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Warship

Summary

  • Warships is the secondary game mode of Boom Beach.
  • It is unlocked at Headquarters level 10.
  • In Warships, players battle in real time, and climb up ranks to win rewards. The gameplay of Warships is conducted over the course of seasons.
  • Warship Seasons now form a special event cycle with Mega Crab events: Warship Season (21 or 28 days)→4 days without events→Mega Crab event (3 days). Each such cycle lasts 28 or 35 days, similar to other Supercell games.
  • There are many key features of Warships. Players will need strategic upgrade planning, good attacking skills and good base building skills to succeed.

Tech Tree

Icon Unlock Token

Unlock Token

Icon Upgrade Token

Upgrade Token

Warships Tech Level

Tech Point

  • The Tech Tree helps you expand your Warship and upgrade both your offense and defense over the course of a Warships season. Each Warships season will feature different Tech Trees.
  • There are two primary resources you use to progress on the Tech Tree: Unlock Tokens and Upgrade Tokens. Unlock Tokens are used to unlock items on the Tech Tree, while Upgrade Tokens are used to upgrade existing items on the Tech Tree.
  • Unlocking tech on a space will allow tech on adjacent spaces to be unlocked.
  • Performing unlocks and upgrades on the Tech Tree increases the Tech level of your Warship. You will need a certain Tech level to unlock new Engine Rooms.
  • There are a variety of unlocks and upgrades that are available on the Tech Tree:
    • Troops: they are not available to use on Warships until they are unlocked on the Tech Tree, even if unlocked on the home island. Upgrading troops increases their level and the reserve size of that troop, allowing you to hold more troops in reserve to replace troops lost attacking Warships. You start off with at least one troop already unlocked each season. Prototype Troops can also appear in Warships. The Seeker, which targets Engine Rooms, is currently exclusive to Warships and not available as a Home Island Prototype Troop.
    • Landing Crafts: Landing Crafts are unlocked at the start of a season. Upgrading them increases their level and may allow players to deploy more Landing Crafts at once.
    • Gunboat: The Gunboat is unlocked at the start of a season. Upgrading the Gunboat increases its level, allowing players to start a battle with more Gunboat Energy.
    • Heroes: they are not available to use on Warships until they are unlocked on the Tech Tree, even if unlocked on the home island. Upgrading heroes increases their level and the level of their abilities.
    • Gunboat Abilities: they are not available to use on Warships until they are unlocked on the Tech Tree, even if unlocked on the home island. Upgrading Gunboat Abilities increases their level. Some of the Temporary Gunboat Abilities can also be available in some seasons.
    • Defenses and Mines: Unlocking Defenses and Mines allows you to place them on the Warship. Upgrading Defenses and Traps increases their level and sometimes allows you to place more of the same at the new level.
    • Boosts: Unlocking boosts will power up Troops, Buildings or Gunboat Energy, depending on the boost unlocked. Upgrading the boosts increases their strength.
    • Engine Rooms: You start with two. Unlocking extra Engine Rooms allows an extra Engine Room to be placed, and also increases their health, but also sometimes changes the layout of the Warship and expands the play area allowing more space for base building. It requires a certain Tech Level and Headquarters level to unlock.
      • If a player does not have the required Headquarters level to unlock a new Engine Room, the player can purchase the Admiral's Key which allows them to bypass all such Headquarters level requirements on the Tech Tree for the season.
      • The Engine Room rewards a different amount of Gunboat Energy upon destruction, which is equal to 5 for the first Engine Room that is being destroyed, increased by 5 for every additional that has been destroyed before that. In other words, destroying the first Engine Room rewards 5 GBE, the second rewards 10, the third rewards 15, and so on.
    • Nodes: On the Tech Tree, there are several spaces marked with exclamation marks known as nodes. Players can choose one of three options; each option grants them extra Defensive Buildings or Traps, with later nodes allowing players to place Prototype Defenses. The defenses unlocked from the nodes can be upgraded by upgrading the relevant defensive building in the Tech Tree, while Prototype Defenses cannot be upgraded. Later you can change your choice, but by paying Diamonds; the cost starts at 100 but increases with the number of changes made.
  • Upgrades and boosts on the Tech Tree have no effect on the player's home island. On the other hand, the only upgrade on the home island that affects Warships gameplay is the Headquarters (as it is a requirement to unlock new Engine Rooms); boosts from Statues or Tribes have no effect on Warships gameplay.
    • Also note that the Troop/Gunboat ability/Hero/Building/Trap levels on the Tech Tree are not capped by those on the Home Island. For example, a player with level 18 Heavies on the Home Island can still upgrade Heavies to level 22 on the Tech Tree.
    • Furthermore, players can even unlock things they have not unlocked on the Home Island. For example, in Season 1, players were able to unlock the Smoke Screen (which, on the Home Island, requires HQ 14 to unlock) after unlocking the third Engine Room (the first Engine Room unlock) which required HQ 12; the same held for the Grenadier, Shock Launcher, Shock Mine, Critters, Cryoneer and Pvt. Bullit.

