海岛奇兵维基

 

SniperTower22
"The Sniper in the tower shoots at enemy attackers. He's armed with a long-range rifle that deals good damage."

SniperTower1 SniperTower2 SniperTower3 SniperTower4 SniperTower5
Level 1 Level 2 Level 3 Level 4 Level 5
SniperTower6 SniperTower7 SniperTower8 SniperTower9 SniperTower10
Level 6 Level 7 Level 8 Level 9 Level 10
SniperTower11 SniperTower12 SniperTower13 SniperTower14 SniperTower15
Level 11 Level 12 Level 13 Level 14 Level 15
SniperTower16 SniperTower17 SniperTower18
Level 16 Level 17 Level 18
SniperTower19 SniperTower21New SniperTower22
Level 19-20 Level 21 Level 22

Summary

  • The Sniper Tower is the first defense to unlock in the game.
  • The Sniper Tower is a long-range, single-target defense that deals medium damage.

Offensive Strategy

  • The use of Flares is a very effective way of targeting this building. Since all of the troops will then be attacking the Sniper Tower, it will be destroyed quickly, thus preventing further damage to your army.
  • Using Shock Bombs can temporarily disable them, preventing them from further damaging your troops
  • Sniper Towers can be easily overwhelmed by large groups of troops, but it may result in fewer casualties if your infantry is shielded by a Heavy.

Defensive Strategy

  • Sniper Towers are most effective when shielded by buildings as they can take advantage of their long range, making it more difficult for troops to target them.
  • They are most effective when spread out. When clustered together, they can be disabled by a single Shock Bomb, rendering all of them useless.
  • Sniper Towers are only dangerous when supported by other defenses. While they are lethal anti-infantry turrets, this power comes with a relatively slow rate of fire of 1 shot every 1.4 seconds, which can be easily destroyed by even a small group of Riflemen if no other defenses are in range.
  • Having Sniper Towers cover the sides of your base can prevent attackers using the Heavy-Zooka from flanking around your defenses. The Snipers will kill the Zookas after the Heavies have walked past which ruins the attack.

Upgrade Differences

  • Initially, the Sniper Tower appears as a tall wooden lattice structure with its front support protected by three sandbags. A short wooden ladder is attached to the side of the structure. Nails are inserted around the perimeter.
  • At level 2, the Sniper Tower gains sandbags on the top as a fortification, except on the side where the ladder goes up.
  • At level 3, the Sniper Tower gains a wooden fortification on the top of the tower in front of the sandbags.
  • At level 4, the Sniper Tower gains more sandbags around its perimeter.
  • At level 5, the Sniper Tower gains more protective sandbags around the base. A gray roof made of corrugated metal is added. The sandbags on the top are removed.
  • At level 6, the wooden fortifications turn into corrugated steel.
  • At level 7, the roof and sides of the Sniper Tower turn green. There are stone structural supports at the bottom. Most of the bottom sandbags are removed.
  • At level 8, the Sniper Tower gains a dark green piece in a corner.
  • At level 9, the Sniper Tower's bottom sandbags are replaced with stone filling.
  • At level 10, the Sniper Tower's structure is now mostly made of iron, and the sandbags are removed completely. The roof becomes flat. The side panels also become smooth and turn gray. The wooden ladder is replaced with a black metal ladder.
  • At level 11, the Sniper Tower base becomes half filled with stone.
  • At level 12, the Sniper Tower base becomes completely filled in with stone and gains two dark-gray iron support plates. 
  • At level 13, the Sniper Tower top gains two dark green pieces on opposite corners. The side panels turn completely green.
  • At level 14, the Sniper Tower base becomes made of metal pieces and a metal ladder replaces the black-colored ladder seen in level 10-13 Sniper Towers.
  • At level 15, the Sniper Tower gain 3 stone studs each at the front and back.
  • At level 16, the Sniper Tower gains some golden highlights. The platform found inside the Sniper Tower now appears to be made of gray wood instead of the previous brown wood.
  • At level 17, the Sniper Tower gains a new turquoise color scheme. The golden highlights turn orange, and the roof slants up at the middle.
  • At level 18, a searchlight is added at the top of the Sniper Tower and the stone studs are replaced with heavy stone armoring at the corners.
  • At level 19, three metal antennas appear at the back and the armoring at the corners gain orange highlights.
  • At level 21, the Sniper Tower's structure is changed completely, as it changes from rectangular in shape to being hexagonal. Various protrusions are seen on the perimeter of the tower, as well as orange armor around the base of the tower. Protruding from within the tower, there is a barrel of a sniper rifle with laser sighting. The antennae are moved to the other side of the Sniper Tower.
  • At level 22, the searchlight becomes box-shaped instead of round and turns dark gray with a red light. The antennae and its base are also enlarged.

