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Summary

  • Warships is the secondary game mode of Boom Beach.
  • It is unlocked either at Headquarters level 10 or through the purchase of the Boom Pass.
  • In Warships, players participate in real-time battles against each other and earn rewards by ranking up. Its progression is not shared with the Home Island. Instead, any made in each season are automatically reset in the next.
  • There are many key features of Warships. Players will need strategic upgrade planning, good attacking skills and good base building skills to succeed.
  • Warship Seasons currently form a special event cycle with Mega Crab events: Warship Season (21 or 28 days)→4 days without events→Mega Crab event (3 days). Each such cycle lasts 28 or 35 days, similar to other Supercell games.
    • Certain Seasons like S56-S59 or S70 lasted for 7 days
    • The first 4 Seasons also lasted at least a month with S3 being the longest with 88 days.
      • Season 4 was planned to last 95 days, but it was first delayed and then reduced to 45 days.
Tech Tree Icon

Tech Tree Icon

Tech Tree

Warships Tech Level

Tech point

  • The Tech Tree, which varies per season, will assist players in expanding their available assets.
  • There are two primary resources required to progress on the Tech Tree: Unlock Token Unlock Tokens and Upgrade Token Upgrade Tokens. Unlock Tokens are used to unlock items on the Tech Tree, while Upgrade Tokens are used to upgrade existing items on the Tech Tree, if possible.
  • By unlocking technology on one space, access is granted to adjacent ones.
  • Performing unlocks and upgrades on the Tech Tree increases the player's Tech level, which is also required to unlock additional Engine Rooms.
    • Tech level is simply referred to as "strength" in concept art.
  • There are a variety of unlocks and upgrades that are available on the Tech Tree:
    • Troops: Each player has a certain amount of troops available in Reserve, which can be deployed when existing ones are lost. Troops are trained automatically at no additional cost, unless reserves are already full. Upgrading troops increases their level and their reserve size. Players always start with at least one type of troop in all seasons.
      • Most troops exclusive to Warships are not permanently available on the Home Island. Many exist as Prototype Troops, though the Seeker and Hidden Warrior can only be fielded on Warships.
    • Landing Crafts: Players always start each season with them unlocked. Upgrading them increases their capacity and the amount available.
    • Gunboat: Players always start each season with it unlocked. Upgrading it increses the amount of starting Gunboat Energy available.
    • Heroes: Upgrading heroes will improve their levels, as well as any of their abilities.
    • Gunboat Abilities: Upgrading Gunboat Abilities increases their level and improves their effectiveness to varying degrees. Some of the Temporary Gunboat Abilities can also be available in some seasons, but cannot be upgraded, as they do not have scaling stats.
    • Defenses and Mines: Unlocking Defenses and Mines will allow their deployment on Warships, and upgrades improve their levels, as well as increasing the amount available.
    • Boosts: Unlocking boosts will provide varying bonuses, which can be further upgraded for even greater effect. Boosts stack addictively before being applied multiplicatively. Boosts currently include Troop Health, Gunboat Energy, Troop Damage, Building Health and Defensive Building Damage.
    • Troop Level Boost: Like the Prototype Defenses you can choose out of 3 Troops which you want to give extra Levels.
      TroopExtraLevel

      Troop Level Boost Icon

    • Engine Rooms: Each player begins with two. Unlocking extra Engine Rooms allows an extra Engine Room to be placed, and also increases their health, but also sometimes changes the layout of the Warship and expands the play area, allowing more space for base building. It requires a certain Tech Level and Headquarters level to unlock, in addition to gating some elements on the Tech Tree.
      • The player's Headquarters level is the only element in the Home Island that interferes with Warships. It dictates the maximum amount of Engine Rooms available, with the last being unlocked at level 22. Before then, players can opt to purchase the Admiral's Key, which removes the restriction for the current season.
      • The Engine Room rewards more Gunboat Energy than all other buildings on destruction. The first one yields 5, and each successive one provide 5 more than the previous.
    • Nodes: On the Tech Tree, there are several spaces marked with exclamation marks known as nodes. Players can choose one of three options; each option grants them extra Defensive Buildings or Traps, with later nodes allowing players to place Prototype Defenses or choose their Temporary Gunboat Ability. An option is only available if the player has already unlocked it (and will scale with any applicable upgrades), though Prototype Defenses have no prior requirement. Players can opt to change their selection by spending Diamonds, which starts at 100 and increases by 100 for every switch made. Since S61, Nodes are illustrated by icons representing their options.
      • Negative Node: This node variant costs only one Unlock Token, but brings about negative effects, such as reducing the amount of buildings available. They were introduced in S60 "April Fools!", and occasionally surface in future ones as well.