Base Building

  • Each Warship has a few Engine Rooms which the players must protect to succeed in combat.
  • To do so, players will need to place defenses strategically. Defenses can be unlocked and upgraded from the Tech Tree, and new Engine Rooms can be unlocked with sufficient Tech Level and Headquarters level.
  • Defenses that are unlocked can be placed into a storage and can be rearranged, making editing the layout of defenses easier.

Battling

  • Battle in Warships is real-time; two players will attack each other's Warships.
  • Players will need to assemble troops to attack. Before a battle starts, players can freely choose troops from their reserves to fill their Landing Crafts for the battle. They can also change them when scouting an enemy base.
  • Each troop type has a reserve whose size depends on their upgrades in the Tech Tree. When troops are lost in Warships battles, extra troops in reserves can be used to fill their places. Troops are trained (for free) to fill reserves whenever vacancies arise, at twice the rate as they train on the home island. Diamonds can be used to instantly fill troop reserves.
    • The Instant Training subscription also applies and instantly fills reserves as they deplete, effectively allowing the reserves to be always full.
    • If you do not have enough troops in reserves to fill a Landing Craft, you can still start a battle with a partially filled Landing Craft, using all the available troops in the reserves.
  • Once a player decides to start a battle, they are matched with another player. Matchmaking attempts to find opponents with similar Rank. Initially, the matchmaking searches for players that have a minimum Star difference (called delta), then slowly increases that delta until the maximum allowed Star difference is reached. For non-Legendary Ranks, the matchmaking prioritizes finding players with the same number of Engine Rooms, until the maximum delta for the given Rank is reached. Once the maximum delta is reached and no players were found, the Engine Room constraint is removed. At Legendary Ranks, there is no Engine Room constraint.
    • Cancelling the matchmaking process and restarting it again resets the constraints to their initial state, meaning the delta is the minimum for the player's Rank, and the Engine Room constraint exists for non-Legendary Ranks.
    • Empirically, it is noticed that when the matchmaking takes a longer time to find an opponent, it is an indicator that the delta has been increased a lot, with higher chances of being versed against an opponent with a different number of Engine Rooms. That's why it might be useful to cancel the matchmaking process if it takes an unusually long amount of time, to avoid the risk of versing an opponent with higher number of Engine Rooms.
  • Before attacking the Warship, the players have 1 minute to scout each other's Warships and choose appropriate troops and Hero for the attack. Like with normal attacking, the timer is replaced with the battle timer once troops, the Hero, or Gunboat weapons are deployed.
    • If there are not enough troops from the reserves to attack, they cannot be filled with Diamonds during the scouting phase.
  • From Warships Season 56 players can see how badly the engine rooms are damaged.
    EngineRoom Icon

