海岛奇兵维基

 

MachineGun22
"The Machine Gun turret sprays bullets at the enemy, rapidly dealing damage to massed infantry at close to medium range."

MachineGun1 MachineGun2 MachineGun3 MachineGun4
Level 1 Level 2 Level 3 Level 4
MachineGun5 MachineGun6 MachineGun8 MachineGun9
Level 5 Level 6-7 Level 8 Level 9-10
MachineGun11 MachineGun15 MachineGun21New MachineGun22
Level 11-14 Level 15-20 Level 21 Level 22

Summary

  • The Machine Gun is the third defense to unlock in the game.
  • Machine Guns have moderate range and a fast rate of fire, but they deal low damage and have poor accuracy. Their accuracy generally increases as the distance from the target decreases.
  • The Machine Gun is very effective against large groups of Riflemen, Warriors, and Zookas, as they can hit more than one target at once.
  • The Machine Gun has a small blind spot where it cannot fire upon. Reaching the blind spot is very dangerous as the Machine Gun can do great damage against units that are very close to its blind spot.

Offensive Strategy

  • Deploying Heavies in front of Riflemen or Zookas is a very effective way of protecting them from Machine Guns. However, although having a single Heavy can protect Zookas, one Heavy will not protect Riflemen. This is due to the Machine Gun's inaccuracy, as bullets tend to miss the meat shield and harm the supporting troops.
  • The closer your troops are to the Machine Gun, the more accurately it fires. If possible, try to destroy it from a distance.
  • Grenadiers can outrange Machine Guns completely, while Tanks and Zookas have a long enough range to render the Machine Gun less effective. However, the Machine Gun should not be ignored in the latter case, since a few shots can still easily take down Zookas.
  • Warriors can be chewed up if near a Machine Gun, but they can easily heal through the occasional bullet if they are attacking something else at the edge of the Machine Gun's range.
  • Critters and Warriors can easily take down a lone Machine Gun due to its blind spot rendering it unable to attack back.

Defensive Strategy

  • Machine Guns are very effective front-line defenses, as they stop weak troops like the Rifleman or Zooka from advancing into your base.
  • Placing Machine Guns near Boom Cannons or Rocket Launchers can help prevent other players from trying to target them with weak troops.
  • They are a good alternative to Flamethrowers when defending against Warriors. Because of its accuracy at fairly short range, they can destroy Warriors attacking a nearby building fairly quickly. Due to their blind spot, however, they should not be placed right next to important buildings, but at a distance such that they are just about able to cover all sides of the building.

Upgrade Differences

  • Initially, the Machine Gun is a green gun mounted on a silver stand, and there are two silver handles on the back. 
  • At level 2, the Machine Gun gains a small magazine on the back, and the front of the barrel becomes smaller and ridged. 
  • At level 3, the Machine Gun gains sandbags around one half of it, and the magazine on top is removed and replaced with two magazines, one on each side.
  • At level 4, the Machine Gun gains a small frontal shield.
  • At level 5, the Machine Gun gets slightly bigger, it gains a larger frontal shield, and its handles are reinforced. The whole barrel becomes thinner.
  • At level 6, the magazines are removed and a pan magazine is added at the back of the Machine Gun, behind the shield. The sandbags are extended to the entire perimeter of the Machine Gun and the shield grows slightly in size.
  • At level 8, the stand is reinforced. The barrel loses its ridged pattern and now has holes in it. A green dot is added on top of the pan magazine. The back handles are moved away from each other.
  • At level 9, the Machine Gun loses all its sandbags. It gains a stone base, a modified handle system, and a bigger and more reinforced frontal shield which covers the entire gun and is more angular. The pan magazine is removed and replaced by two ammunition belts converging together in the back.
  • At level 11, the Machine Gun gains a back shield and loses its handles, becoming hexagonal. The ammunition belts are removed. A box can be seen on the side, possibly replacing the belts. A small green hatch is added on the top.
  • At level 15, the base turns green and becomes steel. The body becomes a square and turns green as well. Another barrel is added, and both resemble the level 6 Machine Gun barrel.
  • At level 21, the Machine Gun turns massive and gains a new color scheme of dark green, light green, and grey. A large metal cockpit with a thin, rectangular viewport now sits upon a small, steel baseplate, with a light green hatch on top. The two barrels once again resemble the level 8 barrels. They are held up by two large dark green arms with silver piping on top. Two large, dark green ammo boxes sit on the back of the structure.
  • At level 22, the barrels now turn into a set of five, and resemble miniguns. An ammo belt is seen attached to each.