Base Building

  • Each Warship has between 2 and 7 (8 in S63) Engine Rooms, based on progress in the Tech Tree, which the player must protect in order to succeed in combat through strategic arrangement of their defenses.
WarshipExpansion

Layout Expansion

  • The play area of the Warship also expands and changes, from the layout to the landing zones, depending on the Engine Room level.
  • All defenses and Mines can be freely stored or retrieved during base building.

Battling

  • Two players will attack each other's Warships in real-time.
  • Players will need to assemble troops to attack. Before a battle starts, players can freely choose troops from their reserves to fill their Landing Crafts for the battle. They can also change them when scouting an enemy base.
  • As mentioned before, players are limited by their troops' reserve sizes. Without the Instant Training subscription to nix training times, they are gradually trained (at twice the rate compared to Home Island) as long as there still is space available, which can be sped up with Diamonds.
    • If the player does not have enough troops in reserves to fill a Landing Craft, they can still start a battle with a partially filled Landing Craft, using all the available troops in the reserves.
  • Once a player decides to start a battle, they are matched with another player. Matchmaking attempts to find opponents with similar Rank. Initially, the matchmaking searches for players that have a minimum Star difference (called delta), then slowly increases that delta until the maximum allowed Star difference is reached. For non-Legendary Ranks, the matchmaking prioritizes finding players with the same number of Engine Rooms, until the maximum delta for the given Rank is reached. Once the maximum delta is reached and no players were found, the Engine Room constraint is removed. At Legendary Ranks, there is no Engine Room constraint.
    • Cancelling the matchmaking process and restarting it again resets the constraints to their initial state, meaning the delta is the minimum for the player's Rank, and the Engine Room constraint exists for non-Legendary Ranks.
    • Empirically, it is noticed that when the matchmaking takes a longer time to find an opponent, it is an indicator that the delta has been increased significantly, with higher chances of them confronting an opponent with a different number of Engine Rooms. In some cases, it may be in the player's interests to reset it by cancelling matchmaking.
  • Before attacking the Warship, the players have 1 minute to scout each other's Warships and strategize their attack. The actual Battle timer used for tiebreaking only starts when the scouting period ends through any means (deploying troops, waiting for it to count down or firing a Gunboat ability).
    • Players cannot use Diamonds to fill their reserves during the scouting phase.
  • From Warships Season 56, damage indicators have been introduced for Engine Rooms, allowing players to roughly estimate the amount of damage inflicted on theirs and those of their opponents.
    EngineRoom Icon

    Icon showing the damage to the engine rooms

  • Warship Battle results are dictated by three criteria in the following order. The player with the highest number wins, otherwise the game moves onto the next if tied.
    • Quantity of Engine Rooms on the players' Warships.
    • Overall destruction percentage to opponent structures.
      • Remaining health of any buildings are also factored in, even if not listed.
    • Battle timer, rounded to the nearest second. If both players tie here, the Battle is instead declared as a Draw and winstreaks are not reset for them.

Star Progression

  • Winning a Warship battle awards the player with Stars. Players will need Stars to advance in Ranks throughout the Warships season.
    • When choosing a Warship battle opponent, a player will be matched with people who have about the same number of Stars as they are, and with the amount of Engine Rooms unlocked as close to theirs as possible.
    • High level players can deliberately keep their Star count low. While their rewards will also be reduced as an indirect consequence, this allows them to be matched with weaker opponents.
    • Star changes will vary, based on Star difference between two players; if their Star quantities are identical, the winner will gain 10 Stars, which are taken from the loser. On the other hand, if the winner has significantly less Stars than the loser, many more are taken from the loser and added to the winner's inventory.
    • At lower Star counts, victories will actually grant more stars than those lost by the opponent. As the Star count increases, this is gradually balanced out.
    • Upon winning, if the player is at a non-Legendary rank, it is possible to earn more Stars from some bonuses. Each individual bonus gives a fixed extra 5 Stars. The bonuses are:
      • Win streak of 3 or more (before the battle)
      • First win of the day.