    Icon showing the damage to the engine rooms

    The winner is decided by three criteria:
    • The player with more Engine Rooms remaining after both attacks are complete is declared the winner.
    • In the case that the number of Engine Rooms remaining are the same on both sides, the total % of destruction is compared, with the higher total % of destruction winning. Note that this is counted based on the total health of all buildings on the Warship, so partially damaged buildings will still count towards the total.
    • If the total destruction is the same on both sides, the remaining time (down to the second) left on the attack when it is ended determines the winner, with the winner being the one that had more time remaining when their attack ended.
    • If the time remaining on both sides is the same, the battle is declared a draw. In this case the winning streak does not reset.
    • NOTE: The scouting time is not counted towards any Warship battles. So, please do not start attacking earlier than your opponent, because there is a possible chance that your battle is lost.

Rewards

  • Winning a Warship battle awards the player with Stars. Players will need Stars to advance in Ranks throughout the Warships season.
    • When choosing a Warship battle opponent, you will be matched with people who have about the same number of Stars as you, and with the amount of Engine Rooms unlocked as close to yours as possible.
    • High level players can deliberately keep their Star counts low, so that they can be matched with weaker opponents. However, this results in less resource rewards.
    • Star offers differ based on Star difference between two players; if both players have a nearly identical amount of Stars, the winner will gain 10 Stars which are taken from the loser. On the other hand, if the winner has significantly less Stars than the loser, the players will win and lose more Stars, depending on the initial Star difference, respectively.
    • At lower Star counts, the winner will gain more Stars than the loser will lose. As the Star count increases this loss in Stars will level out and eventually it becomes equal with the Stars gained by the winner.
    • Upon winning, if the player is at a non-Legendary rank, it is possible to earn more Stars from some bonuses. Each individual bonus gives a fixed extra 5 Stars. The bonuses are:
      • Win streak of 3 or more (before the battle)
      • First win of the day
  • Warship Chests can be unlocked by destroying Engine Rooms. Players can hold up to 6 Warship Chests at a time, with each Chest unlocking with 8 Engine Rooms destroyed. Once a Warship Chest has been unlocked, a new one will become available to unlock after 8 hours, provided that the player does not already have 6 chests available.
    • If the player has 2 or more Warship Chests available, the Engine Rooms destroyed that go past the 8 Engine Rooms will carry to the next Warship Chest.
    • Promoting to or demoting from a rank will affect the chest the player gets. The chest's tier will be that of the tier of the player upon claiming it. For example, if a player is currently Rank 15 and close to reaching Rank 16, but has an available unclaimed chest, they can promote to Rank 16, and the unclaimed chest will give the respective rewards for Gold tier.
  • Warship Chests are also unlocked upon reaching certain Ranks for the first time in a season.
  • The Warship Chest's contents depend on the player's Rank, and can contain Unlock and Upgrade Tokens, 2 diamonds, Resources, Power Stones, Prototype Modules and Intel. Tokens, 2 diamonds and 1 Intel are 100% guaranteed, when Resources, Power Stones and Prototype Modules are random. You can obtain some or not.

Ranks

  • When a new season starts, player will begin with 40% of the previous season's Stars (rounded down), as well as being given Unlock Tokens and Upgrade Tokens equal to that of 2 chests for the starting rank. For example, a player who finished Season 15 with 2,022 Stars (shown as [IV] 62/120) would start Season 16 with 808 Stars (shown as [17] 28/80), with all 16 Chests for reaching Rank 2 to 17 available to claim, and start with 40 Unlock Tokens and 720,000 Upgrade Tokens, which is double that of a chest at the Gold tier for Season 16.
  • Being at the highest possible Rank, Legendary X, with a total of 2,680 Stars will result in the player starting the new season with 1,072 Stars, shown as [20] 52/80. It is therefore impossible to start the season at Diamond.
  • At the end of each season, players are given Power Powders, Diamonds and Trader Tickets as rewards, depending on the Rank. Players in Stone Ranks or higher will also receive Warship Trophies, a special Decoration that can be placed on either the home island or on the player's Warship.

