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June 2017
March 2017
November 2016
September 2016

June 2017

March 2017

November 2016

September 2016

June 2017
March 2017
November 2016
September 2016

Boom Beach has had many different updates over the years. These are listed here by year:

Note! The Warships Introduction Update is still missing. This section will be added over the next few days.

2024
Maintenance Break (July 5, 2024)
Bug Fix:
  • Victory Point Exploit Fixed
Maintenance Break (July 4, 2024)
Bug Fixes:
  • Bases should now spawn even if the Player is offline
  • Cryo Mine now destroy Mines in Mega Crab.
Maintenance Break (July 3, 2024)
Bug Fix
  • Game no longer crashes after swapping Troops in Warships
Maintenance Break (June 28, 2024)
Bug Fixes:
  • Troops retargeting while following a flare has been fixed.
  • Wrong text in Path of Glory Hammerman Strikes Back card has been changed.
  • Critter GBA again spawns the correct amount of critters.
  • New matchmaking has been fixed.
  • Win with Unique Troops mission has been fixed.
Update (June 28, 2024)
UI fixes and improvements
  • Increased vertical camera movement in player bases.
  • Fixed not showing boost header in WS UI if the only active boost is GBE.
  • When a resource base is captured from the player, the message no longer erroneously shows VP being lost, as resource bases no longer cause VP gain or loss.
  • Fixed CoE banners not showing on the map in certain cases.
  • Landing Craft unit positioning has been tuned to prevent units falling overboard.
  • Fixed Sculptor, Prototype Factory and daily chest rewards closing their respective parent windows. Now the parent windows should stay open (e.g. shop doesn't close when claiming daily box).
  • Seasonal Campaign mission progress message position adjusted so that UI doesn't get blocked.
  • When using custom skins for units, the correct icons are now used as well.
  • Warships leaderboard now shows player position for all players.

Bunker and Garrison

  • Bunker tutorial will no longer trigger in an enemy base in certain situations.
  • Shield Generator cables are no longer going into Bunkers during attacks if there are units in the Bunker.
  • Units are ejected from Bunkers if their team does not match the Bunker (this occurs when the Bunker is hacked).
  • Units from Bunkers no longer get resurrected by the attacker.
  • Garrison UI has a new icon for upkeep to differentiate it from gold costs.
  • There are several small tweaks to make the Garrison UI clearer.
  • Garrison units are now automatically applied after the popup is closed. Previously changes were discarded on exiting unless specifically applied first.
  • Resource production logic was changed to fix issues with upkeep handling. Gold is no longer automatically collected when changing garrisoned units.

Other fixes & improvements

  • Improved shooting positions for Gunboats. Boats with two turrets will now shoot from both of them.
  • Fixed units getting stuck targeting hidden defenses (Hot Pot, Boom Surprise) if their range is higher than the turret.
  • Fixed a bug that allowed players to get an additional turret in Warships if they upgraded a node after a negative node caused their turret count to go to 0.
  • Unit vs. unit retargeting logic was adjusted: Slow-firing units (e.g. Bombardiers) were sometimes skipping every other shot when other units (e.g. Critters) were between them and their target.
  • Players are now shown a warning message if leaving a TF would cause intel they have collected to be lost.
  • Earned VP is applied to the next VP chest if the current chest is full.
  • In the Seasonal Campaign reward track the Buy Pass Point button is now situated under the free rewards. This was changed to clarify that the purchase does not award the actual rewards, only the points.
  • Having the Boom Pass reduces the cost of switching nodes in Warships. This affects both the cost and the cost cap.

Mystical Monument Leaderboard

  • A leaderboard has been added to the Mystical Monument
  • Only players active in the last two weeks are visible on the leaderboard
  • Ties are resolved by whichever player got to the level first

Path of Glory

  • Path of Glory is an informational feature that indicates at which stage of a player’s journey various features are unlocked. It lists buildings, troops and game features.
  • Path of Glory is accessed from the Building Suggestor.

Invasion logic changes

  • Logic for determining when an invasion on the Archipelago Map occurs has been adjusted.
  • Blackguard (PvE) and mercenary (PvP) invasions are now on separate timers and are no longer random.
  • These timers are visible in the Radar info screen.
  • The tooltips for these timers will give additional information.

The timing for when an invasion occurs has changed.

  • Instead of a potential invasion, there will be an invasion at the time displayed.
  • The base time for the invasions increases based on player level. This indicates the shortest time the timers can have.
  • Base time is capped at 2 hours at level 60.
  • Timer duration depends on the amount of discovered and liberated islands.
  • There is a minimum number of islands that need to be liberated for the timer to start.
  • This number depends on the total number of islands discovered.
  • These numbers are separate for Blackguard and mercenary invasions.
  • The more islands beyond the required amount of islands are liberated, the shorter the time to the next invasion. If all islands are liberated, the timer uses the base time.
  • The timer is recalculated when liberated or total island count changes.
  • The timers still have the current 14 hour inactivity cutoff. If the player has not logged in for 14 hours, the timers pause. The timers resume when the player again logs in.
Update (April 30, 2024)
Fixes:
  • Fixed icon and text overlapping in info/speed up popup.
  • Fixed door animation for Fortified Residence skin
  • Fixed rank up screen info button not opening rank popup.
  • Fixed wrong rank shown in daily reward ad popup.
  • Fixed erroneously showing player resources when visiting other player’s islands from warships.
  • Fixed a crash if player receives ER state updates from previous WS battle while in island battle.
  • Fixed an error that caused submarine rewards always to be shards. Now, shallower dives give fragments while deeper dives give crystals.

Warships

  • Added icons to the various choice nodes when inactive.
  • Negative nodes now check that the player has unlocked enough defenses before allowing a reduction in those defenses.
  • Choice nodes now allow selecting defenses even if a negative node choice has caused their available count to be 0. Previously the choice nodes would have treated such defenses as locked.

Seasonal Campaign & Boom Pass

  • Sounds have been added to the Seasonal Campaign UI.
  • Challenge missions now have a different icon background color.
  • All missions now have a progress bar.
  • Added functionality that prevents buying the Boom Pass if too little time remains in the Season.
  • There are now indicators for mission progress in the home base and on the archipelago map.
  • Missions can now be pinned to appear first on the list.
  • All players can now purchase season points with gems to progress the reward track. Previously only Boom Pass holders had this option.
  • Missions can now be rerolled with gems. The cost increases after each reroll. The button is in the information popup.
  • Campaign Missions will now award intel at a rate of one per 50 points. This intel reward is doubled for Boom Pass holders (edited)

Improvements

  • Hero ability upgrades can now be finished with Attack Plan.
  • To fix the various player XP errors over the years, a function that recalculates player XP and player level was added. This will be run for every player the first time the game is opened after the update. There will be a popup showing the change if your XP was adjusted.
  • Supply chests (“VP chests”) now stack up to 8, with a new one added every 6 hours.

Balancing

  • Player level requirements for HQ levels 4-7 were reduced to make the early game faster.
  • Rifleman build time is reduced to 10 seconds to reduce early game wait times.
  • Attacking troops will prioritize engaging defending troops, including critters, that come in range, even if the attackers are firing at buildings at the time. Units will not retarget if the defending unit is already targeted by two or more attacking units.
  • Removed VP gains and losses from resource base battles.
  • Task Force intel cap has been increased by 50%.
  • Classified items cap has been increased to 5.
  • At HQ 25, Brick’s Iron Will and Everspark’s Critter Swarm can be upgraded to level 7.

HQ 26

HQ can now be upgraded to level 26. After the upgrade, the following will become available:

  • An additional Wood Storage can be built.
  • Three mines and one shock mine can be added.

New feature: Proto Module Conversion After the Weapon Lab is upgraded, players can convert proto modules for a small sum in gems. The building UI has a new tab for this conversion.

New feature: Garrisons

  • The Bunker is a new defensive building.
  • Players can build two bunkers at HQ 26.
  • At HQ 26, the bunkers can be upgraded to level 8.
  • The bunker has a feature called Air Defense, which reduces damage the bunker takes from Artillery and Barrage abilities from the gunboat. Damage from troops is unaffected.
  • The bunker has no offensive capabilities on its own. The player must garrison troops in the bunker.
  • The bunker has a housing limit, which determines how many troops it can hold.
  • The bunker can not hold large troops, such as Tanks, Mechs or Scorchers.
  • The bunker will also not hold prototroops.
  • The bunker can hold four different types of troops at the same time.
  • Units can be freely mixed within the housing limit.
  • Units inside the bunker fire at attacking enemies with their current stats.
  • Units are affected by defender’s boosts from offensive statues or tribes
  • Some troops have an improved range while garrisoned inside the bunker.
    • Riflemen, Heavies: +50%
    • Zookas, Cryoneers, Laser Rangers: +20%
      • For Cryoneers and Laser Rangers this extends the distance at which the laser is fired, not the length of the laser.
  • When the bunker is destroyed, the garrison exits and continues to fight the attackers.
  • The garrison is restored after each battle. Even if a base is raided multiple times, the garrison will always defend the base.

Garrison upkeep

  • Garrisoning troops does not cost resources. Instead, the troops require a constant upkeep in gold.
  • This cost per hour is indicated in the UI.
  • This upkeep is automatically deducted from the gold produced by the Residences.
  • Island gold production and existing gold reserves do not affect upkeep.
  • Troops can not be placed in bunkers if their upkeep would exceed base gold production.
  • Base gold production is affected by green statues and other bonuses. This allows the player to put costlier troops in the garrison.
  • If base gold production drops below current upkeep, troops are removed from the garrison.
Maintenance Break (April 9, 2024)
Bug Fix
  • Extra Sculptor Slot from Boom Pass is correctly avaiable
Maintenance Break (March 30, 2024)
  • Maintenance for the next Boom Pass Season
Maintenance Break (March 26, 2024)
Buf Fixes
  • Mystical Monument not showing correct values
  • UI fixes
Update (Februrary 26, 2024)
Campaign:
  • Campaign becomes available at HQ 5
  • Campaign seasons start at the same time as Warships seasons and last until the next season starts
  • A set of missions is unlocked each week
  • Completing missions award progress on the reward track
  • This reward track contains both regular and premium rewards:
    • Regular reward track contains chests, with contents identical to Supply Chests;
      • Players can purchase a Boom Pass to unlock premium rewards;
      • Boom Pass holders can purchase progress on the track using gems;
      • Rewards must be claimed before the season ends.

New unique items from premium reward track:

  • Complete Missions to get Points for the Boom Pass.
  • Enhanced Admiral’s Key: Boom Pass contains full access to the current Warships season. This access is granted when Boom Pass is purchased, regardless of Headquarters level.
  • New currency: Build Tokens: Build Tokens can be used to start building upgrades when the builder is busy.
  • Sculptor gains extra slots to queue statues for sculpting: These expire at the end of the season, but assigned statues will be completed
  • Optimizers: These come in three variations: building, unit upgrade and sculpting. They give a percentage reduction to the time required. This bonus increases as you claim more optimizers. Bonus is applied when a project starts, so it is not added retroactively to ongoing projects. Optimizer bonuses expire at the end of the season but projects started during the season enjoy full benefits even if the season ends.
  • Skins: Once unlocked, skins are permanently available. Skin menu for the island, buildings and troops can be accessed from Headquarters.

