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==Offensive Strategy== |
==Offensive Strategy== |
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− | *This ability can be especially useful on long-range defenses like the [[Rocket Launcher]] that are not near other key defenses since it will be able to target and destroy them without being taken out too quickly. |
+ | *This ability can be especially useful on long-range defenses like the [[Rocket Launcher]] that are not near other key defenses since it will be able to target and destroy them without being taken out too quickly. |
*Try to use this ability on [[Shock Launcher]]s. They can potentially be used to disable many enemy defenses and protect your troops. |
*Try to use this ability on [[Shock Launcher]]s. They can potentially be used to disable many enemy defenses and protect your troops. |
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+ | *You can also use the ability on a high damaging defence like the Boom Cannon so it destroys other buildings quickly. You can use this for the Super Mortar even more effectively, as it both deals a lot of damage but also has very long range. |
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Revision as of 12:00, 21 March 2017
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Summary
- Universal Remote is a Hero Ability that can be used by Cpt. Everspark in attacks.
- When the ability is used, the hero will approach a nearby defensive building (not a Prototype Defense) and take control of it.
- It will begin firing at enemy defensive buildings and enemy defensive buildings will begin targeting it.
- After the hero loses control of it again, the defense will be stunned for a short time before it begins firing at your troops again.
- Each use costs 10 more Energy than the previous one, with a starting cost of 10 Energy.
Offensive Strategy
- This ability can be especially useful on long-range defenses like the Rocket Launcher that are not near other key defenses since it will be able to target and destroy them without being taken out too quickly.
- Try to use this ability on Shock Launchers. They can potentially be used to disable many enemy defenses and protect your troops.
- You can also use the ability on a high damaging defence like the Boom Cannon so it destroys other buildings quickly. You can use this for the Super Mortar even more effectively, as it both deals a lot of damage but also has very long range.
Statistics
Capture Duration |
Stun Duration |
---|---|
15.0s | 4.0s |
Level |
Damage Bonus |
Upgrade Cost |
Upgrade Time |
Instant (Time Only) |
Hero Level Required |
---|---|---|---|---|---|
1 | 100% | N/A | N/A | N/A | 3 |
2 | 125% | 8 | 8h | 119 | 6 |
3 | 150% | 16 | 16h | 202 | 9 |
4 | 175% | 32 | 1d 8h | 339 | 11 |
5 | 200% | 64 | 2d 16h | 572 | 13 |
Number of Shots | Energy Cost |
Cumulative Energy Cost |
---|---|---|
1 | 10 | 10 |
2 | 20 | 30 |
3 | 30 | 60 |
4 | 40 | 100 |