Summary
- Zookas are the third troop to unlock, at Headquarters Level 5.
- Zookas have very high DPS and longer range than most troops, with low speed and health.
Visual Appearance
- The Zooka appears as a fair-skinned woman with black hair, a blue singlet, a satchel, ear protection, light brown shorts, and a bazooka slung across her shoulder.
Offensive Strategy
- Due to their low health and subpar range, Zookas, despite boasting high DPS for their housing space (in some cases they can finish a fight even after taking huge losses), are vulnerable to practically any defense. Sniper Towers and Mortars can easily take them out in one hit. Machine Guns are also effective against Zookas, even at extreme range. As such, Zookas are rarely used alone under normal circumstances, with Heavies and Scorchers being popular in many formations. At the very least, enemy Mines and area defenses should be worked around when they are in use.
- It may be a better idea to deploy Zookas after other troops. Combined with their slow speed, they should be able to avoid Mines, or buy the player enough time to set them off.
- Remember not to Flare directly on a Rocket Launcher when lower-ranged units are in play, as they will simply enter its blindspot, causing the Rocket Launcher to attack the Zookas instead.
- The Flamethrower is notably an area defense outranged by Zookas. However, if too many Zookas are targeting it, some might get pushed within its line of fire and get destroyed instantly.
- Zookas may not be able to directly outrange many defenses, but can still safely chip away at other targets while evading their fire completely.
- Zookas can also be used with Riflemen to great effect if splash defenses have been suppressed and in company of Medics.
- In Operations, a popular strategy is to cover Zookas with Smoke Screens, allowing them to sneak upon the Power Core and quickly demolish or significantly damage it.
- When planning Smokey-Zooka attacks, keep in mind that Zookas only walk in straight lines and 45 degree angles with respect to the beach. Any Flares that are oddly placed will cause them to walk around defenses in unexpected and often catastrophic ways.
- Zookas will target in-range active defenses before targeting support buildings, such as Storages, Power Cores, or Shield Generators, so mind their positioning.
Defensive Strategy
- Use a Sniper Tower as bait so that all the troops will attack it. Put a Machine Gun on either side of the Sniper Tower. The Machine Gun will spray in a big area and will occasionally hit the Zookas. Or you can also kill Zookas by using the Machine Gun after baiting them with residences etc.
- Keep Mortars behind groups of other Buildings. The Mortar shell takes time to reach its targeted location, so it can take out Zookas when they move up to attack another building.
- As the Zooka has a very long range, bait them with non-defensive Buildings and place Mines in front of them. One or two Mines are usually enough to take out a group of Zookas.
Squad Leaders
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Mooka | Ninja-Zooka |
Upgrade Differences
- There are no visual changes between levels, but each upgrade increases the Zooka's hitpoints (by 8.8%), DPS (by 10%), and training cost.
Trivia
- At equal upgrade levels, they have the second highest damage-to-size ratio of any troop, behind the Warrior, up to level 8. At level 9 and above, they surpass Warriors and stay that way.
- The name 'Zooka' is a stylized version of 'bazooka', which is the weapon they use.
- Despite an artwork update, the in-game icon of the Zooka was not replaced accordingly and still uses her legacy appearance.
- The Vampire Zooka appears to use a modified version of her original image.
- You can have a maximum of 120 Zookas in a complete set of fully upgraded Landing Crafts.
- The Zooka and the Bombardier are the only troops with higher DPS than hitpoints at all levels (with no Statue bonuses).
Statistics
Unit Size![]() |
Training Time![]() |
Movement Speed![]() |
Attack Range![]() |
Attack Speed![]() |
Headquarters Level Required![]() |
---|---|---|---|---|---|
2 | 4m |
Slow / 180 |
Long / 7.2 Tiles | 2s | 5 |
Warships
Rank![]() |
Level![]() |
Reserves Size![]() |
Upgrade Tokens![]() |
Tech Level![]() |
---|---|---|---|---|
1 | 7 | 112 | N/A | 5 |
2 | 12 | 136 | 82,500 | 10 |
3 | 15 | 160 | 110,000 | 15 |
4 | 17 | 184 | 133,000 | 20 |
5 | 21 | 208 | 210,000 | 25 |
Total | 535,500 | 75 |