Summary
- The Warrior is the fourth troop unlocked in the game. He is unlocked upon reaching Headquarters level 8.
- Warriors have moderate health, high speed and good DPS along with self-healing attacks at the cost of extremely short range.
- Magma Statues do not increase the Warrior's self-healing, as it is a fixed value instead of actual lifesteal.
Visual Appearance
- The Warrior appears as a slightly tanned, muscular man with white hair, facial tattoos, gold jewelry, and a blue crystal hammer.
- His appearance is similar to that of the male Native Islander.
Offensive Strategy
- Just like Riflemen, Warriors should generally be used in large groups for maximum effect, but their high capacity and low range renders them vulnerable to all kinds of defenses. Area defenses can tear through them quickly, while point defenses can usually nuke them in one hit. Additionally, they cannot hope to outheal any damage dealt to them, although defenses with blindspots, such as Mortars, are typically unable to retaliate if Warriors manage to enter it.
- Due to their high DPS, a popular strategy is to use a full Warrior army and rush the enemy's Headquarters, using Smoke Screens to cover their approach while a Flare steers them to the Headquarters, with Barrage and Artillery reserved to clear Mines. Once the Smoke Screen wears off, Medkit, Pvt. Bullit's Taunt ability, Sgt. Brick's Battle Orderss ability and Shock Bombs can be used to paralyze select defenses or to provide support, hopefully long enough for the Warriors to destroy the HQ in time.
- This strategy is less viable for Power Cores and Mega Cores, as both are 7x7 structure and cannot be covered by a single Smoke Screen or Medkit.
Defensive Strategy
- Most Warrior strategies revolve around doing as much damage as possible to the HQ within a limited timespan. While they will usually succeed, the opponent cannot afford to stun all defenses for too long and will inevitably suffer from casualties by defenses they might have ignored.
- High-mark Shield Generators placed well away from the Headquarters can greatly bolster the Headquarters' health, especially if more than one is built. This can greatly reduce the chances of the Warriors destroying the HQ before all the Shock Bombs wear off.
- Sky Shields can deny the opponent from placing down Smoke Screens without expending Gunboat Energy to destroy it, and Microwav'r's omnidirectional attacks can delete groups of Warriors in seconds if it gets a target, even through smoke. The S.I.M.O. ignores smoke entirely, as are Mines.
Upgrade Differences
- There are no visual changes between levels, but each upgrade increases the Warrior's hitpoints (by 5.9%), DPS (by 5.8%), healing per hit (by 2 HP), and training cost (by 200 gold).
Trivia
- Warriors have the highest damage-to-size ratio compared to equal level troops up to and including level 8, but are surpassed by Zookas at lebvl 9 and beyond.
- You can have a maximum of 80 Warriors in a complete set of fully upgraded Landing Crafts.
- Warrior's model is reused for the Sculptor and the Super Warrior.
Statistics
Unit Size![]() |
Training Time![]() |
Movement Speed![]() |
Attack Range![]() |
Attack Speed![]() |
Headquarters Level Required![]() |
---|---|---|---|---|---|
3 | 3m |
Fast / 300 |
Melee / 0.9 Tiles | 1s | 8 |
Warships
Rank![]() |
Level![]() |
Reserves Size![]() |
Upgrade Tokens![]() |
Tech Level![]() |
---|---|---|---|---|
1 | 4 | 75 | N/A | 5 |
2 | 8 | 91 | 57,500 | 10 |
3 | 12 | 107 | 84,000 | 15 |
4 | 16 | 123 | 123,000 | 20 |
5 | 20 | 139 | 195,000 | 25 |
Total | 459,500 | 75 |