海岛奇兵维基

 

Flamethrower19
"The Flamethrower is a close range weapon that deals huge amounts of damage. It's especially deadly against massed infantry. Enemies will also burn for a while after being attacked by the Flamethrower."

Flamethrower1
Flamethrower2
Flamethrower5
Flamethrower7
Flamethrower9
Flamethrower10
Level 1 Level 2-4 Level 5-6 Level 7-8 Level 9 Level 10
Flamethrower11
Flamethrower12
Flamethrower14
Flamethrower15
Flamethrower18
Flamethrower19
Level 11 Level 12-13 Level 14 Level 15-17 Level 18 Level 19

Summary

  • The Flamethrower is the fifth Defense to unlock in the game. It is unlocked at Headquarters level 9.
  • Flamethrowers spray fire at enemies to deal very high damage at a constant rate, but have very short range.
  • Troops attacked by Flamethrowers will continuously burn for an additional 5 seconds, receiving minor damage.

Offensive Strategy

  • Avoid using Riflemen or Warriors near Flamethrowers because they can overpower these troops in a few seconds. Alternatively, you can use a Shock Bomb to stop them from attacking.
  • Tanks, Grenadiers, Zookas, and Cryoneers have attack ranges longer than the Flamethrower's attack range, so Flamethrowers cannot damage them unless they wander or are flared too close to the Flamethrower.
    • It should be noted that if a large amount of troops are present, some may enter its range.

Defensive Strategy

  • Flamethrowers are a great defense against mass infantry attacks.
  • Flamethrowers are very effective at protecting your Headquarters from Warriors. Placing them spread around your Headquarters is also good at preventing attackers from shocking all of them.
    • Tip: If your flamethrower is touching one of the sides of the Headquarters, it is able to hit all sides of the building causing massive damage to Warriors attacking it.
  • Placing your Flamethrowers between your Headquarters and the edge of the island is good idea because it makes it impossible for an attacker to shock them without shocking their Warriors.
  • Placing Flamethrowers and Machine Guns as your front line of defense can stop strategies that consist of low health troops like Riflemen. But beware that having all of them in the very front can cause attackers to flank, rendering these small range defenses useless.
  • Placing Sniper Towers behind Flamethrowers can make up for the Flamethrowers' short range.

Upgrade Differences

  • Initially, the Flamethrower is a reddish-orange and grey mostly-cylindrical building with a fuel tank at the rear. A reddish tube connects the tank and the body, which has a short, thin reddish barrel at the front with an orange pilot light. The base is made of stone.
  • At level 2, the Flamethrower gains a reddish-orange hatch to the top of the structure. Also, the fuel tank is slightly bigger.
  • At level 5, the Flamethrower gains another fuel tank at the back and is given metal reinforcement on some sections. The barrel is now gray metal (except the front end) and given a sheath near the body, and the base is reinforced. The tube from the tanks turns gray and the main body is now more cylindrical.
  • At level 7, another fuel tank is added to the back, and the base is reinforced with metal brackets and has expanded.
  • At level 9, the fuel tanks are reinforced and given a smooth surface. The tube connecting the fuel tanks to the body is reinforced, and the body is given metal armor and gets bigger. The sheath protecting the barrel is reinforced.
  • At level 10, the pilot light now burns blue, and the base is reinforced with its color changing from grey to blue-grey.
  • At level 11, another barrel is added to the Flamethrower.
  • At level 12, the hatch at the top of the Flamethrower gains a light orange circle.
  • At level 14, another fuel tank is added to the back. The base is expanded so it now encircles the bottom of the body.
  • At level 15, another barrel is added on top of the other two. The fuel tanks' valves gain an orange center.
  • At level 18, it gains an orange and black color scheme. The tanks at the back are replaced with a single horizontal tank. There are four nozzles with two pilot lights.
  • At level 19, the Flamethrower now only has two nozzles, however they are larger. A distinct blue glow can be seen inside the nozzles. Two pipes appear to connect the body of the flamethrower with the tank on the back.

Trivia

  • It is the first defense to require Iron as an initial cost.
  • The pilot light remains lit when the Flamethrower is being upgraded.
  • If one or more troops are near the edge of a Flamethrower's range, the Flamethrower may fire even though it will not hit the troop(s).