Mystical Monument:

  • New ornamental building which becomes available at HQ 20
  • Each upgrade costs one of four random resources. These options can be rerolled with gems
  • The monument has visual upgrades at levels 1,100,200,300
  • The monument gives random bonuses at a rate of one every 20 levels on average. These bonuses do not affect combat balance. Seasonal

New decorations:

  • During March, players can unlock a commemorative 10th anniversary statue.
  • Anniversary Crab now features a new reward statue.

Advertisements:

  • Added the possibility to watch an ad for extra rewards when opening the daily chest in the shop.
  • Added a beach chest. It allows a player to receive random rewards by watching an ad.

Gameplay and balance changes:

  • VP chest timer is increased to 6 hours.
  • Streamlined HQ1 - HQ4 progress by unlocking buildings only when they become useful.

UI changes:

  • Implemented a new Warships battle HUD, which displays the state of each Engine Room separately. The engines are displayed from left to right as they are situated in the base
  • Removed separate use button for classified items. They can now be used from the speedup popup.
  • Unit boost multinode info now shows the stat increase gained from the boost.
  • Fixed dark mode cloud color on the edges of the screen.
  • Building suggestor UI fixes.
  • Changed beam extension statistic to percentage in troop info.
  • Melon Bombardier info screen now shows bonus damage from projectile shrapnel.
  • Updated loading tips, added one for using creator codes.
  • Updated Mech and CryoBombardier texts to include info about stunning and changing targets.

Changes and fixes Bug fixes

  • Building attack speed bonus now correctly applies to all buildings, previously the effect was smaller than displayed for slow firing units.
  • Fixed building attack speed / life leech bonus being incorrectly shown on enemy buildings when the player has activated it.
  • Fixed a case where the battle ends too early if a shielded Headquarters was being attacked by laser type damage only
  • Fixed scores and resource amounts sometimes not being updated in the UI
  • Fixed Mega Crab bonus reward rounding. When players had resource reward statues, displayed rewards differed from those received.
  • Fixed battle ending before chopper spawns units if chopper is the last troop.
  • Fixes in music loops and transition.
  • Fixed crash when rapidly upgrading buildings.
??? (January 10 and 31, 2024)

Unknown

2023
Maintenance Break (November 22, 2023)
Bug Fix
  • Fixing some bugs affected older devices
Maintenance Break (November 21, 2023)
New features
  • Added a new feature in the base UI, building recommendations (unlocks at HQ 2):
    • Recommended buildings are listed first, in order of importance;
    • Others are listed in order of importance, prioritizing those the player can afford;
    • New buildings and buildings that are busy are indicated accordingly;
    • Tapping the entry will move the focus to the building.
  • Players can now store more than one classified item. The current limit is set to two. The number of stored items is visible in the inventory.
  • Task Force name or description can be reported separately;
  • Players can gain small benefits by watching ads at certain points in the game: The main points will be second choice from VP chests (Supply Chests) and speed up single troop

Improvements:

  • Second Wind and Remote Defib will now revive Mechs.
  • The base builder uses the correct icons for each building level;
  • Implemented specific error message if the player cannot attack a player base due to the use of fast-forward in a previous attack on that base;
  • Added boost amount to statue info popup;
  • Added range information to building info popup;
  • Fixed troop color in battle replays;
  • Clouds now have a dark mode to help players who play in the dark. This can be toggled in gameplay options.

Warships:

  • Transferred player progress is now based on the highest star count during the season. This is meant to give players a chance to keep playing without having to worry about losing their progress towards the end of the season. This protection is capped at 1600 stars, beyond that final star count is used. Leaderboards and statues still use the final star count.
  • If a player skips a warship season, they will receive progress at season start based on the previous active season;
  • Added a 'Claim All' button to reward track chests, visible when multiple chests can be collected;
  • Your own boosts are now shown in your Warships base. This can be toggled off in the gameplay options screen;
  • During scouting and replays, all boosts for both sides are shown
  • Critter Launcher upgrade costs increased, total cost is now 1,147,500 tokens;
  • Extra gunboat abilities, which do not improve when upgraded, are now automatically at max level.
Update (September 19, 2023)
Fixes/changes:
  • Fast-forward is automatically disabled if all troops are lost, and the player has enough Gunboat Energy to use abilities;
  • Fixed a bug that allowed Everspark's Universal Remote to fire off twice;
  • Multiple UI/text fixes and improvements - Laser Ranger's description no longer references cold beam;
  • Attack replay UI consistency and fixes.

New features:

  • Statue info popup shows the maximum possible boost percentages. It was not obvious you could get better percentages.

Eversparks's Universal Remote:

  • Cooldown gets shorter as the skill is leveled up: The damage bonus is inconsequential since Universal Remote is mainly used to destroy the targeted defense. Tying the cooldown to the skill level gives a better reason to level the skill;
  • Universal Remote can now be fired multiple times in short succession. The energy cost increase has been raised from 7 to 9 to compensate;
  • Fast-forward in battle is now available for PVP and Resource Bases.

Layout Editor

To use Layout Editor, you just need to click on your Headquarters and the button to change layouts. You'll then be able to EDIT an existing base layout.

  • Players can now modify stored base layouts (HQ13+);
  • Removing any obstacles also affects the base and other layouts (obstacles are shared);
  • Buildings can be removed from the layout into storage either singly, by type, or all at once;
  • Layouts are automatically saved and can be exited with buildings in storage;
  • Applying a layout to the base will automatically deploy all stored buildings;
  • Layout can not be applied if the HQ is in storage;
  • Remove buildings by type - button has also been added to the Warships base editor.
Maintenance Break (June 21, 2023)
Bug Fixes:
  • Replays not being available for NPC bases when using the Fast Forward button;
  • Cpt. Everspark Remote Hack ability not working correctly.
Update (June 18, 2023)
Fixes and Changes:
  • HQ requirements have been reduced by one for Iron Storage levels 6-9;
  • VP chest timer shortened to one hour;
  • It is now correctly visible whenever Boom Beach is under maintenance;
  • To make finding submarine dive sites easier, there is now a button to switch between dive sites.
  • You can no longer report your own profile on Warships;
  • Remote Defib now spawns the correct amount of riflemen;
  • No more accidental taps: There is now a two-step verification to the Resource Boat - additionally, you can also see how many resources they are holding;
  • You will no longer see "building completion" messages when scouting mercenary bases;
  • Reworked item storage (Classified Items Vault) to show other resources;
  • Barbed Wire Posts are gone for good in Resource Bases;
  • When switching between accounts, the VP chest status will now update correctly;
  • Fixed an issue where Resource Bases wouldn't display a level until scouted;
  • Added clearer instructions that are displayed when invalid base layouts need replacing;
  • Troops will follow flares more reliably (especially troops with long reload times, such as Rocket and Heavy Choppers) and continue attacking a building if they are already in attack range when a flare runs out;
  • Boom Beach now complies with the Geneva Convention: Medic and Medkit cross color changed from Red to Green;
  • Sgt. Brick will no longer target Critters from the Critter Launcher when using Cluster Grenade - instead, Sgt. Brick will target structures and remain locked to that structure afterward.
  • Intel cap for all TF sizes increased by 50%.

Warships:

  • Seekers will no longer follow flares after being shocked;-Proto defenses are no longer smoking when placed in Warships;
  • You now have to place your Engine Room whenever you unlock a new one;
  • Multinode key costs are now visible;

New features: Fast Forward in battle

  • You no longer need to force close the game to speed up combat! There is now a new button in battle: Fast Forward
    • You can toggle this feature on/off;
    • Commands can be issued while fast-forwarding;
    • There is an option in the 'options' menu to auto-disable the speedup when using gunboat abilities;
    • Fast Forward is only available for NPC bases (Mega Crab, Cycle of Evil, etc.);

Better trader offers

The mysterious trader is so pleased with your patronage that she will expand her operations:

  • Trader offers will now refresh each day;
    • You can refresh the offers by buying them all or paying a small fee of Diamonds;
    • The trader has also rebalanced her offers to be even more enticing.

Introducing Time Savers!

  • They are shown on the item storage screen;
    • These tickets will take off 15 minutes from (almost) any timer;
    • You can obtain them from exploring, reward chests, or trader offers;
    • Your Diamonds and Blueprints can still be used to skip timers entirely.

Gameplay options

There is now a new button in the settings screen: Options

  • Turn the gray building arrows on or off;
  • Battle Fast-Forward: auto-disable fast forwarding on any player action;
  • Show health bar even for full health units - this will help spot troops that are masters at hiding during attacks, such as Bombardiers.
??? (May 2, 2023)
Unknown
Maintenance Break (April 24 and 26, 2023)
Bugs from new update got fixed
Update (April 23, 2023)
Fixes and Changes:
  • You can now boost all statues at once when you click on the sculptor;
  • New grey arrows will indicate the buildings that can be upgraded, but you don't have enough resources;
  • Fixed stuck battle timer if player is idle;
  • Fixed player does not receive XP if the upgrade is done while in the Warship battle;
  • Increase of Hidden Warrior & Warrior attack range to avoid problems with attacking critters;
  • Fixed Cpt. Everspark Universal Remote and Explosive Charge target Critters;
  • Fixed Critter Launcher shoots outside defined attack radius;
  • Fixed Critters from Critter Launcher destroying your own mines;
  • Fixed Hidden Warrior & Warrior clumping issue;
  • Fixed unit retargeting to avoid selecting unreasonably far defense unit;
  • Mech no longer jitters after ending the battle;
  • "Rocket Choppa" and "Heavy Choppa" no longer keep moving in the replay mode;
  • Fixed decorations missing the green field size marker;
  • Decorations can no longer be placed over mines;
  • Decorations can no longer be placed on top of each other;
  • Partial rotation of Critter Launcher when placed;
  • Critters from Critter Launcher are now red;
  • Dr. Kavan's Ice Shield was is now visualized on Mech;
  • Friendly challenges and base layout previews are affected by Winter time;
  • Improved clarity of daily rewards text for new players.

Operations:

  • Force point amount varies every time the operation is started;
  • Hero's Hut no longer show in Task Force operation replays;
  • Missing segments of barbed wire in Task Force Operations.

Warships:

  • "Reinforce all troops" button overlaps Hero's abilities in Warships;
  • "Replay" button is overlapping with "time" in the Warships battle report;
  • Removed "Destroy" button for proto defenses in Warships;
  • Missing foam effect behind the Warship on Android devices;
  • Visible item description after closing the item in Warship tech tree;
  • Decreased max camera zoom level in Warships;
  • Redirecting player to the ship when new building is placed;
  • Increased amount of ER chests in Warship: You now start 4/6 chests at the start - This is not a nerf at all, this will help specifically Those that are in different time zones.
??? (February 8, 24 and 28, 2023)
Unknown
Maintenance Break (February 1, 2023)
Fixing multiple issues
2022
Update (November 2, 2022)
UPDATE

New Defence

  • Say hello to the newest Invention: The Critter Launcher
  • The Critter Launcher will launch Critters on your Enemy to distract them.
  • Unlockable at Headquarter Level 14

New Troop

  • The Laser Ranger is the newest Troop to arrive in the archipelago.
  • Her laser beam blasts through enemy buildings, causing massive destruction.
  • Unlockable at Headquarter Level 19

Balance Changes

  • Boom Surprise: Can now attack Air Troops
  • Stunner, Vampire Zooka, Incinerator, Protector and Turret Engineer: Increased Stats
  • Mech:
    • Increased Stun duration 3000 -> 4000
    • Speed Increase 140 ->180
    • Damage +2%

Other Changes

  • Visual Update for the Tribes
  • Bombardier and Mech finally appears in the Tribe Bonus Rotation
  • New loading Screen
  • Operation Duplexity is now harder!!