Statistics

Season 21

Tier Rank Rank Stars Threshold Tier Rewards Season End Rewards
Unlock Tokens
Unlock Token
Upgrade Tokens
Upgrade Token
Trader Tickets
Trader Ticket
Diamonds
Diamonds
Power Powder
Power Powder
Wood 1 0 15 260,000 12 50 0
2 40
3 80
4 120
5 160
Stone 6 200 16 290,000 18 100 0
7 240
8 280
9 320
10 360
Iron 11 400 18 325,000 24 150 0
12 460
13 520
14 580
15 640
Gold 16 700 20 360,000 24 200 20
17 780
18 860
19 940
20 1,020
Diamond 21 1,100 25 450,000 30 500 30
22 1,200
23 1,300
24 1,400
25 1,500
Legendary I 1,600 30 560,000 42 750 40
II 1,720
III 1,840
IV 1,960
V 2,080
VI 2,200
VII 2,320
VIII 2,440
IX 2,560
X 2,680

Season 20

Tier Rank Rank Stars Threshold Tier Rewards Season End Rewards
Unlock Tokens
Unlock Token
Upgrade Tokens
Upgrade Token
Trader Tickets
Trader Ticket
Diamonds
Diamonds
Power Powder
Power Powder
Wood 1 0 13 260,000 12 50 0
2 40
3 80
4 120
5 160
Stone 6 200 14 290,000 18 100 0
7 240
8 280
9 320
10 360
Iron 11 400 15 325,000 24 150 0
12 460
13 520
14 580
15 640
Gold 16 700 17 360,000 24 200 20
17 780
18 860
19 940
20 1,020
Diamond 21 1,100 21 450,000 30 500 30
22 1,200
23 1,300
24 1,400
25 1,500
Legendary I 1,600 26 560,000 42 750 40
II 1,720
III 1,840
IV 1,960
V 2,080
VI 2,200
VII 2,320
VIII 2,440
IX 2,560
X 2,680

Season 19

Tier Rank Rank Stars Threshold Tier Rewards Season End Rewards
Unlock Tokens
Unlock Token
Upgrade Tokens
Upgrade Token
Trader Tickets
Trader Ticket
Diamonds
Diamonds
Power Powder
Power Powder
Wood 1 0 15 260,000 12 50 0
2 40
3 80
4 120
5 160
Stone 6 200 16 290,000 18 100 0
7 240
8 280
9 320
10 360
Iron 11 400 18 325,000 24 150 0
12 460
13 520
14 580
15 640
Gold 16 700 20 360,000 24 200 20
17 780
18 860
19 940
20 1,020
Diamond 21 1,100 25 450,000 30 500 30
22 1,200
23 1,300
24 1,400
25 1,500
Legendary I 1,600 30 560,000 42 750 40
II 1,720
III 1,840
IV 1,960
V 2,080
VI 2,200
VII 2,320
VIII 2,440
IX 2,560
X 2,680

Season 18

Tier Rank Rank Stars Threshold Tier Rewards Season End Rewards
Unlock Tokens
Unlock Token
Upgrade Tokens
Upgrade Token
Trader Tickets
Trader Ticket
Diamonds
Diamonds
Power Powder
Power Powder
Wood 1 0 11 200,000 12 50 0
2 40
3 80
4 120
5 160
Stone 6 200 12 220,000 18 100 0
7 240
8 280
9 320
10 360
Iron 11 400 13 240,000 24 150 0
12 460
13 520
14 580
15 640
Gold 16 700 14 270,000 24 200 20
17 780
18 860
19 940
20 1,020
Diamond 21 1,100 17 340,000 30 500 30
22 1,200
23 1,300
24 1,400
25 1,500
Legendary I 1,600 21 420,000 42 750 40
II 1,720
III 1,840
IV 1,960
V 2,080
VI 2,200
VII 2,320
VIII 2,440
IX 2,560
X 2,680

