Boom Beach Wiki
Boom Beach Wiki
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June 2017
March 2017
November 2016
September 2016

June 2017

March 2017

November 2016

September 2016

June 2017
March 2017
November 2016
September 2016


Update (June 25, 2018)


A brand new Operation, the most challenging in the game to date, has been discovered along Hammerman’s vast factory shoreline. To take it out, you will need to be part of a Task Force!

New operation: Duplexity

8 new maps with DUAL POWER CORES!

Harmony, Jawline, Motherboard, Deja Vu, Trinity, Runway, Winged, Spine.

These maps will ONLY be available on the Duplexity Operation.

All you need to know about the new Operation:

  • Total bases per Operation: 7
  • Dual core bases: 4
  • Single core bases: 3
  • Force Points for Operation completion:: 2160
  • 4 Dual Core maps are randomly selected out of the new 8 to appear on Operation: Duplexity.
  • New max leaderboard score: 43,200


Dr. Kavan & Sgt. Brick now have an extra upgradable level, and with these come brand new levels to their abilities!

Sgt. Brick

Level 23: HP 5560, Upgrade Cost 8500000, Upgrade time 43h, Damage per second 346

Grenade Spammer: 1850

Cluster Grenade level 6: Damage 6454, Secondary Damage 646, Upgrade cost 128 tokens, Upgrade time 128h

Battle Orders level 6: Speed Boost 60%; Damage Boost 30; Upgrade cost 128 tokens, Upgrade time 128h

Iron Will level 6: Armor Boost 68%, Upgrade cost 128 tokens, Upgrade time 128h

Dr. Kavan

Level 19: HP 2610; Upgrade Cost 8328000; Upgrade Time 43h; Healing per second: 85;

Galvanising Presence damage reduction: 12%

Crystal Critters Level 6: Critter count 15; Upgrade cost 128 tokens, Upgrade time 128h

Ice Shields Level 6: Duration 11s; Shield 600; Upgrade cost 128 tokens, Upgrade time 128h

Second Wind level 6: Housing space 24; Upgrade cost 128 tokens, Upgrade time 128h



  • Each Tribe Bonus will now contain more detailed information about what it does
  • Visual/duration issues for several Tribes now fixed


  • Endless Reserves has now been renamed Instant Training
  • Boom Cannon visuals have been updated for every upgrade level
  • Sky Shield is now more visible in snowy environments
  • Fixed an issue where certain Chinese characters were not being displayed properly
  • Sky Shield now benefits from building HP boosts
  • Smoke can no longer pass through Sky Shield
  • Flotsam Cannon no longer kills troops once the HQ is destroyed in PvP
  • Various other fixes & improvements

Update (March 27, 2018)

With this update comes a monthly Mega Crab into the monthly event schedule for Boom Beach.

What is the Mega Crab? The Mega Crab is one of Dr. T’s most dastardly superweapons, a crustacean hellbent on deconstruction! It is the ultimate test of a Commander’s skill, and a great chance to earn a boatload of extra resources! Formed of seemingly endless stages, players will battle for the top spot on the leaderboard against increasingly difficult defense layouts!

Each monthly Mega Crab will be a unique event, each with unique stage bonuses. Information about each Mega Crab will be available before it starts!

Players can earn one of four UNIQUE trophy Decorations per Mega Crab. Awarded by the hardest trophy to gain will be the Diamond trophy (followed by Gold, Iron, and Stone). Owners of this trophy will truly show their experience as the ultimate Boom Beach Commander!

As each Mega Crab will have unique trophies, once the Mega Crab is gone, the chance of earning those unique trophies are as well!


Something’s stirring in the Weapon Lab… five new Proto Defenses have been added!

They won’t all be immediately available however - the Weapon Lab has been updated to have a rotation of six different Prototype Defenses available to players every week!

Below are the details of the first two that will be available:


A Heavy with a vengeance… Betrayed by a medic on the battlefield and left with one eye, S.I.M.O. seeks out those weakest on the Battlefield.

Targets low health enemies within range. Can see through smoke with the help of Infrared sensors.

Sky Shield

The latest in Prototype technology, this handy building sets up an impenetrable shield against Gunboat Abilities! Until it gets blown up...

Sets up a defensive shield around itself, protecting all buildings under the shield from Gunboat projectiles. The shield dissipates if the generator is destroyed.


There are now a grand total of thirteen Tribe Bonuses that will be added to the Tribes, for even more mayhem. The below boosts can (and will!) be applied to specific Troop types so expect to see some potentially explosive pairings in the future. Warriors with flame damage? Yes please!

  • Gunboat Energy gained from building destruction
  • Troop speed
  • Building attack speed
  • Building life leech
  • Building flame damage (damage over time)
  • Buffed medics
  • Gunboat Ability damage
  • Gunboat Ability healing
  • Gunboat Ability ability duration
  • Gunboat Ability energy cost (reduction)
  • Gunboat Ability critter count
  • Troop life steal
  • Troop flame damage (damage over time)


Commanders with a phobia of numbers, beware…

Prototype Defenses:


Mark I - 5 days (previously 7 days)

Mark II - 7 days (unchanged)

Mark III - 9 days (previously 7 days)

Shock Blaster:

Firing rate reduced

Hits before reload reduced from 40 to 30

Reload time increased from 2000 to 2500

Projectile speed increased from 2400 to 3000.


Added training time of 24 minutes


Increased firing rate:

Reduced reload time from 3900 to 1200

Critter Cannon:

Increased amount of Critters fired:

2 extra Critters fired per shot, per level


Gunboat Energy cost reduced from 12 to 10

Pvt. Bullit:

Energy Drink: duration reduced from 6s to 4s, Health regen reduced from 50% to 35%

Taunt: range reduced from 1200 to 600

Damage reduced by 20%:

L1 680 to 544; L2 748 to 598; L3 823 to 658; L4: 905 to 724, L5 996 to 797, L6 1095 to 876; L7 1205 to 964; L8 1325 to 1060


  • Heroes can now be added to Troop Loadouts!
  • Trader bought resource offers now overflow the same way as resources gained from Trader Crates.
  • Issue with enemy tanks changing colour has been fixed.
  • Issues with text being cut off in post-battle screens and other areas have been resolved.
  • Temporary Gunboat Abilities stats are now shown from the Gunboat when they are available.