Ranks

  • When a new season starts, player will begin with 40% of the previous season's Stars (rounded down), as well as being given Unlock Tokens and Upgrade Tokens equal to that of 2 chests for the starting rank. For example, a player who finished Season 15 with 2,022 Stars (shown as [IV] 62/120) would start Season 16 with 808 Stars (shown as [17] 28/80), with all 16 Chests for reaching Rank 2 to 17 available to claim, and start with 40 Unlock Tokens and 720,000 Upgrade Tokens, which is double that of a chest at the Gold tier for Season 16.
  • Being at the highest possible Rank, Legendary X, with a total of 2,680 Stars will result in the player starting the new season with 1,072 Stars, shown as [20] 52/80. It is therefore impossible to start the season at Diamond.
  • At the end of each season, players are given Power Powders, Diamonds and Trader Tickets as rewards, depending on the Rank. Players in Stone Ranks or higher will also receive Warship Trophies, a special Decoration that can be placed on either the home island or on the player's Warship.
  • For the Rewards see Warships Rewards

Statistics

Tier Rank Rank Stars Threshold Rank-up Chest?
Wood 1 0 Yes
2 40 Yes
3 80 Yes
4 120 Yes
5 160 Yes
Stone 6 200 Yes
7 240 Yes
8 280 Yes
9 320 Yes
10 360 Yes
Iron 11 400 Yes
12 460 Yes
13 520 Yes
14 580 Yes
15 640 Yes
Gold 16 700 Yes
17 780 Yes
18 860 Yes
19 940 Yes
20 1,020 Yes
Diamond 21 1,100 Yes
22 1,200 Yes
23 1,300 Yes
24 1,400 Yes
25 1,500 Yes
Legendary I 1,600 Yes
II 1,720 No
III 1,840 No
IV 1,960 No
V 2,080 Yes
VI 2,200 No
VII 2,320 No
VIII 2,440 No
IX 2,560 No
X 2,680 Yes

Tier Rank Rank Stars Threshold Rank-up Chest?
Wood 1 0 Yes
2 4 Yes
3 8 Yes
4 12 Yes
5 16 Yes
Stone 6 20 Yes
7 24 Yes
8 28 Yes
9 32 Yes
10 36 Yes
Iron 11 40 Yes
12 46 Yes
13 52 Yes
14 58 Yes
15 64 Yes
Gold 16 70 Yes
17 78 Yes
18 86 Yes
19 94 Yes
20 102 Yes
Diamond 21 110 Yes
22 120 Yes
23 130 Yes
24 140 Yes
25 150 Yes
Legendary I 160 Yes
II 172 Only S1/S2
III 184 Only S1/S2
IV 196 Only S1/S2
V 208 Yes
VI 220 Only S1/S2
VII 232 Only S1/S2
VIII 244 Only S1/S2
IX 256 Only S1/S2
X 268 Yes

Season Timeline

If you want to see the exact tech tree from a season, you can do so on this Website.

Below is a list of dates and times when seasons started and ended (or is scheduled to end, in the case of ongoing seasons). All times are UTC and are written in the 24-hour format.

Season 1-20
Season Start Date End Date Duration Special features, relevant changes or noteworthy information
1
Big Bang
April 10, 2019
N/A

April 15, 2019
~08:00*
May 20, 2019
22:00
40 days
35 days
None
2 May 22, 2019
01:00**
June 23, 2019
24:00
33 days None
3 June 26, 2019
07:00
September 22, 2019
24:00
88 days Introduction of the Bombardier.
Also Season End Rewards added.
First Season with increased Troop Training
4 October 2, 2019
08:00

