Summary
- Warships is the secondary game mode of Boom Beach.
- It is unlocked either at Headquarters level 10 or through the purchase of the Boom Pass.
- In Warships, players participate in real-time battles against each other and earn rewards by ranking up. Its progression is not shared with the Home Island. Instead, any made in each season are automatically reset in the next.
- There are many key features of Warships. Players will need strategic upgrade planning, good attacking skills and good base building skills to succeed.
- Warship Seasons currently form a special event cycle with Mega Crab events: Warship Season (21 or 28 days)→4 days without events→Mega Crab event (3 days). Each such cycle lasts 28 or 35 days, similar to other Supercell games.
- Certain Seasons like S56-S59 or S70 lasted for 7 days
- The first 4 Seasons also lasted at least a month with S3 being the longest with 88 days.
- Season 4 was planned to last 95 days, but it was first delayed and then reduced to 45 days.

Tech Tree

- The Tech Tree, which varies per season, will assist players in expanding their available assets.
- There are two primary resources required to progress on the Tech Tree:
Unlock Tokens and
Upgrade Tokens. Unlock Tokens are used to unlock items on the Tech Tree, while Upgrade Tokens are used to upgrade existing items on the Tech Tree, if possible.
- By unlocking technology on one space, access is granted to adjacent ones.
- Performing unlocks and upgrades on the Tech Tree increases the player's Tech level, which is also required to unlock additional Engine Rooms.
- Tech level is simply referred to as "strength" in concept art.
- There are a variety of unlocks and upgrades that are available on the Tech Tree:
- Troops: Each player has a certain amount of troops available in Reserve, which can be deployed when existing ones are lost. Troops are trained automatically at no additional cost, unless reserves are already full. Upgrading troops increases their level and their reserve size. Players always start with at least one type of troop in all seasons.
- Most troops exclusive to Warships are not permanently available on the Home Island. Many exist as Prototype Troops, though the Seeker and Hidden Warrior can only be fielded on Warships.
- Landing Crafts: Players always start each season with them unlocked. Upgrading them increases their capacity and the amount available.
- Gunboat: Players always start each season with it unlocked. Upgrading it increses the amount of starting Gunboat Energy available.
- Heroes: Upgrading heroes will improve their levels, as well as any of their abilities.
- Gunboat Abilities: Upgrading Gunboat Abilities increases their level and improves their effectiveness to varying degrees. Some of the Temporary Gunboat Abilities can also be available in some seasons, but cannot be upgraded, as they do not have scaling stats.
- Defenses and Mines: Unlocking Defenses and Mines will allow their deployment on Warships, and upgrades improve their levels, as well as increasing the amount available.
- Boosts: Unlocking boosts will provide varying bonuses, which can be further upgraded for even greater effect. Boosts stack addictively before being applied multiplicatively. Boosts currently include Troop Health, Gunboat Energy, Troop Damage, Building Health and Defensive Building Damage.
- Troop Level Boost: Like the Prototype Defenses you can choose out of 3 Troops which you want to give extra Levels.
Troop Level Boost Icon - Engine Rooms: Each player begins with two. Unlocking extra Engine Rooms allows an extra Engine Room to be placed, and also increases their health, but also sometimes changes the layout of the Warship and expands the play area, allowing more space for base building. It requires a certain Tech Level and Headquarters level to unlock, in addition to gating some elements on the Tech Tree.
- The player's Headquarters level is the only element in the Home Island that interferes with Warships. It dictates the maximum amount of Engine Rooms available, with the last being unlocked at level 22. Before then, players can opt to purchase the Admiral's Key, which removes the restriction for the current season.
- The Engine Room rewards more Gunboat Energy than all other buildings on destruction. The first one yields 5, and each successive one provide 5 more than the previous.
- Nodes: On the Tech Tree, there are several spaces marked with exclamation marks known as nodes. Players can choose one of three options; each option grants them extra Defensive Buildings or Traps, with later nodes allowing players to place Prototype Defenses or choose their Temporary Gunboat Ability. An option is only available if the player has already unlocked it (and will scale with any applicable upgrades), though Prototype Defenses have no prior requirement. Players can opt to change their selection by spending Diamonds, which starts at 100 and increases by 100 for every switch made. Since S61, Nodes are illustrated by icons representing their options.