Bug Fix

  • Game no longer crash on IOS
Maintenance Break (July 20, 2022)
Fixing Supercell ID Login Issues
2021
HQ25 Part 3 Update (October 28, 2021)
What's new?

New Building Level

  • Shock Launcher Level 11
  • Rocket Launcher Level 17

Weapon Lab Level 6 & 7

  • Fourth Prototype Defence unlocked at Level 7

New Troop Level

  • Tank Level 20
  • Scorcher Level 16
  • Cryoneer Level 11
  • Mech Level 8
  • Critters Level 10
  • Cpt. Everspark Level 16
HQ25 Part 2 Update (September 28, 2021)
What's new?

New Buildings Level

  • Statue Storage Level 6
  • Sculpture Level 12

New Troop Level

  • Kavan Level 20
  • Smoke Screen Level 8
  • Warrior Level 23
Maintenance Break (September 17, 2021)
Fixing Crash and other Issues
HQ25 Part 1 Update (September 7, 2021)
What's new?

New Headquarter Level Commander, a new level for Headquarters is available!

Buildings unlocked at HQ25

  • 1 Rocket Launcher
  • 1 Boom Mine
  • 1 Schock Mine

New Building Levels

  • Residence Level 12
  • All 4 Storage Buildings Level 11
  • Gunboat Level 24
  • Landing Craft Level 25
  • Armory Level 25
  • Mortar Level 27
  • Boom Cannon Level 19
  • Cannon Level 25
  • Sniper Tower Level 25
  • Machine Gun Level 25
  • Flamethrower Level 23
  • Mine Level 25
  • Boom Mine Level 21
  • Shock Mine Level 8

New Troop Level

  • Riflemen Level 25
  • Heavy Level 25
  • Zooka Level 24
  • Medic Level 16
  • Grenadier Level 15
  • Bombardier Level 6
  • Artillery Level 25
  • Medic Level 25
  • Barrage Level 21
  • Bullit Level 11
  • Sgt. Brick Level 24

A new Trophy

  • Connect your Account with the Supercell ID to unlock the new Supercell ID Trophy.
2020
HQ24 Update (August 18, 2020)
What's new?

New Headquarter Level Commander, a new level for Headquarters is available!

Buildings unlocked at HQ24

  • 1 Boom Cannon
  • 1 Boom Mine
  • 1 Shock Mine

Classified Items
We have important news:
The trader carried out a daring attack on Lt. Hammerman and captured valuable items, the Classified Items!
Classified Items are rare items that can be purchased from the Trader or obtained from the Submarine Treasures.
These would be:

  • Vaults: Fill your entire Storage with the Resource
  • Blueprints: Can immediately finish a Troop or Building Upgrade

New Troop
A new Troop is now marching around the islands of the archipelago: The Mech

  • The Mech is a heavily armored troop that can slow down the attack speed of buildings.
  • Unlockable at Headquarter Level 22
Balance Changes (April 24, 2020)
Troop balancing:
  • Engineer: Reduced housing space to 8 and increased attack range.

Building Balancing:

  • Shock Launcher: Small improvements, including stun duration and damage:
    • Level 9 --> Stun Time: No change // Damage: 25 per sec -> 26 per sec
    • Level 10 --> Stun Time: 3.1s -> 3.2s // Damage: 28 per sec -> 29 per sec

Warships:

  • Win Rate: Now incorporates draws into final calculation (wins/total battles);
  • Names: Will not be shown to players until after they have completed their attack.

Trader:

  • Added confirmation button for purchases;
  • Prevent spamming of Trader crates, which locked delivery of crates.

Bug Fixes:
Creator Code

  • Players can now input the same creator code week after week, whereas before it was preventing repeat codes.

Mega Crab

  • Fixed visual bug that displayed upcoming Legendary Trophy, even if not earnable in this Event;
  • Now showing Current Boosts during the Mega Crab Event.
Maintenance Break (April 22, 2020)
Bug Fix
  • Help Button Issue
Maintenance Break (March 17, 2020)
Bug Fix
  • Supercell ID Switch Bug Fix
Update (March 16, 2020)
Trader Revamp:
  • Trader’s shop had some changes and she has a new range of offers;
  • Fixed the issue where the trader was leaving early.

Proto Troops:

  • Proto troops will no longer be sold by the trader;
  • New Proto troop: The Engineer
    • This happy Engineer has designed compact turrets that expand upon hitting the ground. He enjoys throwing these turrets at enemy buildings and letting the turret do all the fighting.
  • The Proto troops unlock at one level below your Armory level (for example, Armory 20 will contain level 19 Proto troops);
  • You can upgrade the Proto troops by collecting tokens (Proto Tokens) through the Cycle of Evil. The tokens collected during the Cycle of Evil for a Proto troop can only be applied to that troop and not carried over to future Proto troop events.

Time Change:

  • All events will go from local time, to global time. From now on the game will be using an international standard called UTC (similar to GMT).

Cycle of Evil:

  • Cycle of Evil events will last for 24 hours instead of 21 hours;
  • New UI for the Cycle of Evil.

Mega Crab Changes:

  • Mega Crab events will now last 3 days instead of 2 days and 6 hours locally, starting at 08:00 UTC.

Creator Program:

  • You’ll be able to support your favorite Content Creators by introducing their code in the shop.
Maintenance Break (January 9, 2020)
Bug Fix
  • Fixed Chest timer Issue
2019
Maintenance Break (December 30, 2019)
Bug Fix
  • Fixing the Ranks in Warships
Warships Season 5 Balance Changes (December 1, 2019)
We’ve put Warships in the dry dock for a re-fit. From now on it will be more exciting. We’ve also added some fun new Troops for you to play with…


NEW RANK SYSTEM
We’ve re-structured Ranking. The upper Ranks will now unlock slowly as the Season progresses, which means it will take more time to climb to the top, but brings more competition among players closer to the end of the Season.

NEW STAR SYSTEM
We’ve increased the number of Stars winnable from Battles and Win Streaks, and between Ranks, to add flexibility. This is to help you go faster through the lower ranks. And so you can win bonus Stars if you beat a tougher opponent!

NEW REWARD
We’ve added a handy new Reward to your chests: Hero Tokens!

NEW TROOPS
Best of all, we’ve introduced some special new Troops...Your first ever airborne division!

Maintenance Break (November 29, 2019)
Bug Fix
  • Bombardier not getting trained when loaded from troop loadouts
Maintenance Break (November 28, 2019)
Bug Fixes
  • Incorrect levels for bombardiers in the main base.
  • Dr.Kavan’s second wind only spawns riflemen.
Update (November 27, 2019)
Commanders, we have some important news for you about Boom Beach.


We will be releasing a brand new HQ level in our November Update, which includes new defence and troop levels. Bombardier will be coming to your home base when the update drops.
Also, for Warships season 5 there will be TWO new flying troops!

We are giving away 3 days of free Instant Training and Extra Builders for all players. All players including players who have an active subscription can claim the gift from the shop until November 26th!

AND WE’VE GOT SOME OTHER NEWS
We will be shifting our development focus from big new features to improving existing features which include Warships, Trader Offers, Troop Mania, etc. We will also work on more HQs to make your attacks even more Booming!

HERE’S THE FULL NOVEMBER UPDATE: BRAND NEW HQ:
HQ23 will be released with the update. You can also unlock Bombardier in the main base after this update has gone live.

New Unlocks:

  • Mortar
  • Flamethrower
  • Boom Mine
  • Shock Mine

New Building Levels:

  • Armory
  • Storages
  • Landing Craft
  • Sniper Tower
  • Machine Gun
  • Mortar
  • Cannon
  • Flamethrower
  • Boom Cannon
  • Rocket Launcher
  • Mines
  • Boom Mines
  • Shock Mines

New Troop/Gunboat Ability Levels:

  • Rifleman
  • Heavy
  • Zooka
  • Warrior
  • Tank
  • Medic
  • Grenadier
  • Scorcher
  • Cryoneer
  • Artillery
  • Medkit
  • Shock Bomb
  • Barrage
  • Critters

NEW HERO LEVEL:

  • Cpt. Everspark
  • Pvt. Bullit

A NEW WARSHIP TROOP: In Season 5, we have two new Troop for you to obtain!

ROCKET CHOPPA
INTRODUCING THE ROCKET CHOPPA: Floats like a Butterfly
Like a buzzing wasp on a hot summer day, small and annoying and fires rockets at you!

HEAVY CHOPPA
INTRODUCING THE HEAVY CHOPPA: Get to the Choppa!
The flying clown car of the battlefield! Instead of laughs, this unit delivers a seemingly endless stream of bullets.

TASK FORCE NAME CHANGE:
Now leaders and co-leaders in the Task Force can change the Task Force name using diamonds. The first change will cost 500 diamonds and will increase by 500 diamonds each time.

HERO TOKEN FROM WARSHIPS:
After the update, you can obtain Hero token from the Warships chests in the trophy road and engine room chests.
We have more balance changes/updates planned for Warships which will be announced right before Warships Season 5.

IMPROVEMENTS/CHANGES:

  • Removed Auto-renewable subscription from the game (More information will be released soon)
  • Fixed text showing white in iOS 13 dark-mode
  • AI fix for Captain Everspark: Will no longer target closest building
  • AI fix for Seeker: Will no longer be able to flare them after it has been shocked
  • Various other small bug fixes and improvements.
Maintenance Break (October 9, 2019)
Bug Fixes
  • Players did not receive the proper rewards from Warships Season 3
  • Players cannot switch accounts using Google Play
Update (October 8, 2019)
The new update is here, and it comes with new content and some of the community's most requested features!


Let's check out what we have in store for you!

A NEW WARSHIP TROOP:
In Season 4, we have another new Troop for you to obtain!

INTRODUCING THE SEEKER:

The Seeker is programmed to attack the nearest Engine Room, ignoring everything else. It can’t be healed so make sure the path is clear!

ALL NEW WARSHIP LEADERBOARD TROPHY:
You will find a new Trophy for you to chase for in Warships!
Depending on your final global leaderboard position at the end of a season, you will be granted an awesome Warship Leaderboard Trophy!
Players who finish in the Top 500, Top 50, Top 5 or Number 1, will be able to place this Trophy on both the Warship itself and your Main island to show everyone that you are the best!
Go for the Win!
If you reach a higher global rank in another Season, the Trophy will change its look!
You can always tap on the Warship to see how many Seasons you have claimed this Trophy and the position!