Maintenance Break (October 13, 2017)

Bug Fixes:

  • Unexpected crashes on startup, and during gameplay.
  • Cpt. Everspark's Explosive Charge crashing the game.
  • Players seeing a negative value next to Trader offers.

Update (December 18, 2017)

Winter Celebration - Happy Beachmas!

The cold winds of winter have reached your shores. Player bases are now coated in snow, with seasonal music that does not spare on the bells!

A free Beachmas Tree decoration will also be made available for all Commanders who log in during the holiday period, and with this update you will also gain access to a temporary Gun Boat Ability - the Cryo Bomb!

New Prototroops

When you have reached HQ 15, you will gain access to three mysterious new tank blueprints from the Trader, codenamed ‘Prototroops’.

The Trader will occasionally be selling new temporary tanks in the form of Prototroop Blueprints. You can buy 1 day worth of Prototroop blueprint access at a time, and a total of 5 days total access overall.

Keep an eye out for Prototroop offers - Prototroop Blueprints will not be available at every Trader visit!

There will be three different Prototroops available from the Trader, and each tank will have unique, experimental weaponry!

The Trader has provided us with some information about each tank below:


Lazor Cutter: Fires a powerful lazor beam that can pass through several buildings at once.

Rain Maker

Make it rain!: Fires an explosive mortar shell from a long distance.

Slow but steady: Very slow fire rate - don’t rely on these tanks to net you a speedy victory!

Critter Cannon

Critter Cannon: Launches clusters of Critters with each shot!

Minesweeper: These Critters can also clear mines.

The below intel applies to all versions of Prototroops:

Limited Edition!

Prototroops will be available for a set time limit after you have bought them, and will no longer be usable after this time expires. You can view how much time remains for Prototroop availability from the Gun Boat selection loadout.

Prototroops - just like other tanks… sort of!

Other than the time limit, Prototroops work like every other troop. They can be loaded onto Landing Crafts, and can be retrained if lost in an attack. Endless Reserves also works with Prototroops! Like other tanks, Prototroops cost Gun Boat Energy to launch.

Auto-upgrade Technology comes pre-installed as standard!

Prototroops are designed to automatically upgrade alongside your Armory level. This auto-upgrade functionality allows you to spend more time blowing things up!


  • Resources from boats can now also be collected with one tap!
  • A new Decorations tab to store... decorations for your base!
  • A strange ‘turtle’ can now be spotted on your beach…
  • More (25) player-made Blackguard Base Builder bases added!
  • Optimisation for iPhone X


  • Fixed an error (Server Error 2) that caused widespread disconnects during Task Force Operations
  • Fixed disobedient Doom Cannons healing enemy troops
  • Fixed issue where Armory upgrades awarded incorrect XP amounts
  • Fixed rare instances where Armory upgrades were cancelled when rushing another upgrade
  • Various other bug fixes

Maintenance Break (October 13, 2017)

Bug Fixes:

- Fix an error causing the game to freeze during the Imitation Game.

Maintenance Break (October 9, 2017)

Bug Fixes:

- Fix resource boats' disappearance.

Version 32.78 (October 9, 2017)

NEW - Private Bullit - The newest Boom Beach Hero! He's rough around the edges but never afraid to get up close and personal.

- Added over 100 Basebuilder Bases into the Archipelago!

- They'll award an extra 10% resources when destroyed.

FIXES - We had a chat with Sgt. Brick about insubordination and she will now follow Flares

Optional Update (June 26, 2017)

Extra Builders:

- Basebuilder bases can now be tested on Android

- Visual fixes for Intel, resource, and VP rewards in Militia Strikes

- Out of Sync fixes when scouting bases

- High resolution textures enabled for more devices

Maintenance Break (June 20, 2017)

Bug Fixes:

- Fix the Iron Will ability.

- Fix Unit Upgrades being lost if attacked/scouted.

Version 31.132 (June 14, 2017)

NEW - New Hero - Dr. Kavan the jolly tribal medic with abilities including Crystal Critters, Ice Shield, and Second Wind!

- Blackguard Base Builder - Hammerman’s newest creation allows you to create Blackguard Bases and test them out in real time!

- Tribes - Available for HQ20+, you can now support the Tribal sectors and gain new bonuses via the map!

- Endless Reserves - Monthly subscription granting unlimited instant troop training! (gold cost still applies)

BALANCING - Machine guns now have a small blind zone

- Sgt. Brick - Attack damage increased, and Iron Will damage reduction now scales with level

- Cpt. Everspark - Attack damage increased, Demo Charge damage increased and has an area of effect

CHANGES - Messages may now be hidden in Task Force chat by Officers

- Distress beacons added for locked Heroes

BUG FIXES - Trader Notifications

- Trader Reward screen occasionally getting stuck after receiving 5 rewards

- Hero Perks now scale with level

Version 30.125 (April 6, 2017)


- Intel will now be rewarded in the Daily Boat


- Target-Lock Bug causing defenses to lock on to a single target and ignore distractions

- Trader Bugs preventing Ability Upgrades

- Level 22 Landing Craft Visuals

- Friendly Bases no longer have an invisible Hero Hut

- Armory info/visual fixes

Maintenance Break (march 26, 2017)

Bug Fixes:

- Fix a bug causing Hero Ability upgrades to not save.

Maintenance Break (march 24, 2017)

Bug Fixes:

- Fix a bug causing the Trader to not save the transactions made.