Trivia

  • The level 7 upgrade introduces stone bases on the legs and requires Stone to complete, while the level 10 upgrade turns the pillar and the ladder to metal and requires Iron to complete.
  • The Sniper disappears from the Sniper Tower when it is being upgraded.
  • The snipers in Sniper Towers appear to be Riflemen, and they even have similar shooting sounds. However, their rate of fire is different.
  • The Sniper Tower has the most visual changes in the game out of all non-aquatic buildings.

数据

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HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Number Available {{#var:HQ1}} {{#var:HQ2}} {{#var:HQ3}} {{#var:HQ4}} {{#var:HQ5}} {{#var:HQ6}} {{#var:HQ7}} {{#var:HQ8}} {{#var:HQ9}} {{#var:HQ10}} {{#var:HQ11}} {{#var:HQ12}} {{#var:HQ13}} {{#var:HQ14}} {{#var:HQ15}} {{#var:HQ16}} {{#var:HQ17}} {{#var:HQ18}} {{#var:HQ19}} {{#var:HQ20}} {{#var:HQ21}} {{#var:HQ22}} {{#var:HQ23}} {{#var:HQ24}} {{#var:HQ25}}
Building Size
Size
Range
Range
Attack Speed
Shot
Damage Type
Damage Type
3x3 12 1.4 Seconds Single

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%}}{{#vardefine:buttons|ApplyReset}}
Level
Level
Hitpoints
Hitpoints
Damage Per Second
Damage
Damage Per Shot
Damage
Upgrade Cost Upgrade Time
Time
Instant
Diamonds
Headquarters Level Required
Headquarters
XP Gain
Xp
Wood
Wood
Stone
Stone
Iron
Iron
1 1,700 40 56 100 N/A N/A 3s 2 1 1
2 1,850 44 61.6 200 N/A N/A 5m 5 1 2
3 2,010 48 67.2 760 N/A N/A 20m 14 2 5
4 2,190 53 74.2 2,070 N/A N/A 1h 33 3 10
5 2,380 59 82.6 4,700 N/A N/A 1h 15m 46 4 11
6 2,600 64 89.6 9,300 N/A N/A 1h 45m 66 5 13
7 2,800 71 99.4 12,500 2,200 N/A 2h 15m 90 6 15
8 3,100 78 109.2 19,100 3,800 N/A 2h 30m 110 7 15
9 3,300 86 120.4 32,000 7,100 N/A 3h 30m 156 8 18
10 3,600 94 131.6 52,000 12,300 3,300 4h 218 9 20
11 4,000 104 145.6 83,000 20,800 6,700 5h 297 10 24
12 4,300 114 159.6 115,000 42,000 12,000 6h 389 11 26
13 4,700 126 176.4 177,000 83,000 21,800 7h 532 12 28
14 5,100 138 193.2 255,000 153,000 44,000 8h 708 13 31
15 5,500 152 212.8 360,000 315,000 87,000 10h 995 14 40
16 6,000 167 233.8 630,000 480,000 175,000 12h 1,383 15 46
17 6,600 184 257.6 910,000 810,000 360,000 14h 1,908 16 52
18 7,100 202 282.8 1,320,000 1,090,000 690,000 16h 2,506 17 57
19 7,800 222 310.8 1,650,000 1,500,000 990,000 20h 3,083 18 61
20 8,400 245 343 2,100,000 2,100,000 2,090,000 1d 4,145 20 65
21 9,200 269 376.6 2,760,000 2,530,000 2,300,000 1d 2h 4,730 21 67
22 10,000 296 414.4 3,380,000 3,100,000 2,820,000 1d 4h 5,457 22 66

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