ALL NEW SHOP AND OFFERS:
We have revamped the shop so you can come and obtain anything you need in one location.
It has an all-new look and even comes with some great offers for you!
Inside the new shop, you will find:

  • Your Daily Chests and Operation Rewards
  • Special Offers
  • Admiral’s Key

ADMIRAL’S KEY:
Players that have not yet reached the required HQ to unlock the next section of the Tech Tree can now remove the HQ locks from the current Season.
Check the new shop to obtain this and climb up the Ranks!

NEW IMITATION GAME BASES:
You asked for more imitation game bases to be added, and we heard you!
We have added a whopping over 1000 new bases from the players who have created them for you to boom!
Also, we have removed old bases from the game.
It's going to be a lot of fun!

SHARD CONVERSION:
You asked for it, so we made it!
You can now convert 7 Shards to a Crystal with a cost of 10 Diamonds to help speed up this process!

MAIN ISLAND LEADERBOARD CHANGES:
To help with fairness at the top of the main leaderboard, we have limited players to 5 Attacks per base for attacking any players above 1300 Victory points.
If a player fails all 5 attacks, they can "Find a new opponent" once this option arrives on their map.

FIND ALL YOUR FAVOURITE CONTENT CREATORS IN ONE PLACE:
We love our BoomTubers!
To help them grow and showcase their best tactics to the community, we have made a new section in the Boom Box to allow their videos to be showcased here!
Make sure you check here every day to stay up to date with anything Boom Beach!

IMPROVEMENTS / CHANGES:

  • Hammerman Attacks will now only show up once players obtain the Weapons Lab.
  • Larger health bar for heroes
  • Task Force Tag is easier to share by using the invite button on the My Task Force page
  • No longer supporting x86 Android Devices
  • Various other small bug fixes and improvements.
Maintenance Break (July 11, 2019)
Login Issues fixed
Server Migration (July 9, 2019)
Chinese Players are now moved on a Chinese exclusive Server.
Maintenance Break (July 3, 2019)
Bug Fixes/Changes
  • Troops cannot be deployed on the left-hand ramp in Warships
  • Chest timers will now show without having to tap the Chest
Warships Update (June 24, 2019)
With Warships Season 3 starting very soon, we have prepared some BOOMTASTIC things which will be releasing with this new update and the new Warship Season!


A NEW WARSHIP TROOP:

Push through the Tech Tree in Season 3, to get your hands on a brand new Troop which is only available in Warships:

THE BOMBARDIER:

Bombardiers blast out shells out of their long-range canon to deal massive damage to buildings and are very proud of their pinpoint accuracy.
They prefer to be on the back line to provide support for your other Troops as they can be crushed easily by Turrets and with age creeping up on them, they need 2 (Gun Boat) Energy to help them deploy.
These special Troops are only available in Warships, and you can unlock them if you reach the required node in the Tech Tree.

END OF SEASON REWARDS:

You wanted even more rewards at the end of the Season for pushing in a Warship Season!
Starting from Season 3, we have thrown in Power Powder, Trader Tickets and even a new Warship Trophy for you to claim!

SHOW OFF WITH A NEW WARSHIP TROPHY:

At the end of the Season, you will now be able to obtain a beautiful Warship Trophy to place on both your Warship and your main island!
Make sure you stay in that Tier and don't fall back down as the Trophy you claim depends on where you finish at the end of the Season!

TROOP TIMERS HALVED:

We heard you and so from Warships Season 3, and onwards, we have reduced the Troop Timers for Warships by 50%!

WARSHIP BATTLE STATUS:

To help understand what your opponent is doing during a battle, we have added some information along the top!
You now be able to see if your opponent is; Scouting, Attacking or Retreating!

IMPROVEMENTS / CHANGES:

WIN STREAK BONUS STARS:

To help with balancing, players that are in the Legendary Tier will *NOT* get the bonus Stars for their win streaks.
This will help make the competition at the top much fairer and showcase a true test of skill!

FEWER CHESTS IN LEGENDARY TIER:

To help with balancing at the Top of the Leaderboard, Trophy Road Chests in the Legendary Tier will be obtainable ONLY at Ranks; 1, 5 and 10.

SUPERCELL ID UPDATE:

We are updating Supercell ID to make it even easier for you to switch over to your different bases.
We will continue to add more functionality to this in the future.

EXTRAS:

  • Stopped multi-node changes to add Tech Level Points.
  • Fix for Multi-node changes to remove any Buildings or Mines players previous obtained.
  • Various other small bug fixes and improvements.
  • Issue with Hammerman's Fleet fixed.
Maintenance Break (May 15, 2019)
Resolve some matchmaking issues for players facing LvL 60 blackguard bases.
Maintenance Break (May 14, 2019)
NEW CHANGES:
  • Claim Chests by destroying Engine Rooms
  • See your opponents boosts while scouting
  • Matchmaking will now take into account the number of Engine Rooms a player has unlocked (whether they have been placed or not)

FIXES AND IMPROVEMENTS:

  • Chest timer issues
  • Zoom issues on certain devices
  • Players being kicked from the game due to Android notifications
  • Some replay related issues
  • Fixed crashes for some Legendary X Rank Players
  • Problems with Operation boat not arriving for some players
  • Players receiving messages that there is "No Season in progress."
  • Some animation fixes
  • Solved visual issues in the Hero Hut when selecting Heroes
  • Mines in Warships not upgrading correctly
Maintenance Break (May 9, 2019)
Bug Fix
  • Issues for players having different layouts when playing the Mega Crab.
Maintenance Break (April 18, 2019)
Bug Fixes
  • VP daily chest was showing stars instead of VP.
  • The HQ showed a range circle, this has been removed.
  • Troop loading times that were 414 days for some people.
  • Troops were not returning to the standby section when swapped out.
  • Warships attacks costing gold.
  • Landing crafts did not remember which troops you had loaded.
  • Landing crafts in the "select troops" screen did not match up with their in-game counterparts.
  • Fixed not being able to Zoom on Warships for the first ~3 seconds of the scouting period.
Warships Update (Work in Progress)
Work in Progress
Maintenance Break (March 4, 2019)
Changes

MEGA CRAB LOOP:

All 12 Mega Crabs will come back around in a loop again and again so you can obtain those wanted Trophies.
We’ve also prepared a new Legendary Trophy that you can collect if you have already claimed the Diamond Trophy!

NOTE: If you haven’t yet claimed the Diamond Trophy, then you will need to obtain the Diamond one first and push for the Legendary Trophy in the next round.

CHANGING YOUR ‘IN-GAME’ NAME:

Many of you requested this feature, so we decided to make it happen!
You will now be able to CHANGE YOUR NAME inside the game in exchange for Diamonds, once every 7 days.
The cost will increase every time you decide to change it, so make sure you choose a cool and unique name right away!

2018
Maintenance Break (November 6, 2018)
Fix
  • Issue on some devices where the loading screen appears twice
Maintenance Break (October 26, 2018)
Fix
  • Issue that is stopping players from logging in (constant reload issue)
Maintenance Break (June 28, 2018)
Matchmaking changes

"In particular, lower level players will be more suitably matched"

Maintenance Break (June 27, 2018)
Bug Fix
  • Fixed a bug where players with high Victory Points are being matched with the same players regularly
Update (June 25, 2018)
MAJOR FEATURES

NEW OPERATION AND DUAL POWER CORE MAPS!

A brand new Operation, the most challenging in the game to date, has been discovered along Hammerman’s vast factory shoreline. To take it out, you will need to be part of a Task Force!

New operation: Duplexity

8 new maps with DUAL POWER CORES!

Harmony, Jawline, Motherboard, Deja Vu, Trinity, Runway, Winged, Spine.

These maps will ONLY be available on the Duplexity Operation.

All you need to know about the new Operation:

  • Total bases per Operation: 7
  • Dual core bases: 4
  • Single core bases: 3
  • Force Points for Operation completion: 2160
  • 4 Dual Core maps are randomly selected out of the new 8 to appear on Operation: Duplexity.
  • New max leaderboard score: 43,200

NEW HERO LEVELS

Dr. Kavan & Sgt. Brick now have an extra upgradable level, and with these come brand new levels to their abilities!

Sgt. Brick:

  • Level 23: HP 5560, Upgrade Cost 8,500,000, Upgrade time 43h, Damage per second 346
  • Grenade Spammer: 1850
  • Cluster Grenade level 6: Damage 6454, Secondary Damage 646, Upgrade cost 128 tokens, Upgrade time 128h
  • Battle Orders level 6: Speed Boost 60%; Damage Boost 30; Upgrade cost 128 tokens, Upgrade time 128h
  • Iron Will level 6: Armor Boost 68%, Upgrade cost 128 tokens, Upgrade time 128h

Dr. Kavan:

  • Level 19: HP 2610; Upgrade Cost 8,328,000; Upgrade Time 43h; Healing per second: 85;
  • Galvanising Presence damage reduction: 12%
  • Crystal Critters Level 6: Critter count 15; Upgrade cost 128 tokens, Upgrade time 128h
  • Ice Shields Level 6: Duration 11s; Shield 600; Upgrade cost 128 tokens, Upgrade time 128h
  • Second Wind level 6: Housing space 24; Upgrade cost 128 tokens, Upgrade time 128h

OTHER FIXES & CHANGES

TRIBE BONUSES

  • Each Tribe Bonus will now contain more detailed information about what it does
  • Visual/duration issues for several Tribes now fixed

GENERAL

  • Endless Reserves has now been renamed Instant Training
  • Boom Cannon visuals have been updated for every upgrade level
  • Sky Shield is now more visible in snowy environments
  • Fixed an issue where certain Chinese characters were not being displayed properly
  • Sky Shield now benefits from building HP boosts
  • Smoke can no longer pass through Sky Shield
  • Flotsam Cannon no longer kills troops once the HQ is destroyed in PvP
  • Various other fixes & improvements
Maintenace Break (June 5, 2018)
Matchmaking balance changes
Maintenance Break (April 24, 2018)
Changes for the upcoming Hasty Crab
Maintenance Break (April 17, 2018)
Unknown fixes and improvements
??? (March 28, 2018)
Unknown Maintenance Break (most likely Bug Fix)
Update (March 27, 2018)
THE MEGA CRAB RETURNS… EVERY MONTH!

With this update comes a monthly Mega Crab into the monthly event schedule for Boom Beach.

What is the Mega Crab? The Mega Crab is one of Dr. T’s most dastardly superweapons, a crustacean hellbent on deconstruction! It is the ultimate test of a Commander’s skill, and a great chance to earn a boatload of extra resources! Formed of seemingly endless stages, players will battle for the top spot on the leaderboard against increasingly difficult defense layouts!

Each monthly Mega Crab will be a unique event, each with unique stage bonuses. Information about each Mega Crab will be available before it starts!

Players can earn one of four UNIQUE trophy Decorations per Mega Crab. Awarded by the hardest trophy to gain will be the Diamond trophy (followed by Gold, Iron, and Stone). Owners of this trophy will truly show their experience as the ultimate Boom Beach Commander!

As each Mega Crab will have unique trophies, once the Mega Crab is gone, the chance of earning those unique trophies are as well!

NEW PROTO DEFENSES & CHANGES TO THE WEAPON LAB!

Something’s stirring in the Weapon Lab… five new Proto Defenses have been added!