Version 30.104 (March 20, 2017)


- Sgt. Brick and Cpt. Everspark are joining forces with you to defeat The Blackguard

- A mysterious Trader appears on the weekends with offers for trading resources

- New resources and rewards for upgrading Heroes


- Machine Gun will now be more effective

- Second Prototype Defense available at Weapon's Lab level 3

- Third Prototype Defense can be built at Weapon's Lab Level 5


- Barbed Wire can no longer be Shock Bombed

- Hot Pot stuttering

- Grappler no longer pulls troops during retreat

Maintenance Break (November 12, 2017)

Bug Fixes:

- Fix an error which granted extra Power stones as rewards.

Version 29.115 (January 16, 2017)


-Fixed Imitation Game rewards

-Fixed Dr. T repeating layouts

-Mega Crab additions

Optional Update (December 12, 2016)

Extra Builders:

- Extra Builders have arrived in Boom Beach! Update your game to hire Extra Builders from the shop and construct two buildings at once!

- Extra builders will be a monthly subscription available in your Diamond Shop.

Maintenance Break (November 12, 2016)

Bug Fixes:

- Fix to cycle of evil events, and levels increasing automatically on login.

- Player can no longer attack if scouting and has “no attacks left” when attacking NPC that has attack counts (the map no longer gets stuck).

Maintenance Break (November 11, 2016)

Bug Fixes:

- Fixed Imitation Game damage persistence.

- Fix issues with Forlorn Hope force points.

Version 28.91 (November 10, 2016)


-New Operation: Forlorn Hope

-New Cycle of Evil event: Imitation Game

-New Gearheart Base layouts


-HQ upgrade requirements added to levels 6-8

-Retreating Critters no longer explode (they will continue to distract defenses)

-Defensive building ranges now shown during replays

-Base Layout improvements (there is now an option to remove objects in the way)

-Friendly Challenge improvements - Sending a challenge will now take a 'snapshot' of your base instead of the attacker seeing your current layout if you change it.


-Machine gun level 22 shooting animation improvements

-New UI button for the Shop

-Supply chest rewards are now displayed on the Rank up screen

-Kicked Players will no longer receive OP rewards

Optional Update (September 10, 2016)

Bug Fixes:

- Trees not blinking red when editing base.

- Back button not functioning in Weapon's Lab.

- Sabotage not affecting Hot Pot in Operations.

- Hot Pot (and other buildings) failing to be destroyed in Operations after Core is destroyed.

- Reinforce button not functioning properly if you're out of gold.

- Incorrect diamond cost displayed in certain cases for instant troop loading.

- Language text errors in French.

Version 27.85 (September 7, 2016)


-Prototype Weapon - The Hot Pot! A devastating hidden Flamethrower

-Prototype Weapon - The Grappler! A tricky device that drags troops across your base

-The Inbox has been redesigned and now has much more information (English only)


-Cryoneers will now group up more efficiently

-Doom Cannon now has a small area of effect

-Lazor Beam levels II and III now deal more damage

-Invite Back button has been added to Task Forces

-Matchmaking improvements

-Weapon Lab cost decreased for all levels


-Critters will now properly trigger mines when deployed

Maintenance Break (July 20, 2016)

Bug Fixes:

- Fixed some exploits which allowed players to overload their boats and gain free resources.

Optional Update (June 13, 2016)

Bug Fixes:

- Troop Loadout upgrade requirements incorrectly displayed

- Troop Loadout switching causing the game to go out of sync

- Friendly Attacks causing game to become unstable

- Prototype Defenses shaking too much when expiring

- Statue Storage incorrectly showing unlocks

Maintenance Break (June 7, 2016)

Bug Fixes and Balance Changes:

- Fixed the Troop Loadout bug which resulted in some players losing gold when switching loadouts. Instead of losing gold, the game will become out of sync and it will ask you to reload.

- Changes to Resource Base Matchmaking.

Version 26.146 (June 6, 2016)


- The Cryoneer is a brand new troop that shoots a beam to freeze and slow enemy defenses!

- Friendly Battles allow you to challenge your Task Force to attack your base

- They will not cost you any troops

- New Ranks and more rewards at the highest Victory Point levels

- The new Ranks are Cadet (170-230), Brigadier (820-1000), and Legend (1725-2000)

- Troop Loadouts allow you to save your favorite troop combinations for easy switching.

- Unlocks at Gunboat level 10 starting with two slots. More slots will unlock at Gunboat levels 13, 16, 19, and 21


- The Supply Chest will now always reward a Fragment, Shard, or Crystal.

- The Supply Chest’s cooldown timer starts when you collect it, and lasts for 20 hours

- Fragments can now be mass converted into Shards

- Rank icons will now appear on the map

Maintenance Break (March 16, 2016)

Bug Fixes and Balance Changes:

- Sniper Tower Level 22 now correctly increases damage.

- Level 10 Shock Launcher duration is increased by 0.05 seconds.

- Fixed a bug that made high level NPC bases only appear as level 1 or 2.

Version 25.148 (March 14, 2016)


- Headquarters Level 22

- Armory Level 22 brings new upgrades for Troops and Gunboat abilities

- Statue Storage allows storage for new Statues before they’re placed in the base. Be careful! You cannot store statues once they have been placed.

- Ranks! Increase your Victory Points to rank up. The higher your Rank, the better your daily rewards will be.

- Supply Chests contain rewards based on your Rank! They can be claimed after gaining five Victory Points, and a new one can be earned every 24 hours.


- Gearheart will now allow for 5 attacks instead of 3

- Hammerman Attacks event will now reward intel

- Short delay added after your troops have died in battle to use gunboat abilities

- Headquarters experience requirements have been adjusted

- Base notes for player bases in the Archipelago can now be added

- Base layouts can now be named

- Replays can now be paused and played at half speed

- Resource collection icons are now only shown when the building or boat is at 10% capacity

- Task Force search improvements

- Chat improvements (Pinned messages, enabled native keyboard, and reversed chat direction)

- LOTS of graphical improvements


- Base note errors in Operations

- Fixed rare issue where exploding Scorcher would destroy a headquarters without ending the battle

- Overlapping graphics for defenses

- Event dialogues

- LOTS of bug fixes

Maintenance Break (February 3, 2016)

Bug Fixes:

- Fix an Activity Log bug which causes various issues with notifications.