Season 17

Tier Rank Rank Stars Threshold Tier Rewards Season End Rewards
Unlock Tokens
Unlock Token
Upgrade Tokens
Upgrade Token
Trader Tickets
Trader Ticket
Diamonds
Diamonds
Power Powder
Power Powder
Wood 1 0 15 265,000 12 50 0
2 40
3 80
4 120
5 160
Stone 6 200 16 290,000 18 100 0
7 240
8 280
9 320
10 360
Iron 11 400 18 325,000 24 150 0
12 460
13 520
14 580
15 640
Gold 16 700 20 360,000 24 200 20
17 780
18 860
19 940
20 1,020
Diamond 21 1,100 25 450,000 30 500 30
22 1,200
23 1,300
24 1,400
25 1,500
Legendary I 1,600 30 560,000 42 750 40
II 1,720
III 1,840
IV 1,960
V 2,080
VI 2,200
VII 2,320
VIII 2,440
IX 2,560
X 2,680

Season 16

Tier Rank Rank Stars Threshold Tier Rewards Season End Rewards
Unlock Tokens
Unlock Token
Upgrade Tokens
Upgrade Token
Trader Tickets
Trader Ticket
Diamonds
Diamonds
Power Powder
Power Powder
Wood 1 0 15 265,000 12 50 0
2 40
3 80
4 120
5 160
Stone 6 200 16 290,000 18 100 0
7 240
8 280
9 320
10 360
Iron 11 400 18 325,000 24 150 0
12 460
13 520
14 580
15 640
Gold 16 700 20 360,000 24 200 20
17 780
18 860
19 940
20 1,020
Diamond 21 1,100 25 450,000 30 500 30
22 1,200
23 1,300
24 1,400
25 1,500
Legendary I 1,600 30 565,000 42 750 40
II 1,720
III 1,840
IV 1,960
V 2,080
VI 2,200
VII 2,320
VIII 2,440
IX 2,560
X 2,680

Season 15

Tier Rank Rank Stars Threshold Tier Rewards Season End Rewards
Unlock Tokens
Unlock Token
Upgrade Tokens
Upgrade Token
Trader Tickets
Trader Ticket
Diamonds
Diamonds
Power Powder
Power Powder
Wood 1 0 11 210,000 12 50 0
2 40
3 80
4 120
5 160
Stone 6 200 12 230,000 18 100 0
7 240
8 280
9 320
10 360
Iron 11 400 13 255,000 24 150 0
12 460
13 520
14 580
15 640
Gold 16 700 14 285,000 24 200 20
17 780
18 860
19 940
20 1,020
Diamond 21 1,100 17 355,000 30 500 30
22 1,200
23 1,300
24 1,400
25 1,500
Legendary I 1,600 21 445,000 42 750 40
II 1,720
III 1,840
IV 1,960
V 2,080
VI 2,200
VII 2,320
VIII 2,440
IX 2,560
X 2,680

Season 14

Tier Rank Rank Stars Threshold Tier Rewards Season End Rewards
Unlock Tokens
Unlock Token
Upgrade Tokens
Upgrade Token
Trader Tickets
Trader Ticket
Diamonds
Diamonds
Power Powder
Power Powder
Wood 1 0 13 260,000 12 50 0
2 40
3 80
4 120
5 160
Stone 6 200 14 290,000 18 100 0
7 240
8 280
9 320
10 360
Iron 11 400 15 325,000 24 150 0
12 460
13 520
14 580
15 640
Gold 16 700 17 355,000 24 200 20
17 780
18 860
19 940
20 1,020
Diamond 21 1,100 21 450,000 30 500 30
22 1,200
23 1,300
24 1,400
25 1,500
Legendary I 1,600 26 550,000 42 750 40
II 1,720
III 1,840
IV 1,960
V 2,080
VI 2,200
VII 2,320
VIII 2,440
IX 2,560
X 2,680