- Negative Node: This node variant costs only one Unlock Token, but brings about negative effects, such as reducing the amount of buildings available. They were introduced in S60 "April Fools!", and occasionally surface in future ones as well.
- Troops: Each player has a certain amount of troops available in Reserve, which can be deployed when existing ones are lost. Troops are trained automatically at no additional cost, unless reserves are already full. Upgrading troops increases their level and their reserve size. Players always start with at least one type of troop in all seasons.
Base Building
- Each Warship has between 2 and 7 (8 in S63) Engine Rooms, based on progress in the Tech Tree, which the player must protect in order to succeed in combat through strategic arrangement of their defenses.

- The play area of the Warship also expands and changes, from the layout to the landing zones, depending on the Engine Room level.
- All defenses and Mines can be freely stored or retrieved during base building.
Battling
- Two players will attack each other's Warships in real-time.
- Players will need to assemble troops to attack. Before a battle starts, players can freely choose troops from their reserves to fill their Landing Crafts for the battle. They can also change them when scouting an enemy base.
- As mentioned before, players are limited by their troops' reserve sizes. Without the Instant Training subscription to nix training times, they are gradually trained (at twice the rate compared to Home Island) as long as there still is space available, which can be sped up with Diamonds.
- If the player does not have enough troops in reserves to fill a Landing Craft, they can still start a battle with a partially filled Landing Craft, using all the available troops in the reserves.
- Once a player decides to start a battle, they are matched with another player. Matchmaking attempts to find opponents with similar Rank. Initially, the matchmaking searches for players that have a minimum Star difference (called delta), then slowly increases that delta until the maximum allowed Star difference is reached. For non-Legendary Ranks, the matchmaking prioritizes finding players with the same number of Engine Rooms, until the maximum delta for the given Rank is reached. Once the maximum delta is reached and no players were found, the Engine Room constraint is removed. At Legendary Ranks, there is no Engine Room constraint.
- Cancelling the matchmaking process and restarting it again resets the constraints to their initial state, meaning the delta is the minimum for the player's Rank, and the Engine Room constraint exists for non-Legendary Ranks.
- Empirically, it is noticed that when the matchmaking takes a longer time to find an opponent, it is an indicator that the delta has been increased significantly, with higher chances of them confronting an opponent with a different number of Engine Rooms. In some cases, it may be in the player's interests to reset it by cancelling matchmaking.
- Before attacking the Warship, the players have 1 minute to scout each other's Warships and strategize their attack. The actual Battle timer used for tiebreaking only starts when the scouting period ends through any means (deploying troops, waiting for it to count down or firing a Gunboat ability).
- Players cannot use Diamonds to fill their reserves during the scouting phase.
- From Warships Season 56, damage indicators have been introduced for Engine Rooms, allowing players to roughly estimate the amount of damage inflicted on theirs and those of their opponents.
Icon showing the damage to the engine rooms
- Warship Battle results are dictated by three criteria in the following order. The player with the highest number wins, otherwise the game moves onto the next if tied.
- Quantity of Engine Rooms on the players' Warships.
- Overall destruction percentage to opponent structures.
- Remaining health of any buildings are also factored in, even if not listed.
- Battle timer, rounded to the nearest second. If both players tie here, the Battle is instead declared as a Draw and winstreaks are not reset for them.
Star Progression
- Winning a Warship battle awards the player with Stars. Players will need Stars to advance in Ranks throughout the Warships season.
- When choosing a Warship battle opponent, a player will be matched with people who have about the same number of Stars as they are, and with the amount of Engine Rooms unlocked as close to theirs as possible.
- High level players can deliberately keep their Star count low. While their rewards will also be reduced as an indirect consequence, this allows them to be matched with weaker opponents.
