海岛奇兵维基
Advertisement
ShockMine
"Shocking! Enemy troops caught in the area of effect are briefly stunned and unable to move or attack."

Summary

  • Shock Mines are traps that will be triggered when troops are sufficiently close to them.
  • Shock Mines are first unlocked upon reaching Headquarters level 21.
  • Shock Mines will shock troops in its area of effect which makes them unable to move or attack.
  • Shock Mines also deal minor damage to troops in its area of effect.
  • Shock Mines are visible to attackers.
  • Shock Mines reappear after every attack on your base. You never have to rebuild them.
  • Shock Mines are upgraded using the Armory.
  • Statues do not increase the Shock Mine's damage dealt or shock duration.
  • There is a short delay between when the Mine is triggered and when it detonates.

Offensive Strategy

  • Like Mines and Boom Mines, you can trigger them using Artillery, Barrage, and Critters.
  • Grenadiers can trigger Shock Mines with their grenades, so Shock Mines are very unlikely to come into play if you use Grenadiers throughout the attack.
  • When using Warriors, Shock Mines located on the preferred path can easily be taken out of the equation with GBE. However if singled out mines appear within a tile of any building on the path, it is best to Flare to that building and drop a Smoke on it so the Warriors can group up and recover from the shock before the next Flare is deployed.

Defensive Strategy

  • Place them away from defenses that are likely to be attacked by Artillery and Barrage before troops are deployed, in order to prevent attackers from triggering them prematurely.
  • Place Shock Mines away from each other to prevent several from getting destroyed at the same time.
  • Never place a Shock Mine next to or within one tile of the Headquarters, as when Warriors reach the building under a Smoke Screen the shock duration will not outlast the Warrior's cover, and they will all hit in unison like normal.

Upgrade Differences

  • There are no visual changes as the Shock Mine is upgraded.
  • As the Shock Mine is upgraded, its damage increases by approximately 10% and the shock duration increases by half a second per level.

Trivia

Statistics

{{#vardefine:HQ1|0}}{{#vardefine:HQ2|{{#var:HQ1}}}}{{#vardefine:HQ3|{{#var:HQ2}}}}{{#vardefine:HQ4|{{#var:HQ3}}}}{{#vardefine:HQ5|{{#var:HQ4}}}}{{#vardefine:HQ6|{{#var:HQ5}}}}{{#vardefine:HQ7|{{#var:HQ6}}}}{{#vardefine:HQ8|{{#var:HQ7}}}}{{#vardefine:HQ9|{{#var:HQ8}}}}{{#vardefine:HQ10|{{#var:HQ9}}}}{{#vardefine:HQ11|{{#var:HQ10}}}}{{#vardefine:HQ12|{{#var:HQ11}}}}{{#vardefine:HQ13|{{#var:HQ12}}}}{{#vardefine:HQ14|{{#var:HQ13}}}}{{#vardefine:HQ15|{{#var:HQ14}}}}{{#vardefine:HQ16|{{#var:HQ15}}}}{{#vardefine:HQ17|{{#var:HQ16}}}}{{#vardefine:HQ18|{{#var:HQ17}}}}{{#vardefine:HQ19|{{#var:HQ18}}}}{{#vardefine:HQ20|{{#var:HQ19}}}}{{#vardefine:HQ21|3}}{{#vardefine:HQ22|{{#var:HQ21}}}}{{#vardefine:HQ23|{{#var:HQ22}}}}{{#vardefine:HQ24|{{#var:HQ23}}}}{{#vardefine:HQ25|{{#var:HQ24}}}}

HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Number Available {{#var:HQ1}} {{#var:HQ2}} {{#var:HQ3}} {{#var:HQ4}} {{#var:HQ5}} {{#var:HQ6}} {{#var:HQ7}} {{#var:HQ8}} {{#var:HQ9}} {{#var:HQ10}} {{#var:HQ11}} {{#var:HQ12}} {{#var:HQ13}} {{#var:HQ14}} {{#var:HQ15}} {{#var:HQ16}} {{#var:HQ17}} {{#var:HQ18}} {{#var:HQ19}} {{#var:HQ20}} {{#var:HQ21}} {{#var:HQ22}} {{#var:HQ23}} {{#var:HQ24}} {{#var:HQ25}}
Building Size
Size
Trigger Radius
Trigger Radius
Effect Radius
Splash Radius
1x1 1.5 Tiles 3 Tiles
Level
Level
Damage
Damage
Shock Duration
Stun
Upgrade Cost
Gold
Upgrade Time
Time
Build Cost
Iron
Instant
Diamonds
Armory Level Required
Combat Academy
XP Gain
Xp
1 38 6.0s N/A N/A 50,000 N/A N/A N/A
2 42 6.5s 2,920,000 21h 55,000 1,069 21 46
3 46 7.0s 3,200,000 23h 60,000 1,145 21 47
4 51 7.5s 3,600,000 1d 1h 65,000 1,240 22 50
5 56 8.0s 3,800,000 1d 3h 70,000 1,297 22 52

de:Schockmine ru:Шоковая мина

Advertisement