Maintenance Break (January 26, 2016)

Bug Fixes:

- Fix an issue causing player's Activity Logs to appear blank.

Optional Update (December 21, 2015)

Bug Fixes:

- Fixed Base Notes.

- Fixed event win messages appearing too early.

- Fixed "invalid location" message not appearing for Gunboat Abilities used outside playable area.

- Fixed "Hammer Down" and "Conqueror" achievements so they won't reset for anyone else (we're still working on the fix to restore these achievements for everyone who lost their progress and we'll be deploying that in early January - don't worry, it is coming! )

Version 24.170 (December 19, 2015)

- 10 new Power Base layouts

- Operation participation % won't include successful operations, if you didn't attack

- Sabotage can now target Shield Generators and Damage Amplifiers

- Several graphical updates for Vault levels

- Dr. Terror is now called Dr. T (while Boom Beach is set in a fantasy world, we have changed the character's name to Dr. T given recent real-world events)

- Lots of bug fixes!

- The information needed to launch the Mega Crab event on January 15th was added.

Maintenance Break (November 16, 2015)

Bug Fixes:

- Fix the statue boost timer bug.

Maintenance Break (October 27, 2015)

Bug Fixes:

- Fix a bug with some operations giving the incorrect amount of Force Points.

Maintenance Break (October 23, 2015)

Bug Fixes:

- Fix a bug with the Shield Generator.

Maintenance Break (October 22, 2015)

Bug Fixes:

- Fix an issue where replays aren't working for iOS players.

Version 23.140.1 (October 21, 2015)


- Headquarters Level 21 - Armory Level 21 brings new upgrades for Troops and Gunboat Abilities

- Boost your HQ's durability with a new prototype defense: the Shield Generator

- Stun enemy troops with a shocking new mine: the Shock Mine

- More achievements

- Seashells


- Co-Leader rank to share the burden of command

- Co-Leaders can do almost everything the Leader can do, except:

- They can't demote or kick the Leader or other Co-Leaders

- They can't promote anyone to Leader

- Intel prices reduced for all operations

- New Power Base layouts

- More visibility on operation attack participation

- Task Force description edits are visible in the chat

- The Leader, Co-Leaders and Officers have colored names in the chat

- Prototype defense weapons now appear on Power Bases


- Hammerman on the hunt event has been revamped to include seven stages

- He's also learnt how to use Gunboat Abilities...

- Conveniently reinforce your Landing Crafts while on the map screen

- Change Landing Craft troops without having to cancel currently reinforcing troops first

- Get more recommended Task Forces with a handy new "get more" button

- Added an effect for when a prototype defense weapon is about to expire

- The Armory now animates when an upgrade is in progress

- Player #tag popup is disabled when attacking

- An epic win sound plays if you get at least one Power Stone Crystal

- Added new loading screen hints

- Popovers now close by tapping the button that opened them

- Added attacker's name to the Activity Log

- A bunch of new and updated graphics

- Lots of bug fixes


- Prototype defense weapons now last for 7 days instead of 12 days

- Hammerman on the hunt event will yield more prototype modules

- "???" diving spots will sometimes give prototype modules

- Damage Amplifier has been improved with a bigger effect radius and more health

- Re-worked the distribution of module costs to take the Shield Generator into account

- Level 1 prototype weapons cost two modules more in total

- Level 3 prototype weapons cost six modules less in total

- Doom Cannon now shoots every 3.5 seconds at all levels (previously 5s, 4s, 3s) and its damage per shot has been significantly increased for levels 2 and 3

- Shock Blaster damage reduced


- The ability to save/load Resource Base layouts (it was left in the last update by mistake)

Optional Update (June 25, 2015)

Bug Fixes:

- Missing Submarine dive timers.

- Crashing when kicking Task Force members.

Version 22.59.1 (June 24, 2015)


- Save multiple base layouts (unlocks at HQ 13)

- Share attack and defense replays with your Task Force

- 50 NPC levels

- Starfish


- LOTS of new building upgrade level graphics!

- LOTS of bug fixes! (check out the main ones here)

- Critters no longer follow Flares, receive Medic/Medkit healing or statue bonuses

- Added player #tags (tap here for more info)

- Better boss banter

- Gearheart event has more reward thresholds, starting at 2 Gears


- Gearheart event resource rewards increased

- Hammerman on the hunt event rewards increased at the higher VP ranges

- Dr. Terror difficulty increased, with stage 7 being as challenging as stage 20 used to be (we made a mistake when setting the stage 2-7 difficulty curve, so this balance change makes Dr. Terror as tough as he's supposed to be)

- Critters' damage and health increased slightly

- Power Core health increased to 200k (from 160k)

- Some Power Base layouts have been tweaked

- Turtle and crab population reduced

Maintenance Break (May 19, 2015)

Bug Fixes:

- Fix a bug with missing Hammerman bases.

- If any of the above Hammerman HQs (10, 20, 45) were removed from your map, you will have automatically received the VPs for completing them.

- In the next client update we'll be able to grant any missing parts of the "Payback" achievement; meaning no-one will miss out on being able to complete it.

- We're deploying some code that will hopefully return all of the missing Hammerman HQs (more info here).

Maintenance Break (May 18, 2015)

Bug Fixes:

- Fix a bug with the 'Hammerman on the hunt' event reward - he was too generous this time, the scoundrel!

Maintenance Break (May 13, 2015)

Bug Fixes:

- Fix an issue with some Task Forces' stats.

Maintenance Break (May 7, 2015)

Bug Fixes:

- Swapping mines with buildings sometimes caused a crash.

- Spectating sometimes went out of sync and froze.

- Online protection timeout notification appearing at the wrong time.

- Fix a crash that some players are getting when opening their Task Force Attacks Log.