数据

{{#vardefine:HQ1|0}}{{#vardefine:HQ2|{{#var:HQ1}}}}{{#vardefine:HQ3|{{#var:HQ2}}}}{{#vardefine:HQ4|{{#var:HQ3}}}}{{#vardefine:HQ5|{{#var:HQ4}}}}{{#vardefine:HQ6|{{#var:HQ5}}}}{{#vardefine:HQ7|{{#var:HQ6}}}}{{#vardefine:HQ8|{{#var:HQ7}}}}{{#vardefine:HQ9|1}}{{#vardefine:HQ10|{{#var:HQ9}}}}{{#vardefine:HQ11|2}}{{#vardefine:HQ12|{{#var:HQ11}}}}{{#vardefine:HQ13|{{#var:HQ12}}}}{{#vardefine:HQ14|3}}{{#vardefine:HQ15|{{#var:HQ14}}}}{{#vardefine:HQ16|{{#var:HQ15}}}}{{#vardefine:HQ17|4}}{{#vardefine:HQ18|{{#var:HQ17}}}}{{#vardefine:HQ19|{{#var:HQ18}}}}{{#vardefine:HQ20|{{#var:HQ19}}}}{{#vardefine:HQ21|{{#var:HQ20}}}}{{#vardefine:HQ22|{{#var:HQ21}}}}{{#vardefine:HQ23|{{#var:HQ22}}}}{{#vardefine:HQ24|{{#var:HQ23}}}}{{#vardefine:HQ25|{{#var:HQ24}}}}

HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Number Available {{#var:HQ1}} {{#var:HQ2}} {{#var:HQ3}} {{#var:HQ4}} {{#var:HQ5}} {{#var:HQ6}} {{#var:HQ7}} {{#var:HQ8}} {{#var:HQ9}} {{#var:HQ10}} {{#var:HQ11}} {{#var:HQ12}} {{#var:HQ13}} {{#var:HQ14}} {{#var:HQ15}} {{#var:HQ16}} {{#var:HQ17}} {{#var:HQ18}} {{#var:HQ19}} {{#var:HQ20}} {{#var:HQ21}} {{#var:HQ22}} {{#var:HQ23}} {{#var:HQ24}} {{#var:HQ25}}
Building Size
Size
Range
Range
Attack Speed
Shot
Damage Type
Damage Type
Splash Radius
Splash Radius
Special Ability
Special
3x3 6.5 0.15 Seconds Splash 1 Tile Continues to burn units for 5 seconds after they have received damage from it.^

{{#vardefine:plus|+}}{{#vardefine:percent|

%}}{{#vardefine:buttons|ApplyReset}}
Level
Level
Health
Hitpoints
Damage Per Second
Damage
Burn DPS*
Damage
Total Residual Burn Damage
Damage
Upgrade Cost Upgrade Time
Time
Instant
Diamonds
Headquarters Level Required
Headquarters
XP Gain
Xp
Wood
Wood
Stone
Stone
Iron
Iron
1 2,300 72 12 60 31,500 7,500 2,000 2h 45m 154 9 17
2 2,500 79 13 66 44,000 10,500 2,800 3h 45m 196 9 20
3 2,700 87 14 73 69,000 17,300 5,600 4h 256 10 22
4 3,000 96 16 80 94,000 34,000 9,800 5h 341 11 24
5 3,200 105 17 88 107,000 39,000 11,200 6h 375 11 26
6 3,500 116 19 97 161,000 76,000 19,800 7h 504 12 28
7 3,800 127 21 106 244,000 147,000 42,000 8h 692 13 31
8 4,200 140 23 117 340,000 295,000 81,000 9h 944 14 37
9 4,500 154 25 129 360,000 315,000 87,000 10h 995 14 40
10 4,900 169 28 141 620,000 470,000 172,000 12h 1,365 15 46
11 5,300 187 31 156 870,000 780,000 340,000 14h 1,849 16 52
12 5,800 205 34 171 1,320,000 1,090,000 690,000 16h 2,506 17 56
13 6,300 225 37 188 1,400,000 1,150,000 730,000 18h 2,618 17 57
14 6,900 248 41 207 1,710,000 1,560,000 1,020,000 20h 3,153 18 60
15 7,500 273 45 228 1,920,000 1,870,000 1,470,000 22h 3,647 19 62
16 8,200 301 50 251 2,140,000 2,140,000 2,130,000 1d 4,192 20 65
17 8,900 331 55 276 2,260,000 2,270,000 2,260,000 1d 4h 4,393 20 67
18 9,600 363 60 303 2,370,000 2,790,000 2,580,000 1d 6h 4,822 21 70
19 10,560 399 66 333 2,710,000 3,190,000 2,950,000 1d 8h 5,306 22 72

*The Flamethrower deals both "normal" damage and Burn damage at the same time while it is active. The "normal" damage is equal to five times the Burn DPS. When you combine the "normal" DPS and the Burn DPS, you get the DPS that troops take while being hit by the Flamethrower.

^Enemies will continue to receive Burn damage for 5 seconds after being attacked by the Flamethrower. The "Total Residual Burn Damage" column is the total damage dealt during those 5 seconds.

de:Flammenwerfer fr:Lance-flammes ru:Огнемёт