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"We're a warrior tribe of many strong men! Let us join your fight against the invaders."

Summary

  • The Warrior is the fourth troop unlocked in the game. He is unlocked upon reaching Headquarters level 8.
  • Warriors have moderate health, high speed and good DPS along with self-healing attacks at the cost of extremely short range.
    • Magma Statues do not increase the Warrior's self-healing, as it is a fixed value instead of actual lifesteal.

Visual Appearance

  • The Warrior appears as a slightly tanned, muscular man with white hair, facial tattoos, gold jewelry, and a blue crystal hammer.
  • His appearance is similar to that of the male Native Islander.

Offensive Strategy

  • Just like Riflemen, Warriors should generally be used in large groups for maximum effect, but their high capacity and low range renders them vulnerable to all kinds of defenses. Area defenses can tear through them quickly, while point defenses can usually nuke them in one hit. Additionally, they cannot hope to outheal any damage dealt to them, although defenses with blindspots, such as Mortars, are typically unable to retaliate if Warriors manage to enter it.
  • Due to their high DPS, a popular strategy is to use a full Warrior army and rush the enemy's Headquarters, using Smoke Screens to cover their approach while a Flare steers them to the Headquarters, with Barrage and Artillery reserved to clear Mines. Once the Smoke Screen wears off, Medkit, Pvt. Bullit's Taunt ability, Sgt. Brick's Battle Orderss ability and Shock Bombs can be used to paralyze select defenses or to provide support, hopefully long enough for the Warriors to destroy the HQ in time.

Defensive Strategy

  • Most Warrior strategies revolve around doing as much damage as possible to the HQ within a limited timespan. While they will usually succeed, the opponent cannot afford to stun all defenses for too long and will inevitably suffer from casualties by defenses they might have ignored.
  • High-mark Shield Generators placed well away from the Headquarters can greatly bolster the Headquarters' health, especially if more than one is built. This can greatly reduce the chances of the Warriors destroying the HQ before all the Shock Bombs wear off.
  • Sky Shields can deny the opponent from placing down Smoke Screens without expending Gunboat Energy to destroy it, and Microwav'r's omnidirectional attacks can delete groups of Warriors in seconds if it gets a target, even through smoke. The S.I.M.O. ignores smoke entirely, as are Mines.

Upgrade Differences

  • There are no visual changes between levels, but each upgrade increases the Warrior's hitpoints (by 5.9%), DPS (by 5.8%), healing per hit (by 2 HP), and training cost (by 200 gold).

Trivia

  • Warriors have the highest damage-to-size ratio compared to equal level troops up to and including level 8, but are surpassed by Zookas at lebvl 9 and beyond.
  • You can have a maximum of 80 Warriors in a complete set of fully upgraded Landing Crafts.
  • Warrior's model is reused for the Sculptor and the Super Warrior.

Statistics

Unit Size
Troop Capacity
Training Time
Time
Movement Speed
Movement Speed
Attack Range
Range
Attack Speed
Shot
Headquarters Level Required
Headquarters
3 3m

Fast / 300

Melee / 0.9 Tiles 1s 8
Level
Level
Hitpoints
Hitpoints
DPS
Damage
HP Healed per Attack
Healing
Training Cost
Gold
Research Cost
Gold
Armory
Combat Academy
Research Time
Time
Instant
Diamonds
XP Gain
Xp
1 400 160 40 800 N/A N/A N/A N/A N/A
2 424 169 42 1,000 155,000 5 16h 308 42
3 449 179 44 1,200 294,000 6 22h 416 50
4 475 189 46 1,400 470,000 7 1d 6h 545 57
5 503 200 48 1,600 680,000 8 1d 7h 618 60
6 533 212 50 1,800 800,000 9 1d 9h 668 60
7 564 224 52 2,000 900,000 10 1d 13h 729 64
8 597 237 54 2,200 1,230,000 11 1d 20h 870 71
9 633 251 56 2,400 1,680,000 12 2d 1,010 77
10 670 266 58 2,600 1,900,000 13 2d 3h 1,082 77
11 710 281 60 2,800 2,280,000 14 2d 16h 1,257 86
12 751 297 62 3,000 3,140,000 15 2d 20h 1,466 91
13 796 315 64 3,200 3,600,000 16 2d 22h 1,571 91
14 843 333 66 3,400 4,000,000 17 3d 4h 1,689 96
15 892 352 68 3,600 4,500,000 17 3d 7h 1,800 96
16 945 373 70 3,800 4,800,000 18 3d 10h 1,873 97
17 1,001 394 72 4,000 5,600,000 19 3d 14h 2,042 100
18 1,060 417 74 4,200 6,400,000 20 3d 16h 2,193 101
19 1,123 441 76 4,400 7,000,000 21 3d 18h 2,306 103
20 1,189 467 78 4,600 7,500,000 22 3d 20h 2,401 105
21 1,257 495 80 4,800 8,000,000 23 3d 22h 2,497 107
22 1,327 525 82 5,000 8,500,000 24 4d 2,585 109
23 1,399 557 84 5,200 9,000,000 25 4d 2h 2,680 111
24 1,473 590 86 5,400 9,500,000 26 4d 4h 2,751 113
25 1,554 625 87.5 5,600 10,000,000 27 4d 6h 2,856 115

Warships

Rank
Level
Level
Level
Reserves Size
Troop Capacity
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 4 75 N/A 5
2 8 91 57,500 10
3 12 107 84,000 15
4 16 123 123,000 20
5 20 139 195,000 25
Total 459,500 75