- Star changes will vary, based on Star difference between two players; if their Star quantities are identical, the winner will gain 10 Stars, which are taken from the loser. On the other hand, if the winner has significantly less Stars than the loser, many more are taken from the loser and added to the winner's inventory.
- At lower Star counts, victories will actually grant more stars than those lost by the opponent. As the Star count increases, this is gradually balanced out.
- Upon winning, if the player is at a non-Legendary rank, it is possible to earn more Stars from some bonuses. Each individual bonus gives a fixed extra 5 Stars. The bonuses are:
- Win streak of 3 or more (before the battle)
- First win of the day.
Ranks
- When a new season starts, player will begin with 40% of the previous season's Stars (rounded down), as well as being given Unlock Tokens and Upgrade Tokens equal to that of 2 chests for the starting rank. For example, a player who finished Season 15 with 2,022 Stars (shown as [IV] 62/120) would start Season 16 with 808 Stars (shown as [17] 28/80), with all 16 Chests for reaching Rank 2 to 17 available to claim, and start with 40 Unlock Tokens and 720,000 Upgrade Tokens, which is double that of a chest at the Gold tier for Season 16.
- Being at the highest possible Rank, Legendary X, with a total of 2,680 Stars will result in the player starting the new season with 1,072 Stars, shown as [20] 52/80. It is therefore impossible to start the season at Diamond.
- At the end of each season, players are given Power Powders, Diamonds and Trader Tickets as rewards, depending on the Rank. Players in Stone Ranks or higher will also receive Warship Trophies, a special Decoration that can be placed on either the home island or on the player's Warship.
- For the Rewards see Warships Rewards
Statistics
Tier | Rank | Rank Stars Threshold | Rank-up Chest? |
---|---|---|---|
Wood | 1 | 0 | Yes |
2 | 40 | Yes | |
3 | 80 | Yes | |
4 | 120 | Yes | |
5 | 160 | Yes | |
Stone | 6 | 200 | Yes |
7 | 240 | Yes | |
8 | 280 | Yes | |
9 | 320 | Yes | |
10 | 360 | Yes | |
Iron | 11 | 400 | Yes |
12 | 460 | Yes | |
13 | 520 | Yes | |
14 | 580 | Yes | |
15 | 640 | Yes | |
Gold | 16 | 700 | Yes |
17 | 780 | Yes | |
18 | 860 | Yes | |
19 | 940 | Yes | |
20 | 1,020 | Yes | |
Diamond | 21 | 1,100 | Yes |
22 | 1,200 | Yes | |
23 | 1,300 | Yes | |
24 | 1,400 | Yes | |
25 | 1,500 | Yes | |
Legendary | I | 1,600 | Yes |
II | 1,720 | No | |
III | 1,840 | No | |
IV | 1,960 | No | |
V | 2,080 | Yes | |
VI | 2,200 | No | |
VII | 2,320 | No | |
VIII | 2,440 | No | |
IX | 2,560 | No | |
X | 2,680 | Yes |
Tier | Rank | Rank Stars Threshold | Rank-up Chest? |
---|---|---|---|
Wood | 1 | 0 | Yes |
2 | 4 | Yes | |
3 | 8 | Yes | |
4 | 12 | Yes | |
5 | 16 | Yes | |
Stone | 6 | 20 | Yes |
7 | 24 | Yes | |
8 | 28 | Yes | |
9 | 32 | Yes | |
10 | 36 | Yes | |
Iron | 11 | 40 | Yes |
12 | 46 | Yes | |
13 | 52 | Yes | |
14 | 58 | Yes | |
15 | 64 | Yes | |
Gold | 16 | 70 | Yes |
17 | 78 | Yes | |
18 | 86 | Yes | |
19 | 94 | Yes | |
20 | 102 | Yes | |
Diamond | 21 | 110 | Yes |
22 | 120 | Yes | |
23 | 130 | Yes | |
24 | 140 | Yes | |
25 | 150 | Yes | |
Legendary | I | 160 | Yes |
II | 172 | Only S1/S2 | |
III | 184 | Only S1/S2 | |
IV | 196 | Only S1/S2 | |
V | 208 | Yes | |
VI | 220 | Only S1/S2 | |
VII | 232 | Only S1/S2 | |
VIII | 244 | Only S1/S2 | |
IX | 256 | Only S1/S2 | |
X | 268 | Yes |
Season Timeline
If you want to see the exact tech tree from a season, you can do so on this Website.Below is a list of dates and times when seasons started and ended (or is scheduled to end, in the case of ongoing seasons). All times are UTC and are written in the 24-hour format.