-
October 9, 2019
08:00
January 5, 2020
08:00

-
November 23, 2019
24:00
95 days
45 days
New exklusive Warship Troop: Seeker
Season delayed and shortened
5 December 2, 2019
08:00
December 23, 2019
08:00
21 days Rocket Choppa and Heavy Choppa added to Warships
Star system rework
6 December 30, 2019
08:00
January 20, 2020
08:00
21 days None
7 January 27, 2020
08:00
February 24, 2020
08:00
28 days None
8
Grounded
March 2, 2020
08:00
March 23, 2020
08:00
21 days Rocket Choppa and Heavy Choppa banned
9
Take Flight
March 30, 2020
08:00
April 20, 2020
08:00
21 days Rocket Choppa and Heavy Choppa allowed
10
Seek and destroy
April 27, 2020
08:00
May 25, 2020
08:00
28 days None
11 June 1, 2020
08:00
June 22, 2020
08:00
21 days Started including Prototype Troops
12 June 29, 2020
08:00
July 27, 2020
08:00
28 days Rocket Choppa and Heavy Choppa return
13
Protos
August 3, 2020
08:00
August 24, 2020
08:00
21 days New Prototype Troops:
Clone Rifleman and Incinerator
14 August 31, 2020
08:00
September 21, 2020
08:00
21 days None
15
Bombs Away
September 28, 2020
08:00
October 26, 2020
08:00
28 days Melon Bombardier added
16
To the Skies
November 2, 2020
08:00
November 23, 2020
08:00
21 jours None
17 November 30, 2020
08:00
December 21, 2020
08:00
21 days None
18
Freeze
December 28, 2020
08:00
January 25, 2021
08:00
28 days None
19
Wreck with Mech
February 1, 2021
08:00
February 22, 2021
08:00
21 days All players start with 10% of their previous season's stars, instead of 40%
20 March 1, 2021
08:00
March 22, 2021
08:00
21 days None
Season 21-40
Season Start Date End Date Duration Special features, relevant changes or noteworthy information
21
Protos
March 29, 2021
08:00
April 19, 2021
08:00
21 days None
22
Abilities
April 26, 2021
08:00
May 24, 2021
08:00
28 days None
23
Sink or Swim
May 31, 2021
08:00
June 21, 2021
08:00
21 days None
24
Grounded
June 28, 2021
08:00
July 19, 2021
08:00
21 days None
25
March ahead
July 25, 2021
08:00
August 23, 2021
08:00
28 days Warship Gifts as well as better Warships Chest
26
Strike
August 30, 2021
08:00
September 20, 2021
08:00
21 days None
27
Heroes
September 27, 2021
08:00
October 25, 2021
08:00
28 days All 4 Heroes can be unlocked after the first Engine Room Expansion
28
Tanks
November 1, 2021
08:00
November 22, 2021
08:00
21 days Tank and Scorcher as well their Prototype Version are playable
29
Proto
November 29, 2021
08:00
December 20, 2021
08:00
21 days Available Proto-Troops:
Clone Rifleman, Shockaneer,
Dr. Vitamin, Stunner,
Melon Bombardier, Engineer,
Incinerator
30
Freeze
December 27, 2021
08:00
January 24, 2022
08:00
28 days None
31
Commanders in Control
January 31, 2022
08:00
February 21, 2022
08:00
21 days None
32
Commanding
for years
February 28, 2022
08:00
March 21, 2022
08:00
21 days None
33
Bite the Bullit
March 28, 2022
08:00
April 18, 2022
08:00
28 days None
34
March Ahead
April 25, 2022
08:00
May 23, 2022
08:00
21 days None
35
To the Skies
May 30, 2022
08:00
June 20, 2022
08:00
21 days Rocket Choppa and Heavy Choppa allowed
36
Bada Boom
June 27, 2022
08:00
July 25, 2022
08:00
28 days None
37
In the trenches
August 1, 2022
08:00
August 22, 2022
08:00
21 days Better Starting Rank
38
Abilities
August 29, 2022
08:00
September 17, 2022
08:00
21 days First time being able to use 10 different GBAs in one fight
39
Power Up
September 26, 2022
08:00
October 24, 2022
08:00
28 days None
40
Shock Party
November 7, 2022
08:00
November 28, 2022
08:00
21 days Delayed Season caused by an Update
Season 41-55
Season Start Date End Date Duration Special features, relevant changes or noteworthy information
41
Rough Seas
December 5, 2022
08:00
December 26, 2022
08:00
21 days Laser Ranger and Critter Launcher for the first Time
42
Snow much fun
January 2, 2023
08:00
January 23, 2023
08:00
21 days New Proto-Troop:
Hidden Warrior
43
Return of the Mech
January 30, 2024
08:00
February 26, 2023
-
February 20, 2023
08:00
28 days
21 days
Hidden Warrior available
44
Heavy Ships
February 27, 2023
08:00
March 20, 2023
08:00
21 days None
45
Back to the Roots
March 27, 2023
08:00
