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{{Protection}} __NOTOC__ __NOEDITSECTION__ [[File:Boom Cannon16new.png|center|200px|link=]] {{Quote|The Boom Cannon fires devastating shots but takes a while to reload. Even the strongest armor is no match for the Boom!}} ---- {| style="text-align: center; margin: auto; width: 600px;" |- |[[File:Boom Cannon1new.png|center|100px|link=]] |[[File:Boom Cannon2new.png|center|100px|link=]] |[[File:Boom Cannon3new.png|center|100px|link=]] |[[File:Boom Cannon4new.png|center|100px|link=]] |[[File:Boom Cannon5new.png|center|100px|link=]] |- |'''Level 1''' |'''Level 2''' |'''Level 3''' |'''Level 4''' |'''Level 5''' |- |[[File:Boom Cannon6new.png|center|100px|link=]] |[[File:Boom Cannon7new.png|center|100px|link=]] |[[File:Boom Cannon8new.png|center|100px|link=]] |[[File:Boom Cannon9new.png|center|100px|link=]] |[[File:Boom Cannon10new.png|center|100px|link=]] |- |'''Level 6''' |'''Level 7''' |'''Level 8''' |'''Level 9''' |'''Level 10''' |- |[[File:Boom Cannon11new.png|center|100px|link=]] |[[File:Boom Cannon12new.png|center|100px|link=]] |[[File:Boom Cannon13new.png|center|100px|link=]] |[[File:Boom Cannon15new.png|center|100px|link=]] |[[File:Boom Cannon16new.png|center|100px|link=]] |- |'''Level 11''' |'''Level 12''' |'''Level 13-14''' |'''Level 15''' |'''Level 16''' |} ---- ==Summary== *The Boom Cannon is the sixth defense to unlock in the game. *The Boom Cannon is a long-range, single shot defense that deals very high damage per shot, but with a slow rate of fire. *The Boom Cannon is one of the strongest defenses in the game and is very effective against high health [[troops]], such as [[Tank]]s or [[heavy|Heavies]]. ==Offensive Strategy== *When attacking Boom Cannons, be sure to either destroy them upfront with a [[Barrage]] or [[Artillery]], or limit your time in range of them without them being [[Shock Bomb|shocked]]. A Boom Cannon picking off your large units can ruin an attack. **They can be ignored if massed infantry is used. *Boom Cannons have a long reload time, so they can easily be taken out by a group of small [[troops]]. *It is possible for [[Tank]]s to avoid the shots of a Boom Cannon on the opposite side of the [[Headquarters]] unless it is right up against the [[Headquarters]]. If there is even one space between the Boom Cannon and the [[Headquarters]], your [[Tank]]s will be out of range on the opposite side if you maneuver them correctly. **However, if you have a large amount of [[Tank]]s, some will get pushed within range of the Boom Cannon. *Because the Boom Cannon targets the nearest troop, you can protect [[Tank]]s from Boom Cannons by using [[Rifleman|Riflemen]] or [[Heavy|Heavies]]. *[[Critters]] can do a very good job distracting a Boom Cannon for a period of time especially if the Boom Cannon is protected by few other defenses; this can be an alternative to using [[Shock Bomb]]s if Shock Bombs become too expensive. ==Defensive Strategy== *Once a total of 4 Boom Cannons are available, it is effective to place them in a diamond or square formation in your base well distanced so that it covers as much of your island as possible. **On the other hand, you may want to place them all close to your [[Headquarters]] to prevent attackers from avoiding certain Boom Cannons entirely simply by attacking the base from the opposite side. *Do not place your Boom Cannons in front of all your other buildings like many people do. Boom Cannons are most effective when they are able to take advantage of their long range and target attackers' [[troops]] for long periods of time. ==Upgrade Differences== {{Outdated|New unique looks for all levels (except 14, which shares with 13)}} *Initially, the Boom Cannon is a gray structure with a stone base surrounded by sandbags. It has brown plating, handwheels on both the side and the back, as well as a long barrel. *At level 2, the Boom Cannon's barrel turns slightly darker, but this is hard to notice. The brown highlights also turn darker, but this is easier to see. *At level 6, the Boom Cannon gains a thicker barrel and slightly darker colored plating and barrel. The sandbags around the base are removed. The barrel receives an orange band around it. The shield increases in size. The side handwheels are removed and two green lights are added *At level 10, the Boom Cannon gains a metal base, an even thicker barrel, tubes at the back, and darker colored plating. The general color scheme turns to a reddish-brown. The back handwheel disappears. *At level 11, the Boom Cannon gains a heavily armored base. Red metal plates are seen on it. *At level 