Version 21.147.1 (May 6, 2015)


- A new enemy approaches: Colonel Gearheart! Tear down her War Factories in the hunt for prototype modules

- Hammerman attacks YOU...

- Events are now daily! (tap here for more info)

- Daily events start at 6am and end at 3am the following day (21h duration)


- Prototype Weapons Lab (unlocks at HQ 15)

- Assemble experimental and unstable prototype defenses

- Distract and destroy with a new Gunboat ability: Critters (unlocks at HQ 19)

- Two new super-challenging operations

- Sea and land turtles


- One-time only player name change (Settings > Accounts > Change Name)

- Watch your attack replays from the revamped Activity Log

- Retreat confirmation

- Re-arrange your base more easily by swapping building positions

- Drag and drop Landing Crafts to switch their order

- Check out your Task Force's operation stats

- Leave a friendly note when kicking someone from your Task Force

- Even better AI pathfinding

- Arabic language support

- Lots of new graphics

- Tons of bug fixes


- Ice Statue boost duration reduced to 8h from 10h

- Flamethrower and Scorcher burn damage increases from +damage statues

- VP reward boat comes at 6am now, when the day's event starts

- Reduced camera shake from the Grenadier's explosions

Maintenance Break (February 18, 2015)

Bug Fixes and Balance Changes:

- Fixing some Power Bases that have missing Power Cells (meaning less FPs than the operation is supposed to give).

- Re-balancing a few Power Bases that are either too easy or too hard (as shown by our win rate stats).

Maintenance Break (February 6, 2015)

Bug Fixes:

- Task Force recommendations based on friends (either we'll fix this or temporarily disable it).

- The new name change at Radar level 2 is misbehaving.

Version 20.45.1 (February 5, 2015)


- The Scorcher is a massive armored unit with a short range and attention span. It takes a boatload of Energy to deploy and leaves with a bang, harming everything nearby

- Available at HQ 18 (because we want something cool to unlock at each HQ level - we're getting there!)


- New Power Base tactical note system for Task Forces

- Chat with your Task Force while spectating Operation attacks

- See information about your attacker's statues

- Several new Power Base layouts

- Find new wildlife on your island

- Female villagers

- New Gunboat upgrade visuals

- New Flamethrower upgrade visuals

- New, more accurate visual effect for Boom Mine explosions

- Tap on your Submarine's dive location while it's exploring the depths


- The Grenadier now throws faster and further, with a slightly increased grenade explosion radius (DPS remains the same)

- Statue boosts will pause automatically during maintenance

- Increased Ice Statue boost times to 10h per PP

- Cannons, Boom Cannons and Boom Mines no longer deal double damage to Tanks, but instead deal more damage overall

- Tanks do more damage and train faster, but have less health

- Operation Intel costs now scale according to the size of your Task Force.

- Sabotage price reduced (initially 3, then +2 per subsequent sabotage)

- Better pathfinding for all troops

- Gunboat ability grid when attacking is now pixel precise

- Recommended Task Forces now tell you why they're being recommended to you


- PvP loot bonus is no longer determined by the strength of your opponent's defenses, only their total XP matters

- Added bonus to loot when attacking high VP players


- If you leave a Task Force at any point during an Operation, you won't receive the OP reward, even if you re-join before the Operation finishes

- Officers can only kick a Task Force Member every 20 minutes

- You can join 10 Task Forces per day

- Landing Craft colors improved


- Turrets no longer rotate all day long

- Friends list will show the correct VPs for your friends

- Sabotage button greys out when a sabotage is happening

- Attacking within the '4 minute next invasion window' won't reset the timer back to 4 minutes anymore

- Bouncing Dr. Terror base visual glitch removed

- Changed the Grenadier's movement speed text from moderate to slow (no change to his in-game movement speed)

- You can no longer leave 1-3 NPC bases on your map to 'game' the PvP base spawns (a fully empty map always gives the best chance of new invasions, as originally intended)

Maintenance Break (January 27, 2015)

Bug Fixes and Balance Changes:

- Fix a bug with empty Task Forces.

- New 600+ VP matchmaking changes.

Dr. Terror Time Change

As Boom's player base grows, we're starting to notice a potential problem with having an event that activates for everyone at the same time - meaning a lot of players simultaneously pressing "Attack Dr. Terror Stage 1". So to keep Boom's servers running smoothly, we need to stagger the time that Dr. Terror visits your maps.

Therefore, Dr. Terror's visiting hours have changed to...

- 2h sooner: Japan, Korea, Australia, Vietnam, Thailand, Philippines, Malaysia, Indonesia

- 1h sooner: China

- No change: United States, Canada, Brazil, Mexico

- 1h later: United Kingdom, France, Germany, Russia, Italy

- 2h later: Everywhere else

Version 19.56.1 (December 9, 2014)

New toys:

- The Grenadier! A powerful ranged unit that deals area damage, rather inaccurately (available at HQ 16)

- Leaders and Officers can spend Intel to sabotage (destroy) random defensive buildings in Task Force operations

- Added a fresh batch of new Power Bases and NPC levels

Gameplay improvements:

- Dr. Terror's Wednesday event Statues have been weakened

- More consistent invasions (tap here to find out more)

- Operations will display "too easy", "easy", "normal", "hard" or "impossible" based on your Task Force's strength

- Old Flare timers are hidden when a new Flare is used

- Gunboat ability timers don't stack on top of each other anymore

- After maintenance, you can't attack player bases or Resource Bases for a short while

- You now get one extra guaranteed Power Stone Crystal after beating Terror Stage 19

- Changed VP reward to give Shards instead of Crystals (tap here to find out more)

- Leaving a Task Force at any point during an operation will make you ineligible for the OP reward

Things that look cooler:

- A captured Blackguard freighter delivers your OP reward

- Power Core and Power Cell destruction effects have been amped up

- Gears and fans have been turned on in operation levels

- New invasion and destruction animations on the map

- New attack in progress animations on the operations map

- New look for several building upgrade levels: HQ (4, 5, 6, 17), Quarry (2, 4, 5), Iron Mine (2, 3, 5, 9), Sawmill (7, 8, 9), Sculptor (1, 2, 3, 4, 5), Cannon (11) and Rocket Launcher (7)

UI improvements:

- New invasion information can be found on the Radar info screen at level 6 (see here)

- Previous operations can be viewed from the operations map

- Activity Log now shows Dive Location spawns

- Visit Task Force members' bases from the chat

- Check out potential recruits' bases from their join requests

- See which Task Forces your friends are in from the Friends tab

- Attacker's name is now shown when watching a replay or spectating

- Confirmation check before committing to your Task Force attack

Bonus material:

- Epic win sound plays when you beat an operation, Terror Stage 20 or Lt. Hammerman

Maintenance Break (November 20, 2014)

Bug Fixes and Balance Changes:

- Fix a bug where some players cannot see their Task Force or start an operation.