Season 13

Tier Rank Rank Stars Threshold Tier Rewards Season End Rewards
Unlock Tokens
Unlock Token
Upgrade Tokens
Upgrade Token
Trader Tickets
Trader Ticket
Diamonds
Diamonds
Power Powder
Power Powder
Wood 1 0 15 260,000 12 50 0
2 40
3 80
4 120
5 160
Stone 6 200 16 290,000 18 100 0
7 240
8 280
9 320
10 360
Iron 11 400 18 325,000 24 150 0
12 460
13 520
14 580
15 640
Gold 16 700 20 355,000 24 200 20
17 780
18 860
19 940
20 1,020
Diamond 21 1,100 25 450,000 30 500 30
22 1,200
23 1,300
24 1,400
25 1,500
Legendary I 1,600 32 550,000 42 750 40
II 1,720
III 1,840
IV 1,960
V 2,080
VI 2,200
VII 2,320
VIII 2,440
IX 2,560
X 2,680

Season 12

Tier Rank Rank Stars Threshold Tier Rewards Season End Rewards
Unlock Tokens
Unlock Token
Upgrade Tokens
Upgrade Token
Trader Tickets
Trader Ticket
Diamonds
Diamonds
Power Powder
Power Powder
Wood 1 0 11 205,000 12 50 0
2 40
3 80
4 120
5 160
Stone 6 200 12 230,000 18 100 0
7 240
8 280
9 320
10 360
Iron 11 400 13 250,000 24 150 0
12 460
13 520
14 580
15 640
Gold 16 700 14 280,000 24 200 20
17 780
18 860
19 940
20 1,020
Diamond 21 1,100 17 350,000 30 500 30
22 1,200
23 1,300
24 1,400
25 1,500
Legendary I 1,600 21 440,000 42 750 40
II 1,720
III 1,840
IV 1,960
V 2,080
VI 2,200
VII 2,320
VIII 2,440
IX 2,560
X 2,680

Season 4

Tier Rank Rank Stars Threshold Tier Rewards Season End Rewards
Unlock Tokens
Unlock Token
Upgrade Tokens
Upgrade Token
Trader Tickets
Trader Ticket
Diamonds
Diamonds
Power Powder
Power Powder
Wood 1 0 ? ? 12 50 0
2 4
3 8
4 12
5 16
Stone 6 20 ? ? 18 100 0
7 24
8 28
9 32
10 36
Iron 11 40 ? ? 24 150 0
12 46
13 52
14 58
15 64
Gold 16 70 ? ? 24 200 20
17 78
18 86
19 94
20 102
Diamond 21 110 ? ? 30 500 30
22 120
23 130
24 140
25 150
Legendary I 160 ? ? 42 750 40
II 172
III 184
IV 196
V 208
VI 220
VII 232
VIII 244
IX 256
X 268

Season 3

Tier Rank Rank Stars Threshold Tier Rewards Season End Rewards
Unlock Tokens
Unlock Token
Upgrade Tokens
Upgrade Token
Trader Tickets
Trader Ticket
Diamonds
Diamonds
Power Powder
Power Powder
Wood 1 0 ? ? 12 50 0
2 4
3 8
4 12
5 16
Stone 6 20 ? ? 18 100 0
7 24
8 28
9 32
10 36
Iron 11 40 ? ? 24 150 0
12 46
13 52
14 58
15 64
Gold 16 70 ? ? 24 200 20
17 78
18 86
19 94
20 102
Diamond 21 110 ? ? 30 500 30
22 120
23 130
24 140
25 150
Legendary I 160 ? ? 42 750 40
II 172
III 184
IV 196
V 208
VI 220
VII 232
VIII 244
IX 256
X 268

Season 2

Tier Rank Rank Stars Threshold Tier Rewards Season End Rewards
Unlock Tokens
Unlock Token
Upgrade Tokens
Upgrade Token
Trader Tickets
Trader Ticket
Diamonds
Diamonds
Power Powder
Power Powder
Wood 1 0 ? ? 12 50 0
2 4
3 8
4 12
5 16
Stone 6 20 ? ? 18 100 0
7 24
8 28
9 32
10 36
Iron 11 40 ? ? 24 150 0
12 46
13 52
14 58
15 64
Gold 16 70 ? ? 24 200 20
17 78
18 86
19 94
20 102
Diamond 21 110 ? ? 30 500 30
22 120
23 130
24 140
25 150
Legendary I 160 ? ? 42 750 40
II 172
III 184
IV 196
V 208
VI 220
VII 232
VIII 244
IX 256
X 268