They won’t all be immediately available however - the Weapon Lab has been updated to have a rotation of six different Prototype Defenses available to players every week!

Below are the details of the first two that will be available:

S.I.M.O.

A Heavy with a vengeance… Betrayed by a medic on the battlefield and left with one eye, S.I.M.O. seeks out those weakest on the Battlefield.

Targets low health enemies within range. Can see through smoke with the help of Infrared sensors.

Sky Shield

The latest in Prototype technology, this handy building sets up an impenetrable shield against Gunboat Abilities! Until it gets blown up...

Sets up a defensive shield around itself, protecting all buildings under the shield from Gunboat projectiles. The shield dissipates if the generator is destroyed.

NEW TRIBE BONUSES!

There are now a grand total of thirteen Tribe Bonuses that will be added to the Tribes, for even more mayhem. The below boosts can (and will!) be applied to specific Troop types so expect to see some potentially explosive pairings in the future. Warriors with flame damage? Yes please!

  • Gunboat Energy gained from building destruction
  • Troop speed
  • Building attack speed
  • Building life leech
  • Building flame damage (damage over time)
  • Buffed medics
  • Gunboat Ability damage
  • Gunboat Ability healing
  • Gunboat Ability ability duration
  • Gunboat Ability energy cost (reduction)
  • Gunboat Ability critter count
  • Troop life steal
  • Troop flame damage (damage over time)

BALANCE CHANGES!

Commanders with a phobia of numbers, beware…

Prototype Defenses:

Duration

Mark I - 5 days (previously 7 days)

Mark II - 7 days (unchanged)

Mark III - 9 days (previously 7 days)

Shock Blaster:

Firing rate reduced

Hits before reload reduced from 40 to 30

Reload time increased from 2000 to 2500

Projectile speed increased from 2400 to 3000.

Prototroops:

Added training time of 24 minutes

Lazortron:

Increased firing rate:

Reduced reload time from 3900 to 1200

Critter Cannon:

Increased amount of Critters fired:

2 extra Critters fired per shot, per level

Scorcher:

Gunboat Energy cost reduced from 12 to 10

Pvt. Bullit:

Energy Drink: duration reduced from 6s to 4s, Health regen reduced from 50% to 35%

Taunt: range reduced from 1200 to 600

Damage reduced by 20%:

L1 680 to 544; L2 748 to 598; L3 823 to 658; L4: 905 to 724, L5 996 to 797, L6 1095 to 876; L7 1205 to 964; L8 1325 to 1060

OTHER CHANGES AND FIXES!

  • Heroes can now be added to Troop Loadouts!
  • Trader bought resource offers now overflow the same way as resources gained from Trader Crates.
  • Issue with enemy tanks changing colour has been fixed.
  • Issues with text being cut off in post-battle screens and other areas have been resolved.
  • Temporary Gunboat Abilities stats are now shown from the Gunboat when they are available.
Maintenance Break (January 25, 2018)
Bug Fix
  • Fixed a bug where the update had to re-downloading after force-closing the app
2017
Update (December 18, 2017)
Winter Celebration - Happy Beachmas!

The cold winds of winter have reached your shores. Player bases are now coated in snow, with seasonal music that does not spare on the bells!

A free Beachmas Tree decoration will also be made available for all Commanders who log in during the holiday period, and with this update you will also gain access to a temporary Gun Boat Ability - the Cryo Bomb!

New Prototroops

When you have reached HQ 15, you will gain access to three mysterious new tank blueprints from the Trader, codenamed ‘Prototroops’.

The Trader will occasionally be selling new temporary tanks in the form of Prototroop Blueprints. You can buy 1 day worth of Prototroop blueprint access at a time, and a total of 5 days total access overall.

Keep an eye out for Prototroop offers - Prototroop Blueprints will not be available at every Trader visit!

There will be three different Prototroops available from the Trader, and each tank will have unique, experimental weaponry!

The Trader has provided us with some information about each tank below:

Lazortron

Lazor Cutter: Fires a powerful lazor beam that can pass through several buildings at once.

Rain Maker

Make it rain!: Fires an explosive mortar shell from a long distance.

Slow but steady: Very slow fire rate - don’t rely on these tanks to net you a speedy victory!

Critter Cannon

Critter Cannon: Launches clusters of Critters with each shot!

Minesweeper: These Critters can also clear mines.

The below intel applies to all versions of Prototroops:

Limited Edition!

Prototroops will be available for a set time limit after you have bought them, and will no longer be usable after this time expires. You can view how much time remains for Prototroop availability from the Gun Boat selection loadout.

Prototroops - just like other tanks… sort of!

Other than the time limit, Prototroops work like every other troop. They can be loaded onto Landing Crafts, and can be retrained if lost in an attack. Endless Reserves also works with Prototroops! Like other tanks, Prototroops cost Gun Boat Energy to launch.

Auto-upgrade Technology comes pre-installed as standard!

Prototroops are designed to automatically upgrade alongside your Armory level. This auto-upgrade functionality allows you to spend more time blowing things up!

OTHER IMPROVEMENTS

  • Resources from boats can now also be collected with one tap!
  • A new Decorations tab to store... decorations for your base!
  • A strange ‘turtle’ can now be spotted on your beach…
  • More (25) player-made Blackguard Base Builder bases added!
  • Optimisation for iPhone X

BUG FIXES

  • Fixed an error (Server Error 2) that caused widespread disconnects during Task Force Operations
  • Fixed disobedient Doom Cannons healing enemy troops
  • Fixed issue where Armory upgrades awarded incorrect XP amounts
  • Fixed rare instances where Armory upgrades were cancelled when rushing another upgrade
  • Various other bug fixes
Maintenance Break (November 12, 2017)

Bug Fixes:

  • Fix an error which granted extra Power stones as rewards.
Maintenance Break (October 13, 2017)
Bug Fixes:
  • Unexpected crashes on startup, and during gameplay.
  • Cpt. Everspark's Explosive Charge crashing the game.
  • Players seeing a negative value next to Trader offers.
  • Fix an error causing the game to freeze during the Imitation Game.
Version 32.78 (October 9, 2017)
NEW:
  • Private Bullit - The newest Boom Beach Hero! He's rough around the edges but never afraid to get up close and personal.
  • Added over 100 Basebuilder Bases into the Archipelago!
  • They'll award an extra 10% resources when destroyed.

BUG FIXES:

  • We had a chat with Sgt. Brick about insubordination and she will now follow Flares
  • Fix resource boats' disappearance.
Optional Update (June 26, 2017)
Extra Builders:
  • Basebuilder bases can now be tested on Android
  • Visual fixes for Intel, resource, and VP rewards in Militia Strikes
  • Out of Sync fixes when scouting bases
  • High resolution textures enabled for more devices
Maintenance Break (June 20, 2017)
Bug Fixes:
  • Fix the Iron Will ability.
  • Fix Unit Upgrades being lost if attacked/scouted.
Version 31.132 (June 14, 2017)
NEW
  • New Hero - Dr. Kavan the jolly tribal medic with abilities including Crystal Critters, Ice Shield, and Second Wind!
  • Blackguard Base Builder - Hammerman’s newest creation allows you to create Blackguard Bases and test them out in real time!
  • Tribes - Available for HQ20+, you can now support the Tribal sectors and gain new bonuses via the map!
  • Endless Reserves - Monthly subscription granting unlimited instant troop training! (gold cost still applies)

BALANCING

  • Machine guns now have a small blind zone
  • Sgt. Brick - Attack damage increased, and Iron Will damage reduction now scales with level
  • Cpt. Everspark - Attack damage increased, Demo Charge damage increased and has an area of effect

CHANGES

  • Messages may now be hidden in Task Force chat by Officers
  • Distress beacons added for locked Heroes

BUG FIXES

  • Trader Notifications
  • Trader Reward screen occasionally getting stuck after receiving 5 rewards
  • Hero Perks now scale with level
Version 30.125 (April 6, 2017)
NEW:
  • Intel will now be rewarded in the Daily Boat

FIXES:

  • Target-Lock Bug causing defenses to lock on to a single target and ignore distractions
  • Trader Bugs preventing Ability Upgrades
  • Level 22 Landing Craft Visuals
  • Friendly Bases no longer have an invisible Hero Hut
  • Armory info/visual fixes
Maintenance Break (March 26, 2017)
Bug Fixes:
  • Fix a bug causing Hero Ability upgrades to not save.
Maintenance Break (March 24, 2017)
Bug Fixes:
  • Fix a bug causing the Trader to not save the transactions made.
Version 30.104 (March 20, 2017)
NEW:
  • Sgt. Brick and Cpt. Everspark are joining forces with you to defeat The Blackguard
  • A mysterious Trader appears on the weekends with offers for trading resources
  • New resources and rewards for upgrading Heroes

IMPROVEMENTS:

FIXES:

Version 29.115 (January 16, 2017)
CHANGES
2016
Optional Update (December 12, 2016)
Extra Builders:
  • Extra Builders have arrived in Boom Beach! Update your game to hire Extra Builders from the shop and construct two buildings at once!
  • Extra builders will be a monthly subscription available in your Diamond Shop.
Maintenance Break (November 12, 2016)
Bug Fixes:
  • Fix to cycle of evil events, and levels increasing automatically on login.
  • Player can no longer attack if scouting and has “no attacks left” when attacking NPC that has attack counts (the map no longer gets stuck).
Maintenance Break (November 11, 2016)
Bug Fixes:
  • Fixed Imitation Game damage persistence.
  • Fix issues with Forlorn Hope force points.
Version 28.91 (November 10, 2016)
NEW
  • New Operation: Forlorn Hope
  • New Cycle of Evil event: Imitation Game
  • New Gearheart Base layouts

IMPROVEMENTS

  • HQ upgrade requirements added to levels 6-8
  • Retreating Critters no longer explode (they will continue to distract defenses)
  • Defensive building ranges now shown during replays
  • Base Layout improvements (there is now an option to remove objects in the way)
  • Friendly Challenge improvements - Sending a challenge will now take a 'snapshot' of your base instead of the attacker seeing your current layout if you change it.

