then, the Tiny Shock only lasted 20 seconds.
- Tiny Shock's effect may be a callback to Shock Bomb's beta iteration, which can stun only one structure.
Statistics
| Shock Duration |
|---|
| 30.0s |
| Number of Shots | Energy Cost |
Cumulative Energy Cost |
|---|---|---|
| 1 | 3 | 3 |
| 2 | 6 | 9 |
| 3 | 9 | 18 |
| 4 | 12 | 30 |
| 5 | 15 | 45 |
| 6 | 18 | 63 |
| 7 | 21 | 84 |
| 8 | 24 | 108 |
| 9 | 27 | 135 |
| 10 | 30 | 165 |