- Top 50 players will be matched a tiny bit more frequently.

Maintenance Break (November 20, 2014)

Bug Fixes and Balance Changes:

- Server fixes/upkeep.

- Top 50 players will be matched a tiny bit more frequently (Will this be noticeable? Hard to say, but theoretically the #1 player's VP climb could slow down and begin to plateau).

Maintenance Break (October 28, 2014)

Invasion cap:

We've now analysed the server stats and data since the update and there is a clear drop in invasions. It's been improving and normalising over the past few days, but not as fast as we would like. Therefore, we're increasing the invasion cap as follows:

(Radar Level -> Invasion Cap)

1 -> 2

2 -> 5

3 -> 7

4 -> 9

5 -> 11

6 -> 13

7 -> 15

8 -> 17

9 -> 19

10 -> 21

11 -> 23

12 -> 24

13 -> 26

14 -> 27

15 -> 28

16 -> 30

17 -> 31

18 -> 32

19 -> 33

20 -> 34

This also means that if you were getting invasions, they'll come even faster, and if you weren't, you don't have as far to go to start getting them. As well as this, we're planning to improve the invasion system even more in the next update (not this maintenance), so that if you don't get a new invasion, your chances of getting one next time increases progressively. This should minimise the times where you can have a run of bad luck and don't get new invasions even while your map is clear.

As well as this, for the next update, we want to add more clarity to how the invasion system works.

Force Point decay:

- Daily Force Point decay increase from 1% -> 5%

If you want to create a new Task Force, with the 1% decay, it could take you a very long time to challenge the leaderboards, which we think will deter people from making new Task Forces. With a 5% decay, you can create a new Task Force and challenge the leaderboards much sooner! This should make the leaderboards more competitive, and stop it from being simply a case of when you created your Task Force, but more about how well you're able to play.

Intel costs:

- Higher intel costs, lower Force Point gains for early operations

- Lower intel costs, higher Force Point gains for later operations

- Difficulty tweaks inside an operation

The current system encourages Task Forces to take on an operation as soon as they have enough intel, instead of saving up for a more appropriately challenging one. This is because the intel to Force Points ratio isn't quite right. The first step for correcting this is to re-balance the intel costs and Force Point gains for the operations. The second step, which will come in the next update, is going to give Task Forces more interesting decisions to make about how to spend their intel.

Something else we're changing slightly is the difficulty range of individual Power Bases inside an operation. The strongest Power Base in an operation will be further (difficulty-wise) from the weakest, to better suit Task Forces with a more diverse range of XP levels.

Version 18.121.1 (October 23, 2014)

Big Stuff:

- Task Forces have arrived!!!

- Find out everything you need to know about Task Forces here: [1]

Cool UI Stuff:

- The #1 player's gold badge gets better with age!

- The longer you hold the top spot, the cooler your badge will become

- Tap a player's gold badge to see more info

- Gunboat abilities have handy countdown timers where they land (thanks for this great suggestion, forumers!)

- Armory usability improvements

- Extra hint for Power Stone popover if the Sculptor hasn't been built

- Online warning is now a less intrusive clickable icon (this appears after being online for 4 hours in a 24 hour period)

- Enemy Activity no longer auto-opens when entering the map screen

Neat Graphics Stuff:

- Possibility of rain on tropical islands

- Ash particles fall from the sky on volcanic islands

- Falling snow on ice islands

Dr. Terror Got Buff Stuff:

- Dr. Terror has built Shock Launchers

- Dr. Terror now harnesses the power of Ice Statues

Why are we doing this?

We think Dr. Terror is too easy for a lot of high level players, who can breeze through his 20 stages in 15 minutes or less, twice a week. This gives a huge resource injection without much challenge. Dr. Terror is a worthy adversary and clearing his 20 stages should be hard.

Balance Stuff:

- Treasure chests don't spawn as often

- Dive Locations spawn more often

- Faster invasion rate when your map is cleared (meaning you have no NPC or player bases to attack)

- Slower invasion rate the fuller your map gets

- Lower invasion cap (34 PvP/NPC bases for a fully explored Radar level 20) More info here.

- Shorter build times for high level building upgrades

- More expensive Diamond speedups (this is to balance the above point)

- Less expensive resource purchases with Diamonds

- PvP loot calculation changes: [2]

Other Stuff:

- Many bug fixes and performance optimizations

Maintenance Break:

- Fix a Task Force replay bug

Maintenance Break (August 19, 2014)

Balance Changes:

- Matchmaking improvements to tighten the Victory Point range you're matched with (opponents should be closer to your Victory Point score)

- Preparations for the Android launch in China.

Maintenance Break (August 18, 2014)

Balance Changes:

- Players in the global top 50 will be matched a bit less frequently.