SMALLER CHANGES

  • Machine gun level 22 shooting animation improvements
  • New UI button for the Shop
  • Supply chest rewards are now displayed on the Rank up screen
  • Kicked Players will no longer receive OP rewards
Optional Update (September 10, 2016)

Bug Fixes:

  • Trees not blinking red when editing base.
  • Back button not functioning in Weapon's Lab.
  • Sabotage not affecting Hot Pot in Operations.
  • Hot Pot (and other buildings) failing to be destroyed in Operations after Core is destroyed.
  • Reinforce button not functioning properly if you're out of gold.
  • Incorrect diamond cost displayed in certain cases for instant troop loading.
  • Language text errors in French.
Version 27.85 (September 7, 2016)
NEW STUFF
  • Prototype Weapon - The Hot Pot! A devastating hidden Flamethrower
  • Prototype Weapon - The Grappler! A tricky device that drags troops across your base
  • The Inbox has been redesigned and now has much more information (English only)

IMPROVEMENTS

  • Cryoneers will now group up more efficiently
  • Doom Cannon now has a small area of effect
  • Lazor Beam levels II and III now deal more damage
  • Invite Back button has been added to Task Forces
  • Matchmaking improvements
  • Weapon Lab cost decreased for all levels

FIXES

  • Critters will now properly trigger mines when deployed
Maintenance Break (July 20, 2016)
Bug Fixes:
  • Fixed some exploits which allowed players to overload their boats and gain free resources.
Optional Update (June 13, 2016)
Bug Fixes:
  • Troop Loadout upgrade requirements incorrectly displayed
  • Troop Loadout switching causing the game to go out of sync
  • Friendly Attacks causing game to become unstable
  • Prototype Defenses shaking too much when expiring
  • Statue Storage incorrectly showing unlocks
Maintenance Break (June 7, 2016)
Bug Fixes and Balance Changes:
  • Fixed the Troop Loadout bug which resulted in some players losing gold when switching loadouts. Instead of losing gold, the game will become out of sync and it will ask you to reload.
  • Changes to Resource Base Matchmaking.
Version 26.146 (June 6, 2016)
NEW STUFF!
  • The Cryoneer is a brand new troop that shoots a beam to freeze and slow enemy defenses!
  • Friendly Battles allow you to challenge your Task Force to attack your base.
  • They will not cost you any troops.
  • New Ranks and more rewards at the highest Victory Point levels.
  • The new Ranks are Cadet (170-230), Brigadier (820-1000), and Legend (1725-2000).
  • Troop Loadouts allow you to save your favorite troop combinations for easy switching.
  • Unlocks at Gunboat level 10 starting with two slots. More slots will unlock at Gunboat levels 13, 16, 19, and 21

IMPROVEMENTS

  • The Supply Chest will now always reward a Fragment, Shard, or Crystal.
  • The Supply Chest’s cooldown timer starts when you collect it, and lasts for 20 hours.
  • Fragments can now be mass converted into Shards.
  • Rank icons will now appear on the map.
Maintenance Break (March 16, 2016)
Bug Fixes and Balance Changes:
  • Sniper Tower Level 22 now correctly increases damage.
  • Level 10 Shock Launcher duration is increased by 0.05 seconds.
  • Fixed a bug that made high level NPC bases only appear as level 1 or 2.
Version 25.148 (March 14, 2016)
NEW STUFF!
  • Headquarters Level 22
  • Armory Level 22 brings new upgrades for Troops and Gunboat abilities
  • Statue Storage allows storage for new Statues before they’re placed in the base. Be careful! You cannot store statues once they have been placed.
  • Ranks! Increase your Victory Points to rank up. The higher your Rank, the better your daily rewards will be.
  • Supply Chests contain rewards based on your Rank! They can be claimed after gaining five Victory Points, and a new one can be earned every 24 hours.

IMPROVEMENTS

  • Gearheart will now allow for 5 attacks instead of 3
  • Hammerman Attacks event will now reward intel
  • Short delay added after your troops have died in battle to use gunboat abilities
  • Headquarters experience requirements have been adjusted
  • Base notes for player bases in the Archipelago can now be added
  • Base layouts can now be named
  • Replays can now be paused and played at half speed
  • Resource collection icons are now only shown when the building or boat is at 10% capacity
  • Task Force search improvements
  • Chat improvements (Pinned messages, enabled native keyboard, and reversed chat direction)
  • LOTS of graphical improvements

FIXES

  • Base note errors in Operation.
  • Fixed rare issue where exploding Scorcher would destroy a headquarters without ending the battle
  • Overlapping graphics for defenses
  • Event dialogues
  • LOTS of bug fixes
Maintenance Break (February 3, 2016)
Bug Fixes:
  • Fix an Activity Log bug which causes various issues with notifications.
Maintenance Break (January 26, 2016)
Bug Fixes:
  • Fix an issue causing player's Activity Logs to appear blank.
2015
Optional Update (December 21, 2015)
Bug Fixes:
  • Fixed Base Notes.
  • Fixed event win messages appearing too early.
  • Fixed "invalid location" message not appearing for Gunboat Abilities used outside playable area.
  • Fixed "Hammer Down" and "Conqueror" achievements so they won't reset for anyone else (we're still working on the fix to restore these achievements for everyone who lost their progress and we'll be deploying that in early January - don't worry, it is coming! )
Version 24.170 (December 19, 2015)

IMPROVEMENTS

  • 10 new Power Base layouts
  • Operation participation % won't include successful operations, if you didn't attack
  • Sabotage can now target Shield Generators and Damage Amplifiers
  • Several graphical updates for Vault levels
  • Dr. Terror is now called Dr. T (while Boom Beach is set in a fantasy world, we have changed the character's name to Dr. T given recent real-world events)
  • Lots of bug fixes!

-The information needed to launch the Mega Crab event on January 15th was added.

Maintenance Break (November 16, 2015)
Bug Fixes:
  • Fix the statue boost timer bug.
Maintenance Break (October 27, 2015)
Bug Fixes:
  • Fix a bug with some operations giving the incorrect amount of Force Points.
Maintenance Break (October 23, 2015)
Bug Fixes:
  • Fix a bug with the Shield Generator.
Maintenance Break (October 22, 2015)
Bug Fixes:
  • Fix an issue where replays aren't working for iOS players.
Version 23.140.1 (October 21, 2015)
NEW STUFF
  • Headquarters Level 21
  • Armory Level 21 brings new upgrades for Troops and Gunboat Abilities
  • Boost your HQ's durability with a new prototype defense: the Shield Generator
  • Stun enemy troops with a shocking new mine: the Shock Mine
  • More achievements
  • Seashells

FOR TASK FORCES

  • Co-Leader rank to share the burden of command
  • Co-Leaders can do almost everything the Leader can do, except:
    • They can't demote or kick the Leader or other Co-Leaders
    • They can't promote anyone to Leader
  • Intel prices reduced for all operations
  • New Power Base layouts
  • More visibility on operation attack participation
  • Task Force description edits are visible in the chat
  • The Leader, Co-Leaders and Officers have colored names in the chat
  • Prototype defense weapons now appear on Power Bases

IMPROVEMENTS

  • Hammerman on the hunt event has been revamped to include seven stages
  • He's also learnt how to use Gunboat Abilities...
  • Conveniently reinforce your Landing Crafts while on the map screen
  • Change Landing Craft troops without having to cancel currently reinforcing troops first
  • Get more recommended Task Forces with a handy new "get more" button
  • Added an effect for when a prototype defense weapon is about to expire
  • The Armory now animates when an upgrade is in progress
  • Player #tag popup is disabled when attacking
  • An epic win sound plays if you get at least one Power Stone Crystal
  • Added new loading screen hints
  • Popovers now close by tapping the button that opened them
  • Added attacker's name to the Activity Log
  • A bunch of new and updated graphics
  • Lots of bug fixes

PROTOTYPE WEAPON RE-BALANCING

  • Prototype defense weapons now last for 7 days instead of 12 days
  • Hammerman on the hunt event will yield more prototype modules
  • "???" diving spots will sometimes give prototype modules
  • Damage Amplifier has been improved with a bigger effect radius and more health
  • Re-worked the distribution of module costs to take the Shield Generator into account
  • Level 1 prototype weapons cost two modules more in total
  • Level 3 prototype weapons cost six modules less in total
  • Doom Cannon now shoots every 3.5 seconds at all levels (previously 5s, 4s, 3s) and its damage per shot has been significantly increased for levels 2 and 3
  • Shock Blaster damage reduced

REMOVED

  • The ability to save/load Resource Base layouts (it was left in the last update by mistake)
Optional Update (June 25, 2015)
Bug Fixes:
  • Missing Submarine dive timers.
  • Crashing when kicking Task Force members.
Version 22.59.1 (June 24, 2015)
NEW STUFF
  • Save multiple base layouts (unlocks at HQ 13)
  • Share attack and defense replays with your Task Force
  • 50 new NPC levels
  • Starfish

IMPROVEMENTS

  • LOTS of new building upgrade level graphics!
  • LOTS of bug fixes! (check out the main ones here)
  • Critters no longer follow Flares, receive Medic/Medkit healing or statue bonuses
  • Added player #tags (tap here for more info)
  • Better boss banter
  • Gearheart event has more reward thresholds, starting at 2 Gears

BALANCE CHANGES

  • Gearheart event resource rewards increased
  • Hammerman on the hunt event rewards increased at the higher VP ranges
  • Dr. Terror difficulty increased, with stage 7 being as challenging as stage 20 used to be (we made a mistake when setting the stage 2-7 difficulty curve, so this balance change makes Dr. Terror as tough as he's supposed to be)
  • Critters' damage and health increased slightly
  • Power Core health increased to 200k (from 160k)
  • Some Power Base layouts have been tweaked
  • Turtle and crab population reduced
Maintenance Break (May 19, 2015)
Bug Fixes:
  • Fix a bug with missing Hammerman bases.

-If any of the above Hammerman HQs (10, 20, 45) were removed from your map, you will have automatically received the VPs for completing them.

-In the next client update we'll be able to grant any missing parts of the "Payback" achievement; meaning no-one will miss out on being able to complete it.

-We're deploying some code that will hopefully return all of the missing Hammerman HQs (more info here).

Maintenance Break (May 18, 2015)
Bug Fixes:
  • Fix a bug with the 'Hammerman on the hunt' event reward - he was too generous this time, the scoundrel!
Maintenance Break (May 13, 2015)
Bug Fixes:
  • Fix an issue with some Task Forces' stats.
Maintenance Break (May 7, 2015)
Bug Fixes:
  • Swapping mines with buildings sometimes caused a crash.
  • Spectating sometimes went out of sync and froze.
  • Online protection timeout notification appearing at the wrong time.
  • Fix a crash that some players are getting when opening their Task Force Attacks Log.
Version 21.147.1 (May 6, 2015)
EVENTS
  • A new enemy approaches: Colonel Gearheart! Tear down her War Factories in the hunt for prototype modules
  • Hammerman attacks YOU...
  • Events are now daily! (tap here for more info)
  • Daily events start at 6am and end at 3am the following day (21h duration)

NEW STUFF

  • Prototype Weapons Lab (unlocks at HQ 15)
  • Assemble experimental and unstable prototype defenses
  • Distract and destroy with a new Gunboat ability: Critters (unlocks at HQ 19)
  • Two new super-challenging operations
  • Sea and land turtles

IMPROVEMENTS

  • One-time only player name change (Settings > Accounts > Change Name)
  • Watch your attack replays from the revamped Activity Log
  • Retreat confirmation
  • Re-arrange your base more easily by swapping building positions
  • Drag and drop Landing Crafts to switch their order
  • Check out your Task Force's operation stats
  • Leave a friendly note when kicking someone from your Task Force
  • Even better AI pathfinding
  • Arabic language support
  • Lots of new graphics
  • Tons of bug fixes

CHANGES

  • Ice Statue boost duration reduced to 8h from 10h
  • Flamethrower and Scorcher burn damage increases from +damage statues
  • VP reward boat comes at 6am now, when the day's event starts
  • Reduced camera shake from the Grenadier's explosions
Maintenance Break (February 18, 2015)
Bug Fixes and Balance Changes:
  • Fixing some Power Bases that have missing Power Cells (meaning less FPs than the operation is supposed to give).
  • Re-balancing a few Power Bases that are either too easy or too hard (as shown by our win rate stats).
Maintenance Break (February 6, 2015)
Bug Fixes:
  • Task Force recommendations based on friends (either we'll fix this or temporarily disable it).
  • The new name change at Radar level 2 is misbehaving.
Version 20.45.1 (February 5, 2015)
NEW TROOP
  • The Scorcher is a massive armored unit with a short range and attention span. It takes a boatload of Energy to deploy and leaves with a bang, harming everything nearby
  • Available at HQ 18 (because we want something cool to unlock at each HQ level - we're getting there!)