Season 1-20 | ||||
---|---|---|---|---|
Season | Start Date | End Date | Duration | Special features, relevant changes or noteworthy information |
1 Big Bang |
N/A April 15, 2019 ~08:00* |
May 20, 2019 22:00 |
None | |
2 | May 22, 2019 01:00** |
June 23, 2019 24:00 |
33 days | None |
3 | June 26, 2019 07:00 |
September 22, 2019 24:00 |
88 days | Introduction of the Bombardier. Also Season End Rewards added. First Season with increased Troop Training |
4 | 08:00 - October 9, 2019 08:00 |
08:00 - November 23, 2019 24:00 |
45 days |
New exklusive Warship Troop: Seeker Season delayed and shortened |
5 | December 2, 2019 08:00 |
December 23, 2019 08:00 |
21 days | Rocket Choppa and Heavy Choppa added to Warships Star system rework |
6 | December 30, 2019 08:00 |
January 20, 2020 08:00 |
21 days | None |
7 | January 27, 2020 08:00 |
February 24, 2020 08:00 |
28 days | None |
8 Grounded |
March 2, 2020 08:00 |
March 23, 2020 08:00 |
21 days | Rocket Choppa and Heavy Choppa banned |
9 Take Flight |
March 30, 2020 08:00 |
April 20, 2020 08:00 |
21 days | Rocket Choppa and Heavy Choppa allowed |
10 Seek and destroy |
April 27, 2020 08:00 |
May 25, 2020 08:00 |
28 days | None |
11 | June 1, 2020 08:00 |
June 22, 2020 08:00 |
21 days | Started including Prototype Troops |
12 | June 29, 2020 08:00 |
July 27, 2020 08:00 |
28 days | Rocket Choppa and Heavy Choppa return |
13 Protos |
August 3, 2020 08:00 |
August 24, 2020 08:00 |
21 days | New Prototype Troops: Clone Rifleman and Incinerator |
14 | August 31, 2020 08:00 |
September 21, 2020 08:00 |
21 days | None |
15 Bombs Away |
September 28, 2020 08:00 |
October 26, 2020 08:00 |
28 days | Melon Bombardier added |
16 To the Skies |
November 2, 2020 08:00 |
November 23, 2020 08:00 |
21 jours | None |
17 | November 30, 2020 08:00 |
December 21, 2020 08:00 |
21 days | None |
18 Freeze |
December 28, 2020 08:00 |
January 25, 2021 08:00 |
28 days | None |
19 Wreck with Mech |
February 1, 2021 08:00 |
February 22, 2021 08:00 |
21 days | All players start with 10% of their previous season's stars, instead of 40% |
20 | March 1, 2021 08:00 |
March 22, 2021 08:00 |
21 days | None |
Season 21-40 | ||||
---|---|---|---|---|
Season | Start Date | End Date | Duration | Special features, relevant changes or noteworthy information |
21 Protos |
March 29, 2021 08:00 |
April 19, 2021 08:00 |
21 days | None |
22 Abilities |
April 26, 2021 08:00 |
May 24, 2021 08:00 |
28 days | None |
23 Sink or Swim |
May 31, 2021 08:00 |
June 21, 2021 08:00 |
21 days | None |
24 Grounded |
June 28, 2021 08:00 |
July 19, 2021 08:00 |
21 days | None |
25 March ahead |
July 25, 2021 08:00 |
August 23, 2021 08:00 |
28 days | Warship Gifts as well as better Warships Chest |
26 Strike |
August 30, 2021 08:00 |
September 20, 2021 08:00 |
21 days | None |
27 Heroes |
September 27, 2021 08:00 |
October 25, 2021 08:00 |
28 days | All 4 Heroes can be unlocked after the first Engine Room Expansion |
28 Tanks |
November 1, 2021 08:00 |
November 22, 2021 08:00 |
21 days | Tank and Scorcher as well their Prototype Version are playable |
29 Proto |
November 29, 2021 08:00 |