April 24, 2023
08:00
28 days None
46
Mayday, Mayday
May 1, 2023
08:00
May 22, 2023
08:00
21 days Return of the Critter Launcher
47
Ship-to-Ship
Showdown
May 29, 2023
08:00
June 19, 2023
08:00
21 days None
48
Extended Cruise
June 26, 2023
08:00
July 24, 2023
08:00
28 days Better Chest value
49
Storming the Seas
July 31, 2023
08:00
August 21, 2023
08:00
21 days None
50
The Big Fifty
August 28, 2023
08:00
September 18, 2023
08:00
21 days 50 keys every second day for Free
51
Oceanic Battleground
September 25, 2023
08:00
October 23, 2023
08:00
21 days Every Player starts at Rank 1
Critter Launcher is back!
52
The Doctor's vacation
October 30, 2023
08:00
November 20, 2023
08:00
21 days No healing except Crystal Critters
53
Extended Holiday
November 27, 2023
08:00
December 25, 2023
08:00
28 days Introducing Level Choice Nodes
54
All Hands on Deck
January 1, 2024
08:00
January 22, 2024
08:00
21 days None
55
Brick leads the Charge
January 29, 2024
08:00
February 19, 2024
08:00
21 days Introducing Bonus Choice Nodes
Super Season (S56-59)
Season Start Date End Date Duration Special features, relevant changes or noteworthy information
56
Bombs away
March 3, 2024
08:00
March 11, 2024
08:00
7 days –Each Week a new Miniseason
–Players will only lose 20% of their Ranking
–Represent old Seasons
57
March ahead
March 11, 2024
08:00
March 18, 2024
08:00
58
Commanders in Control
March 18, 2024
08:00
March 25, 2021
08:00
59
Bada Boom
March 25, 2024
08:00
April 1st, 2024
08:00
Season 60-75
Season Start Date End Date Duration Special features, relevant changes or noteworthy information
60
April Fools!
April 8, 2024
08:00
April 29, 2024
08:00
21 days Negative Nodes: Can remove Buildings or nerfing the stats
61
After the Storm
May 6, 2024
08:00
May 27, 2024
08:00
21 days Nodes now has a little symbol next to them
Return of Hidden Warrior
62
Frozen Waters
June 3, 2024
08:00
June 24, 2024
08:00
21 days Gunboat Ability Nodes added
(including Temporary Gunboat Ability)
63
Extended Patrol
July 1, 2024
08:00
July 22, 2024
08:00
28 days –8 instead of 7 Engine Rooms
–2 different 8er layouts based on which Engine Room was unlocked earlier
–New Prototype troop: MegaScorcher
64
Naval Aviation
August 5, 2024
08:00
August 26, 2024
08:00
21 days New Hero for Warships: Cpt. Ruddero
65
Tides of Heroes
September 2, 2024
08:00
September 23, 2024
08:00
21 days All 4 Heroes can be unlocked within the first Engine Room Section
66
Rise of Rivalry
September 30, 2024
08:00
October 21, 2024
08:00
21 days Return of Cpt. Ruddero
67
Heavy Weather
October 28, 2024
08:00
November 18, 2024
08:00
21 days Return of MegaScorcher
68
Extended Festivities
November 25, 2024
08:00
December 23, 2024
08:00
28 days –8 instead of 7 Engine Rooms
-Landing Craft Size Boost
-Return of Hidden Warrior & Cpt. Ruddero
69
Heavy Return
December 30, 2024
08:00
January 20, 2025
08:00
21 days Heavy Squad Leaders available
70
ProtoKey
January 27, 2025
08:00
February 17, 2025
08:00
21 days Shield Generator are now available in Warships
71
The Dumpster Battle
February 24, 2025
08:00
March 3, 2025
08:00
7 days –All Engine Rooms can be purchased in a row
–Everything is super cheap
–Second time being able to use 9 different GBAs in one fight
72
Anniversary Cruise
March 3, 2025
08:00
March 17, 2025
08:00
14 days –For the first time, non-engine rooms spaces were locked behind a certain tech level.
–Bombardier Squad Leader available
–Diamonds and Shards can be obtained from the Tech Tree
–Shield Generator Mark I, II and III are available
73
Can Chickens fly?
March 31, 2025
08:00
April 21, 2025
08:00
21 days Warship Season made by TheChicken
74
No Stones Unturned
April 28, 2025
08:00
May 19, 2025
08:00
21 days Landing Craft Size Boost
–Warship Season made by Stoneheart
75
May 26, 2025
08:00
June 15, 2025
08:00
21 days N/A

*Season 1 started as soon as the update that added Warships was live, but when exactly the update went live is not known.
**The recorded time is probably not in UTC. The Season lasted for a total of 32d 16h.

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