Version 17.104.1 (August 14, 2014)

Visual Upgrades

- Magma Islands! Discover Magma Crystals by defeating the Blackguard on these volcanic islands

- New graphics for resource storages

- New Statue graphics and effects

- Defense building visual improvements, including distinctive building bases to easily spot them

- Hot new effects: enemy HQ now burns when damaged, Flamethrower fire and Gunboat smoke improved

- Improved and extra boomy effects for rocket explosions and Boom Cannon shell impacts

Interface Improvements

- Daily Summary popup info is now more informative

- Enemy Activity log shows which lost villages can be attacked immediately

- You can now access the Armory to check unit stats and upgrade costs even while an upgrade is underway in the Armory (thanks to L3stat and others for the suggestion!)

- Fixed Rocket Launcher damage per second info (thanks to Rudeman and others for the correction!)

Gameplay and Balance Changes

- Trees will now randomly grow back on your home base island (thanks to Shocker and everyone else who suggested this!)

- If a lot of enemy base buildings remain after the HQ is destroyed, they will blow up faster

- New dive location for Radar level 5

- Improved endgame NPC matchmaking, no more low level Blackguard bases for endgame players

- Restoring Fair Play


- Bug fixes and several optimizations to speed up game loading and to improve overall performance

Maintenance Break (July 31, 2014)

Balance Changes:

- Players in the global top 50 will be matched a bit more frequently.

Maintenance Break (July 1, 2014)

Balance Changes and Improvements:

- Increasing HQ 17 and 18 health by 5k (and equivalent increases for Outposts)

- Increasing HQ 19 and 20 health by 10k (and equivalent increases for Outposts)

- Reducing Shock Launcher damage by 40%

- Lowering the time is takes for your game to "roll the dice" on getting a new dive location (down to 13 hours, 17 minutes)

- Plus some miscellaneous server stuff that I don't understand...

Android Release (June 19, 2014)

- Boom Beach is now available on Android

Maintenance Break (June 17, 2014)

Bug Fixes and Improvements:

- Improving early game matchmaking, specifically for new players who are just discovering other player bases

- Lowering the time is takes for your game to "roll the dice" on getting a new dive location (down to 17 hours, 51 minutes)

- Shortening Statue build times to 10 seconds (Idol), 1 hour (Guardian) and 10 hours (Masterpiece)

- Fixing a bug where the Level 19 Gunboat gave 3 extra energy and Level 20 only gave 1 (both will now give 2)

Maintenance Break (June 4, 2014)

Bug Fixes and Improvements:

-Fix the iPhone 4's missing defense range indicators.

Maintenance Break (June 2, 2014)

Bug Fixes and Improvements:

- Defense range indicators on ice islands have been improved

- Fixed a bug with the Shock Launcher

- Victory Point rewards now change!

- Removed the confirmation timer when reclaiming Statues directly from the Sculptor (there will still be a confirmation timer when reclaiming currently placed Statues though)

- And several other little things.

Maintenance Break (May 30, 2014)

Balance Changes:

- You can play and attack for as long as you want! - After 4 hours online within a 24 hour period your game can be interrupted by other players attacking you.

Version 15.57.1 (May 28, 2014)

Undersea Adventure:- Hunt for treasure under the waves with a brand new Submarine!

- Find dive locations on your map, and send the Submarine to retrieve sunken treasure

- Find out more about dive locations and the Submarine HERE

Shock and Awe:

- Give attackers a jolt with Shock Launcher, a new high-level defensive building

- Enemy troops in the area of effect will be temporarily stunned. Stop rushing Warriors in their tracks!

For the War Effort:

- Your efforts to fight the Blackguard are now rewarded daily! More Victory Points give you a bigger reward

- Added a special victory reward for raiding the top 3 players on the global leaderboard

Information Warfare:

- An all-new daily report in the Enemy Activity pane shows the number of times your home base was scouted, attacked and raided by the enemy

- Victory reward of an enemy base is now visible as a map popup after the island has been scouted

- Player opponent's Victory Points are now visible when scouting

- Mine damage is now displayed when scouting

Chill Out:

- A mysterious cold spell has swept across the archipelago, and ice now covers all islands in the Northern region of the map

- Ice Power Stones only appear on frozen islands

- Island graphics improved and optimized

Visual Upgrades:

- New Rocket Launcher graphics

- New graphics and visual tweaks for Boom Cannon and Cannon

- Machine Gun graphics and effect tweaks

- Rockets from rocket launcher and gunboat barrage now weave in-flight

The Envelope Button:

- Find out what it does HERE

Balance Changes:

- There were several loot changes made, find out what they were HERE

- Removed the frequency of PvP invasion decrease after 800 VPs

- Increased the time it takes before you can be attacked while online to 5 hours from 4 hours

- Attacking is disabled after 5 hours of total playtime within a 24 hour period (this is to stop an exploit where some players were attacking bases for the full 4 minutes, without deploying any troops, so they became un-attackable for an inflated amount of time)

- Tuned the Warrior: less damage and self-heal per hit, but more health. Also, increased cost and training time

- Reduced Medic healing speed and amount

- Shock Bomb price increased to 7 from 3

Version 14.57.1 (April 24, 2014)

Visual upgrades

- New in-game Tank models are now rolling out with improved graphics, animations and effects!

- More lively home base with Sawmill, Quarry and Iron Mine animations, people entering Residences, and smoke from chimneys

- Native Kual villages now have a distinctive style

- New Kual resource boat graphics

- New Machine Gun and Boom Mine graphics

Interface improvements

- Wealth of information in new info screen popups: tap any building or troop statistic to get detailed info

- Glorious new victory screen!

- Boom Beach is now available in Japanese and Turkish

- Improved legibility: 1 and 7 are more distinguishable, text size increased on the iPhone, and other font tweaks

- Added 3 second delay to Statue reclaim confirmation to reduce risk of accidental reclaiming

Balance changes

- Dr. Terror has upgraded his replicators: he now mass produces mines and tougher defenses!

- Player base resource reward decreased

- Gold income from freed Kual villages decreased slightly

- Defensive statue boost time decreased to 8 hours

- Using more than one Power Powder to boost one statue will queue up the boosts

- Removed power stone glitter from destroyed building debris

- Added a special 3 crystal reward from destroying the #1 player's base!