December 20, 2021 08:00 |
21 days | Available Proto-Troops: Clone Rifleman, Shockaneer, Dr. Vitamin, Stunner, Melon Bombardier, Engineer, Incinerator |
30 Freeze |
December 27, 2021 08:00 |
January 24, 2022 08:00 |
28 days | None |
31 Commanders in Control |
January 31, 2022 08:00 |
February 21, 2022 08:00 |
21 days | None |
32 Commanding for years |
February 28, 2022 08:00 |
March 21, 2022 08:00 |
21 days | None |
33 Bite the Bullit |
March 28, 2022 08:00 |
April 18, 2022 08:00 |
28 days | None |
34 March Ahead |
April 25, 2022 08:00 |
May 23, 2022 08:00 |
21 days | None |
35 To the Skies |
May 30, 2022 08:00 |
June 20, 2022 08:00 |
21 days | Rocket Choppa and Heavy Choppa allowed |
36 Bada Boom |
June 27, 2022 08:00 |
July 25, 2022 08:00 |
28 days | None |
37 In the trenches |
August 1, 2022 08:00 |
August 22, 2022 08:00 |
21 days | Better Starting Rank |
38 Abilities |
August 29, 2022 08:00 |
September 17, 2022 08:00 |
21 days | First time being able to use 10 different GBAs in one fight |
39 Power Up |
September 26, 2022 08:00 |
October 24, 2022 08:00 |
28 days | None |
40 Shock Party |
November 7, 2022 08:00 |
November 28, 2022 08:00 |
21 days | Delayed Season caused by an Update |
Season 41-55 | ||||
---|---|---|---|---|
Season | Start Date | End Date | Duration | Special features, relevant changes or noteworthy information |
41 Rough Seas |
December 5, 2022 08:00 |
December 26, 2022 08:00 |
21 days | Laser Ranger and Critter Launcher for the first Time |
42 Snow much fun |
January 2, 2023 08:00 |
January 23, 2023 08:00 |
21 days | New Proto-Troop: Hidden Warrior |
43 Return of the Mech |
January 30, 2024 08:00 |
- February 20, 2023 08:00 |
21 days |
Hidden Warrior available |
44 Heavy Ships |
February 27, 2023 08:00 |
March 20, 2023 08:00 |
21 days | None |
45 Back to the Roots |
March 27, 2023 08:00 |
April 24, 2023 08:00 |
28 days | None |
46 Mayday, Mayday |
May 1, 2023 08:00 |
May 22, 2023 08:00 |
21 days | Return of the Critter Launcher |
47 Ship-to-Ship Showdown |
May 29, 2023 08:00 |
June 19, 2023 08:00 |
21 days | None |
48 Extended Cruise |
June 26, 2023 08:00 |
July 24, 2023 08:00 |
28 days | Better Chest value |
49 Storming the Seas |
July 31, 2023 08:00 |
August 21, 2023 08:00 |
21 days | None |
50 The Big Fifty |
August 28, 2023 08:00 |
September 18, 2023 08:00 |
21 days | 50 keys every second day for Free |
51 Oceanic Battleground |
September 25, 2023 08:00 |
October 23, 2023 08:00 |
21 days | Every Player starts at Rank 1 Critter Launcher is back! |
52 The Doctor's vacation |
October 30, 2023 08:00 |
November 20, 2023 08:00 |
21 days | No healing except Crystal Critters |
53 Extended Holiday |
November 27, 2023 08:00 |
December 25, 2023 08:00 |
28 days | Introducing Level Choice Nodes |
54 All Hands on Deck |
January 1, 2024 08:00 |
January 22, 2024 08:00 |
21 days | None |
55 Brick leads the Charge |
January 29, 2024 08:00 |
February 19, 2024 08:00 |
21 days | Introducing Bonus Choice Nodes |
Super Season (S56-59) | ||||
---|---|---|---|---|
Season | Start Date | End Date | Duration | Special features, relevant changes or noteworthy information |
