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*Always take full advantage of the Zooka's range. Carefully look at the enemy defenses and their attack ranges, and look for the "Zooka pockets", areas where they can hit the primary building ([[Headquarters]], [[Power Core]], etc) outside of the range of any other defenses or at least where a very limited number of defense turrets can attack.
 
*Always take full advantage of the Zooka's range. Carefully look at the enemy defenses and their attack ranges, and look for the "Zooka pockets", areas where they can hit the primary building ([[Headquarters]], [[Power Core]], etc) outside of the range of any other defenses or at least where a very limited number of defense turrets can attack.
 
*Because of their high damage output, it often does not take very many Zookas surviving to destroy the primary building. Three level 1 Zookas not boosted by [[Statue]]s can destroy an un-boosted level 9 [[Headquarters]] at full health in less than 2 minutes.
 
*Because of their high damage output, it often does not take very many Zookas surviving to destroy the primary building. Three level 1 Zookas not boosted by [[Statue]]s can destroy an un-boosted level 9 [[Headquarters]] at full health in less than 2 minutes.
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{{CalcLink|title=Headquarters Rush Calculator|findout=in-depth information about your Zooka rush attack}}
   
 
==Defensive Strategy==
 
==Defensive Strategy==

Revision as of 06:30, 31 August 2015

 

ZookaD

"Need something blown to bits? A few shots from my bazooka will destroy any enemy building!"

Summary

  • Zookas are the third troop to unlock, at Headquarters Level 5.
  • Zookas have very high DPS, but their health is very low.
  • Zookas have longer range than most other troops.

Visual Appearance

  • The Zooka appears as a fair-skinned woman with black hair, a blue singlet, a pair of ear muffs, light brown shorts, and a bazooka slung across her shoulder.

Offensive Strategy

  • Due to their low health, Sniper Towers can generally one-shot a Zooka. Mortars can easily take out a whole group in one shot. Machine Guns are also effective against Zookas, even at extreme range. Deploy Zookas behind a meatshield of Heavies or Riflemen to let them take the damage.
  • When using teams of low hitpoint Troops, it is a good idea is to take out Mortars and Rocket Launchers with the Gunboat before deploying Troops.
  • Deploy the Zookas a few seconds behind other troops; otherwise, they might get taken down by Mortar shells or Rocket Launchers.
  • When using the Heavy + Zooka strategy, remember not to Flare directly on a Rocket Launcher because the Heavies will walk into the Rocket Launcher's blind spot, causing the Rocket Launcher to target the Zookas instead.
  • The Flamethrower's range is less than the Zooka's, which generally allows a Zooka to destroy a Flamethrower without taking damage. However, if you are not careful and allow a Zooka to get in range of the Flamethrower, it will kill the Zooka very quickly. In addition, if there is a grouping of Zookas, some of them may get pushed into the range of the Flamethrower, resulting in their deaths.
  • At equal upgrade levels, they have the second highest damage-to-size ratio of any troop, behind the Warrior, up to level 8. At level 9 and above, they surpass Warriors and stay that way.
  • Always take full advantage of the Zooka's range. Carefully look at the enemy defenses and their attack ranges, and look for the "Zooka pockets", areas where they can hit the primary building (Headquarters, Power Core, etc) outside of the range of any other defenses or at least where a very limited number of defense turrets can attack.
  • Because of their high damage output, it often does not take very many Zookas surviving to destroy the primary building. Three level 1 Zookas not boosted by Statues can destroy an un-boosted level 9 Headquarters at full health in less than 2 minutes.

Defensive Strategy

  • Use a Sniper Tower as bait so that all the troops will attack it. Put a Machine Gun on either side of the Sniper Tower. The Machine Gun will spray in a big area and will occasionally hit the Zookas.
  • Keep Mortars behind groups of other Buildings. The Mortar shell takes time to reach its targeted location, so it can take out Zookas when they move up to attack another building.
  • As the Zooka has a very long range, bait them with non-defensive Buildings and place Mines in front of them. One or two Mines are usually enough to take out a group of Zookas. 

Upgrade Differences

  • There are no visual changes between levels, but each upgrade increases the Zooka's hitpoints (by 8.8%), DPS (by 10%), and training cost.

Trivia

  • The name 'Zooka' is a stylized version of 'bazooka', which is the weapon they use.
  • The Zooka is the only troop with a higher DPS than Health (Not counting Statue Bonuses).

Statistics

Unit Size
Troop Capacity
Training Time
Time
Movement Speed
Movement Speed
Attack Range
Range
Attack Speed
Shot
Headquarters Level Required
Headquarters
2 4m Slow / 180 Long / 7.2 Tiles 2s 5
Level
Level
Hitpoints
Hitpoints
DPS
Damage
Damage per Shot
Damage
Training Cost
Gold
Research Cost
Gold
Armory
Combat Academy
Research Time
Time
Instant
Diamonds
XP Gain
Xp
1 50 80 160 220 N/A N/A N/A N/A N/A
2 54 88 176 330 17,100 2 4h 92 20
3 59 97 194 450 46,000 3 8h 164 30
4 67 106 212 550 99,000 4 11h 232 34
5 70 117 234 700 168,000 5 16h 313 42
6 76 129 258 850 284,000 6 22h 413 50
7 83 142 284 1,000 450,000 7 1d 6h 538 57
8 90 156 312 1,150 650,000 8 1d 9h 624 60
9 98 171 342 1,300 760,000 9 1d 9h 656 60
10 107 189 378 1,450 850,000 10 1d 13h 714 64
11 116 207 414 1,600 1,160,000 11 1d 20h 852 71
12 126 228 456 1,800 1,590,000 12 2d 3h 1010 77
13 138 251 502 2,000 1,800,000 13 2d 3h 1060 77
14 150 276 552 2,200 2,160,000 14 2d 16h 1231 86
15 163 304 608 2,400 2,970,000 15 2d 22h 1443 91
16 177 334 668 2,600 3,400,000 16 2d 22h 1530 91
17 193 368 736 2,800 3,800,000 17 3d 7h 1667 96
18 210 404 808 3,000 4,500,000 18 3d 10h 1819 97
19 228 445 890 3,200 5,300,000 19 3d 14h 1989 100
20 248 489 978 3,400 6,100,000 20 3d 16h 2142 101