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{{Protection}} __NOTOC__ __NOEDITSECTION__ [[File:RiflemanD.png|210px|center|link=]] {{Quote|Rifleman ready! Let's take the fight to the enemy!}} ==Summary== *The Rifleman is the first [[Troops|troop]] available in the game, being unlocked as soon as the game begins. *Riflemen are decent [[troops]] with moderate HP, damage, and attack range. *They require the lowest amount of space in the [[Landing Craft]] of any [[Troops|troop]]. ==Visual Appearance== *The Rifleman appears as a fair-skinned man with a blue uniform, simple boots, and a grayish-green helmet with a blue cloth band around it. He carries a rifle and has a red ace of spades tucked into his helmet band. ==Offensive Strategy== *The Rifleman is effective when deployed in large numbers. *The Rifleman is effective when used with [[Heavy|Heavies]] acting as meat shields. **Using [[Heavy|Heavies]] as meat shields will allow them to take most of the damage while the Riflemen behind them deal the damage as [[Heavy|Heavies]] do not yield much damage themselves. Be warned that because Riflemen walk so close behind [[Heavy|Heavies]], they are likely to be hit by splash damage defenses such as [[Rocket Launcher]]s, [[Machine Gun]]s, [[Mortar]]s and [[Shock Launcher]]s that target your [[Heavy|Heavies]], even when the [[Heavy|Heavies]] are in front of them. *Another great strategy is Rifle-[[Medic]]. Riflemen have moderate health, so [[Medic]]s will be able to heal up most of the damage that the Riflemen take from splash damage defenses. [[Medic]]s' healing does have a splash effect, so they can heal Riflemen faster than any other unit (though high-level defenses can eventually overpower the healing). *A third popular strategy with riflemen is the Rifle-[[Zooka]] strategy ([[User_blog:TheCoolBoss/A_Guide_to_the_RZ_Strategy|Full guide by TheCoolBoss]]). This strategy is very weak to splash defenses due to the high amount of troops and relatively low health per troop, but this is a devistating tactic when combined with high-level [[Medkit]]s and/or [[Medic]]s or when used against a base with low level or at least very few splash defenses. *The Rifleman is great to use against [[Cannon]]s and [[Boom Cannon]]s as these defenses are single-shot defenses, making them easily overwhelmed by Riflemen hordes. *Riflemen are weak against [[Machine Gun]]s, [[Mortar]]s, [[Flamethrower]]s, [[Rocket Launcher]]s and [[Shock Launcher]]s as these defenses are multi-target, meaning that they excel at damaging groups of enemies. **At respectable levels, Riflemen may counter [[Machine Gun]] and [[Rocket Launcher]] fire with the help of a [[Gunboat]] deployed [[Medkit]]. **You can allow Riflemen to spread out as much as possible to minimise the effect of these defenses. However, spreading out too much will expose them to fire from too many defenses! *Due to their large numbers and short range, Riflemen can be used to protect [[Tank]]s from [[Cannon]]s and [[Boom Cannon]]s. *Use a [[Barrage]] on large groups of [[Mine]]s to prevent them from killing your Riflemen quickly. If you have [[Critters]], it can be a good alternative if Barrage gets too expensive. **The [[Cryobomb]] is very good at clearing Mines if it is available, due to its large radius. ==Defensive Strategy== *A group of Riflemen's worst enemy is the [[Rocket Launcher]], so place it well behind other defenses. *The [[Mortar]] is effective in taking out large numbers of Riflemen, but it fires very slowly. Having a [[Machine Gun]] in front of a [[Mortar]] will cause the Riflemen to target the [[Machine Gun]] (in the absence of a [[Flare]]), giving the [[Mortar]] more time to fire at the Riflemen. *Place the [[Mortar]] behind various buildings so that it is difficult for the Riflemen to reach the [[Mortar]] without having any casualties, the same goes for any other slow-firing defense. *Riflemen are vulnerable to fast firing defenses such as [[Sniper Tower]]s, [[Machine Gun]]s, and [[Flamethrower]]s, so place them strategically. *[[Cannon]]s and [[Boom Cannon]]s can easily one-shot kill Riflemen but can be swarmed by large groups of Riflemen so be sure protect them with Sniper