56 Bombs away |
March 3, 2024 08:00 |
March 11, 2024 08:00 |
7 days | –Each Week a new Miniseason –Players will only lose 20% of their Ranking –Represent old Seasons |
57 March ahead |
March 11, 2024 08:00 |
March 18, 2024 08:00 | ||
58 Commanders in Control |
March 18, 2024 08:00 |
March 25, 2021 08:00 | ||
59 Bada Boom |
March 25, 2024 08:00 |
April 1st, 2024 08:00 |
Season 60-75 | ||||
---|---|---|---|---|
Season | Start Date | End Date | Duration | Special features, relevant changes or noteworthy information |
60 April Fools! |
April 8, 2024 08:00 |
April 29, 2024 08:00 |
21 days | Negative Nodes: Can remove Buildings or nerfing the stats |
61 After the Storm |
May 6, 2024 08:00 |
May 27, 2024 08:00 |
21 days | Nodes now has a little symbol next to them Return of Hidden Warrior |
62 Frozen Waters |
June 3, 2024 08:00 |
June 24, 2024 08:00 |
21 days | Gunboat Ability Nodes added (including Temporary Gunboat Ability) |
63 Extended Patrol |
July 1, 2024 08:00 |
July 22, 2024 08:00 |
28 days | –8 instead of 7 Engine Rooms –2 different 8er layouts based on which Engine Room was unlocked earlier –New Prototype troop: MegaScorcher |
64 Naval Aviation |
August 5, 2024 08:00 |
August 26, 2024 08:00 |
21 days | New Hero for Warships: Cpt. Ruddero |
65 Tides of Heroes |
September 2, 2024 08:00 |
September 23, 2024 08:00 |
21 days | All 4 Heroes can be unlocked within the first Engine Room Section |
66 Rise of Rivalry |
September 30, 2024 08:00 |
October 21, 2024 08:00 |
21 days | Return of Cpt. Ruddero |
67 Heavy Weather |
October 28, 2024 08:00 |
November 18, 2024 08:00 |
21 days | Return of MegaScorcher |
68 Extended Festivities |
November 25, 2024 08:00 |
December 23, 2024 08:00 |
28 days | –8 instead of 7 Engine Rooms -Landing Craft Size Boost -Return of Hidden Warrior & Cpt. Ruddero |
69 Heavy Return |
December 30, 2024 08:00 |
January 20, 2025 08:00 |
21 days | Heavy Squad Leaders available |
70 ProtoKey |
January 27, 2025 08:00 |
February 17, 2025 08:00 |
21 days | Shield Generator are now available in Warships |
71 The Dumpster Battle |
February 24, 2025 08:00 |
March 3, 2025 08:00 |
7 days | –All Engine Rooms can be purchased in a row –Everything is super cheap –Second time being able to use 9 different GBAs in one fight |
72 Anniversary Cruise |
March 3, 2025 08:00 |
March 17, 2025 08:00 |
14 days | –For the first time, non-engine rooms spaces were locked behind a certain tech level. –Bombardier Squad Leader available –Diamonds and Shards can be obtained from the Tech Tree –Shield Generator Mark I, II and III are available |
73 Can Chickens fly? |
March 31, 2025 08:00 |
April 21, 2025 08:00 |
21 days | Warship Season made by TheChicken |
74 No Stones Unturned |
April 28, 2025 08:00 |
May 19, 2025 08:00 |
21 days | –Landing Craft Size Boost –Warship Season made by Stoneheart |
75 |
May 26, 2025 08:00 |
June 15, 2025 08:00 |
21 days | N/A |
*Season 1 started as soon as the update that added Warships was live, but when exactly the update went live is not known.
**The recorded time is probably not in UTC. The Season lasted for a total of 32d 16h.