Bug Fixes

- Fixed bug where logging in often resulted in fewer Blackguard invasions

- Many other bug fixes and optimizations!

Version 13.63.1/Global Launch (March 25, 2014)

Visual upgrades

- New 3D characters

- New defense building graphics

- New unit animations with more orientations

- Added male native islander character

- Improved textures and effects

Interface improvements

- Lots of UI elements tweaked to fit unified graphics style

- Resource bases are now teased through the clouds

- Popup info bubbles for Boss and Resource base teasers

- Power Powder is back with a new icon!

- New languages

Game and balance changes

- Level 14-20 Headquarters and Command Center health increased

- Power Powder boost times decreased

- Lots of bug fixes and optimizations!

Version 13.58.1 (March 20, 2014)

Visual upgrades

- New 3D characters

- New defense building graphics

- New unit animations with more orientations

- Added male native islander character

- Improved textures and effects

Interface improvements:

- Lots of UI elements tweaked to fit unified graphics style

- Resource bases are now teased through the clouds

- Popup info bubbles for Boss and Resource Base teasers

- Power Powder is back with a new icon!

- New languages

Game and balance changes:

- Level 15-20 Headquarters and Command Center health increased

- Power Powder boost times decreased

- Lots of bug fixes and optimizations!

Version 12.18.1 (March 07, 2014)

Visual and interface improvements:

- New combat interface!

- Hammerman's HQ now teased behind clouds

- Lots of new and improved graphics

- Sniper Tower health bar fixed

Game and balance changes:

- New reward calculation for Dr. Terror's bases

- Flamethrower damage over time no longer burns after enemy HQ is destroyed

Bug fixes and optimizations:

- Fixed crash bug when clicking on a battle log item at the same time the battle log screen is closing

- Fixed bug where pressing the unit info button while the screen was closing caused the game to crash

- Fixed bug where game could crash when going to sleep mode

- Fixed bug where scouting after finding a new opponent was directed to old opponent's base

- Various other bug fixes and optimizations

Version 11.53.1 (February 28, 2014)

Visual and interface improvements

- New spiffy style for our User Interface!

- New heart-pounding combat music

- Brand new help and support system

- Removed camera shake from most explosions

Game and balance changes

- Better defense upgrades when you capture a Resource base

- Upgrading the Sculptor now gives Power Powder

- Attack Statue boost time increased from 1h to 3h

- Tuned Free Island gold production

- Increased resource rewards from beating Dr. Terror's bases

- New high level Blackguard bases, tweaks to existing bases

- Enemy invasions stop after 14 hours of not logging in the game

Cool technical stuff

- Battery saving feature when player is idle

- Lots of performance optimizations and bug fixes

Version 10.24.1 (February 05, 2014)

Lots of changes under the hood! Performance and interface improvements, visual tweaks and bug fixes.

Version 9.21.1 (January 28, 2014)

Game and balance changes

- New unit! The Medic keeps your troops in the fight

- Reclaiming a Masterpiece now yields Power Powder

- Power Powder temporarily doubles the power of any Statue

- Fifty new Blackguard bases

- Hammerman's HQ #4 completly overhauled

- Blackguard bases now give better victory rewards

- Enemy Activity log now stores more battle replays

- Troop training costs decreased

Visual and interface improvements

- Local Leaderboards: who's the best Boom Commander in your area?

- Troop, weapon and mine info now viewable during Combat Academy upgrade or research

- You can now add more troops to the Landing Craft loading queue if you lost troops during loading

- Cool new effects for Cannons, the Tank and Medkit

- Artifact screen improved

- Glittering debris now reveals a crystal to be looted

Also lots of bug fixes and other improvements!

Version 8.18.1 (December 30, 2013)

New features and additions

- discover Ice, Magma and Dark Crystals and use them to craft new Statues

- new Gunboat ability: protect your troops with a Smoke Screen

- new Dr. Terror schedule and achievement

- 50 new single player level

Balance changes

- destroying Resource Bases no longer yields Crystals

- Masterpieces are now limited to one per bonus type

- changing to a less expensive troop type now refunds the gold difference

- Headquarters upgrades to level 5 and higher now have Experience level requirements

Version 6.44.1 (December 5, 2013)

New feature: Dr. Terror

- new enemy boss appears weekly for a limited time

- beat as many levels as you can

- increasing challenge and rewards

- can you beat the evil genius?

Balance changes

- Tank and Warrior rebalanced to make all troops more viable in mid-high level gameplay

- deploying Tanks now costs 2 energy per Tank

- attack cost decreased, and recouped in victory reward (excluding Resource Bases)

- Resource Base victory rewards rebalanced

Interface improvements

- added fireworks to victory screen

- bonus rewards displayed when scouting and preparing for attack

- tweaked flow between home base, map and scouting or attack

Also graphics improvements, bug fixes and new content!

Version 5.20.1 (November 25, 2013)

Balance changes

- Boom Mine (formerly known as Tank Mine) does double damage to Tanks, damage to infantry units reduced

- Boss level difficulty, rewards and experience levels adjusted

- Gold production boost from statues now affects the gold income from freed villages

- You can now find a new player opponent to replace a player base on your map after 22 hours

- You now have a chance to get two Victory Points when you beat a Blackguard base

Visual improvements

- Flare (formerly known as Signal Smoke) now visible through trees

- New and improved landing crafts. Your troops will love them!

- Added idle animations to make the game world livelier

- New sparkly water

Interface improvements

- Enemy Activity log revamped

- Improved statue info screen, added info about Statue cap upgrades

Also several bug fixes and new enemy bases!

Version 4.14.1 (November 18, 2013)

Balance changes

- Decreased cost of entry level Riflemen and early attacks - Added a base reward for winning an attack against a Mercenary base

- Rocket Launcher now switches targets in a smaller area

Visual improvements

- Enemy Activity screen made more readable on iPhone and iPod - Maximum zoom level increased on iPhone and iPod

- Seagulls are fed, happy and active

Also several bug fixes and new content!