15, the Boom Cannon's barrel is much larger, and it gains steel ventilation on top of it, as well as a few layers of red metal plates between the steel ventilation plates and the barrel. A wire can be seen connecting the barrel to the back of the Boom Cannon, as well as a fiery glow within the barrel itself. *At level 16, more tubes appear at the back. A small green light appears in the back. ==Trivia== *When it fires, the Boom Cannon's barrel seems to retract in a similar manner to the [[Cannon]]. However, the handwheel does not. *The Boom Cannon's shell appears to create an impact crater similar to that of [[Artillery]]. Despite this, no splash damage is dealt. *While under the effects of the best Defensive Building Damage Masterpiece, 9 Guardians boosted with [[Power Powder]], and three Mark III [[Damage Amplifier]]s, a Level 16 Boom Cannon will deal 36,009.6 Damage per shot. <center> <div class="table-back"> {{Statistics}} {{NumberAvailable |HQ12=1 |HQ14=2 |HQ17=3 |HQ20=4 |HQ21=5 }} {| class="wikitable" style="width: 650px; text-align: center;" ! Building Size<br />{{Res|RES = Size}} ! Range<br />{{Res|RES = Range}} ! Attack Speed<br />{{Res|RES = Shot}} ! Damage Type<br />{{Res|RES=Damage Type}} |- |3x3 |14 |4 Seconds |Single |} {{StatueStatsForm|Defense}} {| class="wikitable" style="width: 650px; text-align: center;" ! rowspan="2" scope="col" |Level<br />{{Res|RES = Level}} ! rowspan="2" scope="col" |Health<br />{{Res|RES = Hitpoint}} ! rowspan="2" scope="col" |Damage Per Second<br />{{Res|RES=Damage}} ! rowspan="2" scope="col" |Damage Per Shot<br />{{Res|RES=Damage}} ! colspan="3" scope="col" |Upgrade Cost ! rowspan="2" scope="col" |Upgrade Time<br />{{Res|RES = Time}} ! rowspan="2" |Instant<br />{{Res|RES=Diamond}} ! rowspan="2" scope="col" |Headquarters Level Required<br />{{Res|RES = Headquarters}} ! rowspan="2" scope="col" |XP Gain<br />{{Res|RES = XP}} |- ! scope="col" |Wood<br />{{Res|RES = Wood}} ! scope="col" |Stone<br />{{Res|RES = Stone}} ! scope="col" |Iron<br />{{Res|RES = Iron}} |- |1 | class="StatueStat BH" |3,500 | class="StatueStat DBD" |290 | class="StatueStat DBD" |1,160 |121,000 |57,000 |14,900 |5h |409 |12 |24 |- |2 | class="StatueStat BH" |3,850 | class="StatueStat DBD" |319 | class="StatueStat DBD" |1,276 |141,000 |66,000 |17,300 |6h |456 |12 |26 |- |3 | class="StatueStat BH" |4,200 | class="StatueStat DBD" |351 | class="StatueStat DBD" |1,404 |198,000 |119,000 |34,000 |7h |609 |13 |28 |- |4 | class="StatueStat BH" |4,700 | class="StatueStat DBD" |386 | class="StatueStat DBD" |1,544 |255,000 |153,000 |44,000 |8h |708 |13 |31 |- |5 | class="StatueStat BH" |5,100 | class="StatueStat DBD" |425 | class="StatueStat DBD" |1,700 |350,000 |308,000 |85,000 |10h |975 |14 |40 |- |6 | class="StatueStat BH" |5,600 | class="StatueStat DBD" |467 | class="StatueStat DBD" |1,868 |610,000 |460,000 |168,000 |12h |1,353 |15 |44 |- |7 | class="StatueStat BH" |6,200 | class="StatueStat DBD" |514 | class="StatueStat DBD" |2,056 |850,000 |760,000 |330,000 |14h |1,818 |16 |50 |- |8 | class="StatueStat BH" |6,800 | class="StatueStat DBD" |565 | class="StatueStat DBD" |2,260 |950,000 |850,000 |370,000 |16h |1,976 |16 |54 |- |9 | class="StatueStat BH" |7,500 | class="StatueStat DBD" |622 | class="StatueStat DBD" |2,488 |1,350,000 |1,110,000 |700,000 |18h |2,555 |17 |58 |- |10 | class="StatueStat BH" |8,300 | class="StatueStat DBD" |684 | class="StatueStat DBD" |2,736 |1,650,000 |1,500,000 |990,000 |20h |3,083 |18 |60 |- |11 | class="StatueStat BH" |9,100 | class="StatueStat DBD" |752 | class="StatueStat DBD" |3,008 |1,810,000 |1,650,000 |1,080,000 |22h |3,296 |18 |61 |- |12 | class="StatueStat BH" |10,000 | class="StatueStat DBD" |827 | class="StatueStat DBD" |3,308 |2,040,000 |1,980,000 |1,560,000 |1d |3,816 |19 |63 |- |13 | class="StatueStat BH" |11,000 | class="StatueStat DBD" |910 | class="StatueStat DBD" |3,640 |2,260,000 |2,270,000 |2,260,000 |1d 6h |4,410 |20 |67 |- |14 | class="StatueStat BH" |12,100 | class="StatueStat DBD" |1,000 | class="StatueStat DBD" |4,000 |2,470,000 |2,470,000 |2,460,000 |1d 12h |4,724 |20 |70 |- |15 | class="StatueStat BH" |13,300 | class="StatueStat DBD" |1,100 | class="StatueStat DBD" |4,400 |3,200,000 |3,460,000 |2,940,000 |1d 14h |5,662 |21 |72 |- |16 | class="StatueStat BH" |14,630 | class="StatueStat DBD" |1,210 | class="StatueStat DBD" |4,840 |3,900,000 |4,210,000 |3,590,000 |1d 16h |6,498 |22 |74 |} </div> </center> {{BuildingsMenu}} [[de:Boom-Kanone]] [[fr:Super canon]] [[ru:Пушка Бум]] [[pl:Boom Cannon]] [[Category:Defensive Buildings]]
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