NEW STUFF

  • New Power Base tactical note system for Task Forces
  • Chat with your Task Force while spectating Operation attacks
  • See information about your attacker's statues
  • Several new Power Base layouts
  • Find new wildlife on your island
  • Female villagers
  • New Gunboat upgrade visuals
  • New Flamethrower upgrade visuals
  • New, more accurate visual effect for Boom Mine explosions
  • Tap on your Submarine's dive location while it's exploring the depths

IMPROVEMENTS

  • The Grenadier now throws faster and further, with a slightly increased grenade explosion radius (DPS remains the same)
  • Statue boosts will pause automatically during maintenance
  • Increased Ice Statue boost times to 10h per PP
  • Cannons, Boom Cannons and Boom Mines no longer deal double damage to Tanks, but instead deal more damage overall
  • Tanks do more damage and train faster, but have less health
  • Operation Intel costs now scale according to the size of your Task Force.
  • Sabotage price reduced (initially 3, then +2 per subsequent sabotage)
  • Better pathfinding for all troops
  • Gunboat ability grid when attacking is now pixel precise
  • Recommended Task Forces now tell you why they're being recommended to you

CHANGES

  • PvP loot bonus is no longer determined by the strength of your opponent's defenses, only their total XP matters
  • Added bonus to loot when attacking high VP players

YOUR FEEDBACK

  • If you leave a Task Force at any point during an Operation, you won't receive the OP reward, even if you re-join before the Operation finishes
  • Officers can only kick a Task Force Member every 20 minutes
  • You can join 10 Task Forces per day
  • Landing Craft colors improved

BUGSPLAT

  • Turrets no longer rotate all day long
  • Friends list will show the correct VPs for your friends
  • Sabotage button greys out when a sabotage is happening
  • Attacking within the '4 minute next invasion window' won't reset the timer back to 4 minutes anymore
  • Bouncing Dr. Terror base visual glitch removed
  • Changed the Grenadier's movement speed text from moderate to slow (no change to his in-game movement speed)
  • You can no longer leave 1-3 NPC bases on your map to 'game' the PvP base spawns (a fully empty map always gives the best chance of new invasions, as originally intended)
Maintenance Break (January 27, 2015)
Bug Fixes and Balance Changes:
  • Fix a bug with empty Task Forces.
  • New 600+ VP matchmaking changes.

Dr. Terror Time Change

As Boom's player base grows, we're starting to notice a potential problem with having an event that activates for everyone at the same time - meaning a lot of players simultaneously pressing "Attack Dr. Terror Stage 1". So to keep Boom's servers running smoothly, we need to stagger the time that Dr. Terror visits your maps.

Therefore, Dr. Terror's visiting hours have changed to...

- 2h sooner: Japan, Korea, Australia, Vietnam, Thailand, Philippines, Malaysia, Indonesia

- 1h sooner: China

- No change: United States, Canada, Brazil, Mexico

- 1h later: United Kingdom, France, Germany, Russia, Italy

- 2h later: Everywhere else

2014
Version 19.56.1 (December 9, 2014)
New toys:
  • The Grenadier! A powerful ranged unit that deals area damage, rather inaccurately (available at HQ 16)
  • Leaders and Officers can spend Intel to sabotage (destroy) random defensive buildings in Task Force operations
  • Added a fresh batch of new Power Bases and NPC levels

Gameplay improvements:

  • Dr. Terror's Wednesday event Statues have been weakened
  • More consistent invasions (tap here to find out more)
  • Operations will display "too easy", "easy", "normal", "hard" or "impossible" based on your Task Force's strength
  • Old Flare timers are hidden when a new Flare is used
  • Gunboat ability timers don't stack on top of each other anymore
  • After maintenance, you can't attack player bases or Resource Bases for a short while
  • You now get one extra guaranteed Power Stone Crystal after beating Terror Stage 19
  • Changed VP reward to give Shards instead of Crystals (tap here to find out more)
  • Leaving a Task Force at any point during an operation will make you ineligible for the OP reward

Things that look cooler:

  • A captured Blackguard freighter delivers your OP reward
  • Power Core and Power Cell destruction effects have been amped up
  • Gears and fans have been turned on in operation levels
  • New invasion and destruction animations on the map
  • New attack in progress animations on the operations map
  • New look for several building upgrade levels: HQ (4, 5, 6, 17), Quarry (2, 4, 5), Iron Mine (2, 3, 5, 9), Sawmill (7, 8, 9), Sculptor (1, 2, 3, 4, 5), Cannon (11) and Rocket Launcher (7)

UI improvements:

  • New invasion information can be found on the Radar info screen at level 6 (see here)
  • Previous operations can be viewed from the operations map
  • Activity Log now shows Dive Location spawns
  • Visit Task Force members' bases from the chat
  • Check out potential recruits' bases from their join requests
  • See which Task Forces your friends are in from the Friends tab
  • Attacker's name is now shown when watching a replay or spectating
  • Confirmation check before committing to your Task Force attack

Bonus material:

  • Epic win sound plays when you beat an operation, Terror Stage 20 or Lt. Hammerman
Maintenance Break (November 20, 2014)
Bug Fixes and Balance Changes:
  • Fix a bug where some players cannot see their Task Force or start an operation.
  • Top 50 players will be matched a tiny bit more frequently.
  • Server fixes/upkeep.
  • Top 50 players will be matched a tiny bit more frequently (Will this be noticeable? Hard to say, but theoretically the #1 player's VP climb could slow down and begin to plateau).
Maintenance Break (October 28, 2014)
Invasion cap:

We've now analysed the server stats and data since the update and there is a clear drop in invasions. It's been improving and normalising over the past few days, but not as fast as we would like. Therefore, we're increasing the invasion cap as follows:

(Radar Level -> Invasion Cap)

1 -> 2

2 -> 5

3 -> 7

4 -> 9

5 -> 11

6 -> 13

7 -> 15

8 -> 17

9 -> 19

10 -> 21

11 -> 23

12 -> 24

13 -> 26

14 -> 27

15 -> 28

16 -> 30

17 -> 31

18 -> 32

19 -> 33

20 -> 34

This also means that if you were getting invasions, they'll come even faster, and if you weren't, you don't have as far to go to start getting them. As well as this, we're planning to improve the invasion system even more in the next update (not this maintenance), so that if you don't get a new invasion, your chances of getting one next time increases progressively. This should minimise the times where you can have a run of bad luck and don't get new invasions even while your map is clear.

As well as this, for the next update, we want to add more clarity to how the invasion system works.

Force Point decay:

  • Daily Force Point decay increase from 1% -> 5%

If you want to create a new Task Force, with the 1% decay, it could take you a very long time to challenge the leaderboards, which we think will deter people from making new Task Forces. With a 5% decay, you can create a new Task Force and challenge the leaderboards much sooner! This should make the leaderboards more competitive, and stop it from being simply a case of when you created your Task Force, but more about how well you're able to play.

Intel costs:

  • Higher intel costs, lower Force Point gains for early operations
  • Lower intel costs, higher Force Point gains for later operations
  • Difficulty tweaks inside an operation

The current system encourages Task Forces to take on an operation as soon as they have enough intel, instead of saving up for a more appropriately challenging one. This is because the intel to Force Points ratio isn't quite right. The first step for correcting this is to re-balance the intel costs and Force Point gains for the operations. The second step, which will come in the next update, is going to give Task Forces more interesting decisions to make about how to spend their intel.

Something else we're changing slightly is the difficulty range of individual Power Bases inside an operation. The strongest Power Base in an operation will be further (difficulty-wise) from the weakest, to better suit Task Forces with a more diverse range of XP levels.

Version 18.121.1 (October 23, 2014)
Big Stuff:
  • Task Forces have arrived!!!
  • Find out everything you need to know about Task Forces here: [1]

Cool UI Stuff:

  • The #1 player's gold badge gets better with age!
  • The longer you hold the top spot, the cooler your badge will become
  • Tap a player's gold badge to see more info
  • Gunboat abilities have handy countdown timers where they land (thanks for this great suggestion, forumers!)
  • Armory usability improvements
  • Extra hint for Power Stone popover if the Sculptor hasn't been built
  • Online warning is now a less intrusive clickable icon (this appears after being online for 4 hours in a 24 hour period)
  • Enemy Activity no longer auto-opens when entering the map screen

Neat Graphics Stuff:

  • Possibility of rain on tropical islands
  • Ash particles fall from the sky on volcanic islands
  • Falling snow on ice islands

Dr. Terror Got Buff Stuff:

  • Dr. Terror has built Shock Launchers
  • Dr. Terror now harnesses the power of Ice Statues

Why are we doing this?

We think Dr. Terror is too easy for a lot of high level players, who can breeze through his 20 stages in 15 minutes or less, twice a week. This gives a huge resource injection without much challenge. Dr. Terror is a worthy adversary and clearing his 20 stages should be hard.

Balance Stuff:

  • Treasure chests don't spawn as often
  • Dive Locations spawn more often
  • Faster invasion rate when your map is cleared (meaning you have no NPC or player bases to attack)
  • Slower invasion rate the fuller your map gets
  • Lower invasion cap (34 PvP/NPC bases for a fully explored Radar level 20) More info here.
  • Shorter build times for high level building upgrades
  • More expensive Diamond speedups (this is to balance the above point)
  • Less expensive resource purchases with Diamonds
  • PvP loot calculation changes: [2]

Other Stuff:

  • Many bug fixes and performance optimizations

Maintenance Break:

  • Fix a Task Force replay bug
Maintenance Break (August 19, 2014)
Balance Changes:
  • Matchmaking improvements to tighten the Victory Point range you're matched with (opponents should be closer to your Victory Point score)
  • Preparations for the Android launch in China.
Maintenance Break (August 18, 2014)
Balance Changes:
  • Players in the global top 50 will be matched a bit less frequently.
Version 17.104.1 (August 14, 2014)
Visual Upgrades
  • Magma Islands! Discover Magma Crystals by defeating the Blackguard on these volcanic islands
  • New graphics for resource storages
  • New Statue graphics and effects
  • Defense building visual improvements, including distinctive building bases to easily spot them
  • Hot new effects: enemy HQ now burns when damaged, Flamethrower fire and Gunboat smoke improved
  • Improved and extra boomy effects for rocket explosions and Boom Cannon shell impacts

Interface Improvements

  • Daily Summary popup info is now more informative
  • Enemy Activity log shows which lost villages can be attacked immediately
  • You can now access the Armory to check unit stats and upgrade costs even while an upgrade is underway in the Armory (thanks to L3stat and others for the suggestion!)
  • Fixed Rocket Launcher damage per second info (thanks to Rudeman and others for the correction!)