Towers, Machine Guns, Flamethrowers, Rocket Launchers or Shock Launchers. *Place your [[Mine]]s well. Groups of them can kill Riflemen quickly if the attacker ignores them. *Some very good Prototype Defenses against Riflemen include [[Shock Blaster]]s, [[Hot Pot]]s, [[Microwav'r]]s and [[Flotsam Cannon]]s. All of these are capable of defeating hordes of Riflemen quickly, but they can also prove to be prime targets for [[Shock Bomb]]s. ==Upgrade Differences== *There are no visual changes between levels, but each upgrade increases the Rifleman's hitpoints (by 7%), DPS (by 8%), and training cost. ==Trivia== *They appear as the snipers in [[Sniper Tower]]s. However, their rate of fire is different. *During the tutorial, the training time of 5 Riflemen is reduced to 5 seconds, and costs 0 [[Diamond]]s to complete. <center> <div class="table-back"> {{Statistics}} {| class="wikitable" style="width: 650px; text-align: center;" ! scope="col" |Unit Size<br />{{Res|RES=Troop Capacity}} ! scope="col" |Training Time<br />{{Res|RES=Time}} ! scope="col" |Movement Speed<br />{{Res|RES=Speed}} ! scope="col" |Attack Range<br />{{Res|RES=Range}} ! scope="col" |Attack Speed<br />{{Res|RES=Shot}} ! scope="col" |[[Headquarters]] Level Required<br />{{Res|RES=Headquarters}} |- |1 |1m |Moderate / 220 {{Help|Movement Speed}} |Medium / 4.7 Tiles |1s |1 |} {{StatueStatsForm|Troop}} {| class="wikitable" style="width: 650px; text-align: center;" ! scope="col" |Level<br />{{Res|RES=Level}} ! scope="col" |Hitpoints<br />{{Res|RES=Hitpoint}} ! scope="col" |DPS<br />{{Res|RES=Damage}} ! scope="col" |Training Cost<br />{{Res|RES=Gold}} ! scope="col" |Research Cost<br />{{Res|RES=Gold}} ! scope="col" |Armory<br />{{Res|RES=Combat Academy}} ! scope="col" |Research Time<br />{{Res|RES=Time}} ! scope="col" |Instant<br />{{Res|RES=Diamond}} ! scope="col" |XP Gain<br />{{Res|RES=XP}} |- |1 | class="StatueStat TH" |140 | class="StatueStat TD" |30 |20 |N/A |N/A |N/A |N/A |N/A |- |2 | class="StatueStat TH" |150 | class="StatueStat TD" |32 |50 |9,500 |1 |2h |56 |14 |- |3 | class="StatueStat TH" |160 | class="StatueStat TD" |35 |100 |19,500 |2 |3h |79 |17 |- |4 | class="StatueStat TH" |172 | class="StatueStat TD" |38 |150 |42,000 |3 |6h |138 |24 |- |5 | class="StatueStat TH" |184 | class="StatueStat TD" |41 |200 |83,000 |4 |8h |190 |30 |- |6 | class="StatueStat TH" |196 | class="StatueStat TD" |44 |250 |140,000 |5 |12h |261 |37 |- |7 | class="StatueStat TH" |210 | class="StatueStat TD" |48 |300 |236,000 |6 |17h |349 |43 |- |8 | class="StatueStat TH" |225 | class="StatueStat TD" |52 |350 |370,000 |7 |22h |444 |50 |- |9 | class="StatueStat TH" |241 | class="StatueStat TD" |56 |400 |540,000 |8 |1d |517 |52 |- |10 | class="StatueStat TH" |257 | class="StatueStat TD" |61 |450 |630,000 |9 |1d 1h |552 |52 |- |11 | class="StatueStat TH" |275 | class="StatueStat TD" |66 |500 |710,000 |10 |1d 4h |602 |55 |- |12 | class="StatueStat TH" |295 | class="StatueStat TD" |71 |600 |970,000 |11 |1d 9h |716 |61 |- |13 | class="StatueStat TH" |315 | class="StatueStat TD" |77 |700 |1,320,000 |12 |1d 12h |832 |67 |- |14 | class="StatueStat TH" |337 | class="StatueStat TD" |84 |800 |1,500,000 |13 |1d 15h |901 |67 |- |15 | class="StatueStat TH" |361 | class="StatueStat TD" |90 |900 |1,800,000 |14 |2d |1,038 |74 |- |16 | class="StatueStat TH" |386 | class="StatueStat TD" |98 |1,000 |2,480,000 |15 |2d 3h |1,211 |78 |- |17 | class="StatueStat TH" |413 | class="StatueStat TD" |106 |1,100 |2,850,000 |16 |2d 5h |1,304 |78 |- |18 | class="StatueStat TH" |442 | class="StatueStat TD" |115 |1,200 |3,200,000 |17 |2d 11h |1,417 |83 |- |19 | class="StatueStat TH" |473 | class="StatueStat TD" |124 |1,300 |3,800,000 |18 |2d 13h |1,549 |84 |- |20 | class="StatueStat TH" |506 | class="StatueStat TD" |134 |1,400 |4,400,000 |19 |2d 17h |1,690 |87 |- |21 | class="StatueStat TH" |542 | class="StatueStat TD" |145 |1,500 |5,100,000 |20 |2d 19h |1,832 |89 |- |22 | class="StatueStat TH" |580 | class="StatueStat TD" |157 |1,600 |5,500,000 |21 |2d 21h |1,916 |91 |} {{UpgradeProgression|Max Level=20}} </div> </center> {{TroopsMenu}} [[de:Schütze]] [[Category:Troops]]
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