Trivia

  • Machine Guns were invented in the mid-19th century and have been used in war to this day.
  • The Machine Gun is the third fastest-firing Defensive Building in the game. In first and second place are the Shock Blaster and MMG 9000 respectively.
  • The Machine Gun has the lowest hitpoints of any maximum-level defensive building.
  • Despite visibly having magazines attached to it, the Machine Gun has no need to reload while firing.
  • The level 1 Machine Gun bears a moderate resemblance to the real-life Maxim machine gun, as well as a much smaller resemblance to the real-life Browning M1917, which had a similar looking water jacket.
  • A Machine Gun could fire up to 2,400 bullets in a single battle.
  • If a level 22 Machine Gun is Shock Bombed while it is firing, the barrels will continue spinning while it is shocked.
  • Although the level 15 upgrade adds a permanent secondary barrel to the machine gun, the fire rate does not increase. This is most notable at level 22 when the barrels appear to spin faster than the fire rate suggests.

数据

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HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Number Available {{#var:HQ1}} {{#var:HQ2}} {{#var:HQ3}} {{#var:HQ4}} {{#var:HQ5}} {{#var:HQ6}} {{#var:HQ7}} {{#var:HQ8}} {{#var:HQ9}} {{#var:HQ10}} {{#var:HQ11}} {{#var:HQ12}} {{#var:HQ13}} {{#var:HQ14}} {{#var:HQ15}} {{#var:HQ16}} {{#var:HQ17}} {{#var:HQ18}} {{#var:HQ19}} {{#var:HQ20}} {{#var:HQ21}} {{#var:HQ22}} {{#var:HQ23}} {{#var:HQ24}} {{#var:HQ25}}
Building Size
Size
Range
Range
Attack Speed
Shot
Damage Type
Damage Type
Splash Radius
Splash Radius
Random Radius
Random
3x3 2.5-9 0.1 Second Splash 0.6 Tiles 0.8 Tiles

{{#vardefine:plus|+}}{{#vardefine:percent|

%}}{{#vardefine:buttons|ApplyReset}}
Level
Level
Hitpoints
Hitpoints
Typical Damage Per Second^
Damage
Maximum Damage Per Second
Damage
Damage Per Shot
Damage
Upgrade Cost Upgrade Time
Time
Instant
Diamonds
Headquarters Level Required
Headquarters
XP Gain
Xp
Wood
Wood
Stone
Stone
Iron
Iron
1 1,600 12 87 8.7 3,300 N/A N/A 1h 37 4 10
2 1,740 14 99 9.9 4,600 N/A N/A 1h 15m 45 4 11
3 1,890 15 111 11.1 8,800 N/A N/A 1h 45m 64 5 13
4 2,060 18 126 12.6 10,000 N/A N/A 2h 71 5 14
5 2,240 20 142 14.2 13,200 2,320 N/A 2h 15m 92 6 15
6 2,440 22 160 16.0 14,900 2,610 N/A 2h 30m 99 6 15
7 2,700 25 180 18.0 22,500 4,500 N/A 3h 126 7 17
8 2,900 29 203 20.3 38,000 8,400 N/A 4h 175 8 20
9 3,100 32 229 22.9 60,000 14,400 3,800 5h 247 9 22
10 3,400 36 258 25.8 97,000 24,300 7,800 6h 334 10 26
11 3,700 41 291 29.1 134,000 49,000 14,000 7h 434 11 28
12 4,000 47 329 32.9 205,000 96,000 25,200 8h 588 12 31
13 4,400 53 371 37.1 295,000 177,000 50,000 10h 790 13 34
14 4,800 59 418 41.8 420,000 360,000 100,000 12h 1,106 14 42
15 5,200 67 471 47.1 730,000 550,000 201,000 14h 1,529 15 48
16 5,700 76 532 53.2 1,040,000 930,000 410,000 16h 2,098 16 59
17 6,200 85 599 59.9 1,510,000 1,240,000 790,000 18h 2,756 17 62
18 6,700 96 676 67.6 1,880,000 1,710,000 1,120,000 20h 3,354 18 63
19 7,300 108 762 76.2 2,150,000 2,090,000 1,640,000 22h 3,936 19 67
20 7,900 122 859 85.9 2,430,000 2,430,000 2,420,000 1d 4,574 20 69
21 8,600 138 969 96.9 2,760,000 2,540,000 2,980,000 1d 2h 5,021 21 71
22 9,460 156 1,093 109.3 3,150,000 2,900,000 3,400,000 1d 4h 5,514 22 74

^ All shots may not hit, so the game's stated damage per second is approximate. Accuracy improves as targets move closer.

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