Gameplay and Balance Changes

  • Trees will now randomly grow back on your home base island (thanks to Shocker and everyone else who suggested this!)
  • If a lot of enemy base buildings remain after the HQ is destroyed, they will blow up faster
  • New dive location for Radar level 5
  • Improved endgame NPC matchmaking, no more low level Blackguard bases for endgame players
  • Restoring Fair Play

Misc

  • Bug fixes and several optimizations to speed up game loading and to improve overall performance
Maintenance Break (July 31, 2014)
Balance Changes:
  • Players in the global top 50 will be matched a bit more frequently.
Maintenance Break (July 1, 2014)
Balance Changes and Improvements:
  • Increasing HQ 17 and 18 health by 5k (and equivalent increases for Outposts)
  • Increasing HQ 19 and 20 health by 10k (and equivalent increases for Outposts)
  • Reducing Shock Launcher damage by 40%
  • Lowering the time is takes for your game to "roll the dice" on getting a new dive location (down to 13 hours, 17 minutes)
  • Plus some miscellaneous server stuff that I don't understand...
Android Release (June 19, 2014)

Boom Beach is now available on Android

Maintenance Break (June 17, 2014)
Bug Fixes and Improvements:
  • Improving early game matchmaking, specifically for new players who are just discovering other player bases
  • Lowering the time is takes for your game to "roll the dice" on getting a new dive location (down to 17 hours, 51 minutes)
  • Shortening Statue build times to 10 seconds (Idol), 1 hour (Guardian) and 10 hours (Masterpiece)
  • Fixing a bug where the Level 19 Gunboat gave 3 extra energy and Level 20 only gave 1 (both will now give 2)
Maintenance Break (June 4, 2014)
Bug Fixes and Improvements:
  • Fix the iPhone 4's missing defense range indicators.
Maintenance Break (June 2, 2014)
Bug Fixes and Improvements:
  • Defense range indicators on ice islands have been improved
  • Fixed a bug with the Shock Launcher
  • Victory Point rewards now change!
  • Removed the confirmation timer when reclaiming Statues directly from the Sculptor (there will still be a confirmation timer when reclaiming currently placed Statues though)
  • And several other little things.
Maintenance Break (May 30, 2014)
Balance Changes:
  • You can play and attack for as long as you want!
  • After 4 hours online within a 24 hour period your game can be interrupted by other players attacking you.
Version 15.57.1 (May 28, 2014)

Undersea Adventure:

  • Hunt for treasure under the waves with a brand new Submarine!
  • Find dive locations on your map, and send the Submarine to retrieve sunken treasure
  • Find out more about dive locations and the Submarine HERE

Shock and Awe:

  • Give attackers a jolt with Shock Launcher, a new high-level defensive building
  • Enemy troops in the area of effect will be temporarily stunned. Stop rushing Warriors in their tracks!

For the War Effort:

  • Your efforts to fight the Blackguard are now rewarded daily! More Victory Points give you a bigger reward
  • Added a special victory reward for raiding the top 3 players on the global leaderboard

Information Warfare:

  • An all-new daily report in the Enemy Activity pane shows the number of times your home base was scouted, attacked and raided by the enemy
  • Victory reward of an enemy base is now visible as a map popup after the island has been scouted
  • Player opponent's Victory Points are now visible when scouting
  • Mine damage is now displayed when scouting

Chill Out:

  • A mysterious cold spell has swept across the archipelago, and ice now covers all islands in the Northern region of the map
  • Ice Power Stones only appear on frozen islands
  • Island graphics improved and optimized

Visual Upgrades:

  • New Rocket Launcher graphics
  • New graphics and visual tweaks for Boom Cannon and Cannon
  • Machine Gun graphics and effect tweaks
  • Rockets from rocket launcher and gunboat barrage now weave in-flight

The Envelope Button:

  • Find out what it does HERE

Balance Changes:

  • There were several loot changes made, find out what they were HERE
  • Removed the frequency of PvP invasion decrease after 800 VPs
  • Increased the time it takes before you can be attacked while online to 5 hours from 4 hours
  • Attacking is disabled after 5 hours of total playtime within a 24 hour period (this is to stop an exploit where some players were attacking bases for the full 4 minutes, without deploying any troops, so they became un-attackable for an inflated amount of time)
  • Tuned the Warrior: less damage and self-heal per hit, but more health. Also, increased cost and training time
  • Reduced Medic healing speed and amount
  • Shock Bomb price increased to 7 from 3 and now stun an area (Rework)
Version 14.57.1 (April 24, 2014)
Visual upgrades
  • New in-game Tank models are now rolling out with improved graphics, animations and effects!
  • More lively home base with Sawmill, Quarry and Iron Mine animations, people entering Residences, and smoke from chimneys
  • Native Kual villages now have a distinctive style
  • New Kual resource boat graphics
  • New Machine Gun and Boom Mine graphics

Interface improvements

  • Wealth of information in new info screen popups: tap any building or troop statistic to get detailed info
  • Glorious new victory screen!
  • Boom Beach is now available in Japanese and Turkish
  • Improved legibility: 1 and 7 are more distinguishable, text size increased on the iPhone, and other font tweaks
  • Added 3 second delay to Statue reclaim confirmation to reduce risk of accidental reclaiming

Balance changes

  • Dr. Terror has upgraded his replicators: he now mass produces mines and tougher defenses!
  • Player base resource reward decreased
  • Gold income from freed Kual villages decreased slightly
  • Defensive statue boost time decreased to 8 hours
  • Using more than one Power Powder to boost one statue will queue up the boosts
  • Removed power stone glitter from destroyed building debris
  • Added a special 3 crystal reward from destroying the #1 player's base!

Bug Fixes

  • Fixed bug where logging in often resulted in fewer Blackguard invasions
  • Many other bug fixes and optimizations!
Version 13.63.1/Global Launch (March 25, 2014)
Boom Beach is finally out
Version 13.58.1 (March 20, 2014)
Visual upgrades
  • New 3D characters
  • New defense building graphics
  • New unit animations with more orientations
  • Added male native islander character
  • Improved textures and effects

Interface improvements

  • Lots of UI elements tweaked to fit unified graphics style
  • Resource bases are now teased through the clouds
  • Popup info bubbles for Boss and Resource base teasers
  • Power Powder is back with a new icon!
  • New languages

Game and balance changes

  • Level 14-20 Headquarters and Command Center health increased
  • Power Powder boost times decreased
  • Lots of bug fixes and optimizations!
Version 12.18.1 (March 07, 2014)
Visual and interface improvements:
  • New combat interface!
  • Hammerman's HQ now teased behind clouds
  • Lots of new and improved graphics
  • Sniper Tower health bar fixed

Game and balance changes:

  • New reward calculation for Dr. Terror's bases
  • Flamethrower damage over time no longer burns after enemy HQ is destroyed

Bug fixes and optimizations:

  • Fixed crash bug when clicking on a battle log item at the same time the battle log screen is closing
  • Fixed bug where pressing the unit info button while the screen was closing caused the game to crash
  • Fixed bug where game could crash when going to sleep mode
  • Fixed bug where scouting after finding a new opponent was directed to old opponent's base
  • Various other bug fixes and optimizations
Version 11.53.1 (February 28, 2014)
Visual and interface improvements
  • New spiffy style for our User Interface!
  • New heart-pounding combat music
  • Brand new help and support system
  • Removed camera shake from most explosions

Game and balance changes

  • Better defense upgrades when you capture a Resource base
  • Upgrading the Sculptor now gives Power Powder
  • Attack Statue boost time increased from 1h to 3h
  • Tuned Free Island gold production
  • Increased resource rewards from beating Dr. Terror's bases
  • New high level Blackguard bases, tweaks to existing bases
  • Enemy invasions stop after 14 hours of not logging in the game

Cool technical stuff

  • Battery saving feature when player is idle
  • Lots of performance optimizations and bug fixes
Version 10.24.1 (February 05, 2014)

Lots of changes under the hood! Performance and interface improvements, visual tweaks and bug fixes.

Version 9.21.1 (January 28, 2014)
Game and balance changes
  • New unit! The Medic keeps your troops in the fight
  • Reclaiming a Masterpiece now yields Power Powder
  • Power Powder temporarily doubles the power of any Statue
  • Fifty new Blackguard bases
  • Hammerman's HQ #4 completly overhauled
  • Blackguard bases now give better victory rewards
  • Enemy Activity log now stores more battle replays
  • Troop training costs decreased

Visual and interface improvements

  • Local Leaderboards: who's the best Boom Commander in your area?
  • Troop, weapon and mine info now viewable during Combat Academy upgrade or research
  • You can now add more troops to the Landing Craft loading queue if you lost troops during loading
  • Cool new effects for Cannons, the Tank and Medkit
  • Artifact screen improved
  • Glittering debris now reveals a crystal to be looted

Also lots of bug fixes and other improvements!

2013
Version 8.18.1 (December 30, 2013)
New features and additions
  • discover Ice, Magma and Dark Crystals and use them to craft new Statues
  • new Gunboat ability: protect your troops with a Smoke Screen
  • new Dr. Terror schedule and achievement
  • 50 new single player level

Balance changes

  • destroying Resource Bases no longer yields Crystals
  • Masterpieces are now limited to one per bonus type
  • changing to a less expensive troop type now refunds the gold difference
  • Headquarters upgrades to level 5 and higher now have Experience level requirements
Version 6.44.1 (December 5, 2013)

New feature: Dr. Terror

  • new enemy boss appears weekly for a limited time
  • beat as many levels as you can
  • increasing challenge and rewards
  • can you beat the evil genius?

Balance changes

  • Tank and Warrior rebalanced to make all troops more viable in mid-high level gameplay
  • deploying Tanks now costs 2 energy per Tank
  • attack cost decreased, and recouped in victory reward (excluding Resource Bases)
  • Resource Base victory rewards rebalanced

Interface improvements

  • added fireworks to victory screen
  • bonus rewards displayed when scouting and preparing for attack
  • tweaked flow between home base, map and scouting or attack

Also graphics improvements, bug fixes and new content!

Version 5.20.1 (November 25, 2013)
Balance changes
  • Boom Mine (formerly known as Tank Mine) does double damage to Tanks, damage to infantry units reduced
  • Boss level difficulty, rewards and experience levels adjusted
  • Gold production boost from statues now affects the gold income from freed villages
  • You can now find a new player opponent to replace a player base on your map after 22 hours
  • You now have a chance to get two Victory Points when you beat a Blackguard base

Visual improvements

  • Flare (formerly known as Signal Smoke) now visible through trees
  • New and improved landing crafts. Your troops will love them!
  • Added idle animations to make the game world livelier
  • New sparkly water

Interface improvements

  • Enemy Activity log revamped
  • Improved statue info screen, added info about Statue cap upgrades
  • Also several bug fixes and new enemy bases!
Version 4.14.1 (November 18, 2013)
Balance changes
  • Decreased cost of entry level Riflemen and early attacks - Added a base reward for winning an attack against a Mercenary base
  • Rocket Launcher now switches targets in a smaller area

Visual improvements

  • Enemy Activity screen made more readable on iPhone and iPod - Maximum zoom level increased on iPhone and iPod
  • Seagulls are fed, happy and active
  • Also several bug fixes and new content!
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