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"Vampire Zooka regains health as she shoots targets with her even longer range attack. She moves quickly, so enemies should watch out!"


  • The Vampire Zooka is a Prototype Troop that attacks from a long range and heals herself from her attacks.
    • Magma Statues do not appear to boost their healing ability.
  • Vampire Zookas have moderate health and DPS and their range and movement speed are slightly higher than Zookas, but their damage is still overall lower.
  • The Vampire Zooka is unlocked for players who have an Armory level of 13 or above and starts 1 level below the Armory level. It can be upgraded using Proto Tokens gained from events.

Visual Appearances

  • The Vampire Zooka appears similar to a Zooka, except having a more zombie-like face. Her skin appears more ghostly white. Additionally, her shorts and boots are dark blue instead of brown.

Offensive Strategy

  • Use them similarly to Zookas. They are weak to a high amount of area-damage defenses like Rocket Launchers. It is a good idea to take out Rocket Launchers with the Gunboat before deploying your Vampire Zookas.
  • Deploy the Zookas a few seconds behind other troops; otherwise, they might get taken down by Rocket Launchers.
  • Mortars have unimpressive damage per second, and thus in a one-on-one, the Vampire Zooka will outheal the damage caused by the Mortar.
  • When using the Heavy + Vampire Zooka strategy, remember not to Flare directly on a Rocket Launcher because the Heavies will walk into the Rocket Launcher's blind spot, causing the Rocket Launcher to target the Vampire Zookas instead.
  • Compared to Zookas, the Vampire Zookas are less reliant on healing from other sources like Medkits or Medics. This allows the user to save more Gunboat Energy for other uses and also allow them to carry other troops, other than Medics.
  • The Flamethrower's range is less than the Vampire Zooka's, which generally allows a Vampire Zooka to destroy a Flamethrower without taking damage. However, if you are not careful and allow a Vampire Zooka to get in range of the Flamethrower, it will kill the Vampire Zooka very quickly. In addition, if there is a grouping of Vampire Zookas, some of them may get pushed into the range of the Flamethrower, resulting in their deaths.
  • Always take full advantage of the Vampire Zooka's range. Carefully look at the enemy defenses and their attack ranges, and look for the "Zooka pockets", areas where they can hit the primary building (Headquarters, Power Core, etc) outside of the range of any other defenses or at least where a very limited number of defense turrets can attack. This works more easily than it does with Zookas because of the higher range.

Defensive Strategy

  • Use a Sniper Tower as bait so that all the troops will attack it. Put a Machine Gun on either side of the Sniper Tower. The Machine Gun will spray in a big area and will occasionally hit the Vampire Zookas.
  • Keep Mortars behind groups of other Buildings. The Mortar shell takes time to reach its targeted location, so it can take out Vampire Zookas when they move up to attack another building.
  • As the Vampire Zooka has a very long range, bait them with non-defensive Buildings and place Mines in front of them. A cluster of Mines are usually enough to take out a group of these before they could even heal.


  • The name 'Zooka' is a stylized version of 'bazooka', which is the weapon they use.
  • The in-game description contains a grammatical error, saying "She's moves quickly", instead of "She moves quickly".
  • You can have a maximum of 120 Vampire Zookas in a complete set of fully upgraded Landing Crafts.
  • Vampire Zooka's artwork is based on the Zooka's legacy appearance and current icon.
  • The Vampire Zooka was quickly removed on the day it was released, October 18, 2020, due to unspecified game issues that arose from its implementation.


Unit Size
Troop Capacity
Training Time
Movement Speed
Movement Speed
Attack Speed
Attack Range
Headquarters Level Required
2 4m

Moderate / 240

2s Long / 8.2 Tiles 14
Damage per Shot
HP Healed per Shot
Training Cost
Upgrade Cost in Proto Tokens
12 348 64 128 348 1,600 N/A
13 378 71 142 378 1,800 250
14 414 78 156 414 2,000 350
15 450 87 174 450 2,200 450
16 489 95 190 489 2,400 550
17 531 104 208 531 2,600 650
18 579 115 230 579 2,800 750
19 630 126 252 630 3,000 850
20 684 140 280 684 3,200 950
21 744 154 308 744 3,400 1,050
22 810 168 336 810 3,600 1,150
23 882 182 364 882 3,800 1,250
24 960 196 392 960 4,000 1,350
25 1,044 210 420 1,044 4,200 1,450
26 1,134 224 448 1,134 4,400 1,550


Reserves Size
Troop Capacity
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 14 112 N/A 5
2 16 136 82,500 10
3 18 160 110,000 15
4 20 184 133,000 20
5 22 208 210,000 25
Total 535,500 75