Season 1

Tier Rank Rank Stars Threshold Tier Rewards Season End Rewards
Unlock Tokens
Unlock Token
Upgrade Tokens
Upgrade Token
Trader Tickets
Trader Ticket
Diamonds
Diamonds
Power Powder
Power Powder
Wood 1 0 20 130,000 12 50 0
2 4
3 8
4 12
5 16
Stone 6 20 25 140,000 18 100 0
7 24
8 28
9 32
10 36
Iron 11 40 30 160,000 24 150 0
12 46
13 52
14 58
15 64
Gold 16 70 35 175,000 24 200 20
17 78
18 86
19 94
20 102
Diamond 21 110 40 220,000 30 500 30
22 120
23 130
24 140
25 150
Legendary I 160 50 275,000 42 750 40
II 172
III 184
IV 196
V 208
VI 220
VII 232
VIII 244
IX 256
X 268

Ranks in bold give a Chest when first reached in a season.

Season Timeline

Below is a list of dates and times when seasons started and ended (or is scheduled to end, in the case of ongoing seasons). All times are UTC and are written in the 24-hour format.

Season Start Date End Date Special Attributes
1 April 15, 2019
~08:00*
May 20, 2019
22:00
None
2 May 22, 2019
01:00**
June 23, 2019
24:00
None
3 June 26, 2019
07:00
September 22, 2019
24:00
Bombardier added to Warships
4 October 9, 2019
08:00
November 23, 2019
24:00
Seeker added to Warships
5 December 2, 2019
08:00
December 23, 2019
08:00
Rocket Choppa and Heavy Choppa added to Warships
Star system rework
6 December 30, 2019
08:00
January 19, 2020
08:00
None
7 January 27, 2020
08:00
February 24, 2020
08:00
None
8
Grounded
March 2, 2020
08:00
March 23, 2020
08:00
Rocket Choppa and Heavy Choppa banned
9
Take Flight
March 30, 2020
08:00
April 20, 2020
08:00
Rocket Choppa and Heavy Choppa allowed
10 April 27, 2020
08:00
May 25, 2020
08:00
None
11 June 1, 2020
08:00
June 22, 2020
08:00
Started including Prototype Troops
12 June 29, 2020
08:00
July 27, 2020
08:00
Rocket Choppa and Heavy Choppa return
13
Protos
August 3, 2020
08:00
August 24, 2020
08:00
Prototype Troops Clone Rifleman and Incinerator added
14 August 31, 2020
08:00
September 21, 2020
08:00
None
15
Bombs Away
September 28, 2020
08:00
October 26, 2020
08:00
Melon Bombardier added
16
To the Skies
November 2, 2020
08:00
November 23, 2020
08:00
None
17 November 30, 2020
08:00
December 20, 2020
08:00
None
18
Freeze
December 28, 2020
08:00
January 25, 2021
08:00
None
19
Wreck with Mech
February 1, 2021
08:00
February 22, 2021
08:00
All players start with 10% of their previous season's stars, instead of 40%
20 March 1, 2021
08:00
March 22, 2021
08:00
None
21
Protos
March 29, 2021
08:00
April 19, 2021
08:00
None
22
Abilities
April 26, 2021
08:00
May 23, 2021
08:00
None
23
Sink or Swim
May 30, 2021
08:00
June 20, 2021
08:00
None
24

Grounded

June 27, 2021
08:00
July 18, 2021
08:00
None
48

Extended Cruise

June 26, 2023
08:00
July 24, 2023
08:00

*Season 1 started as soon as the update that added Warships was live, but when exactly the update went live is not known. **The recorded time is probably not in UTC. The Season lasted for a total of 32d 16h.

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